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官方维基教程-类型
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<!-- gen --> == 类型 == <!-- gen --> == 类型 == === ItemUnitStance === 继承自 [[#UnitStance|UnitStance]]<br> <br> === UnitCommand === 继承自 [[#MappableContent|MappableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | switchToMove || boolean || <code> true </code> || |- | drawTarget || boolean || <code> false </code> || |- | resetTarget || boolean || <code> true </code> || |- | snapToBuilding || boolean || <code> false </code> || |- | exactArrival || boolean || <code> false </code> || |- | refreshOnSelect || boolean || <code> false </code> || |} === UnitStance === 继承自 [[#MappableContent|MappableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | icon || String || <code> </code> || |- | incompatibleStances || Seq<UnitStance> || <code> new Seq<>() </code> || |- | toggle || boolean || <code> true </code> || |} === Content === 继承自 [[#Object|Object]]<br> <br> === MappableContent === 继承自 [[#Content|Content]]<br> <br> === UnlockableContent === 继承自 [[#MappableContent|MappableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | localizedName || String || <code> </code> || |- | description || String || <code> </code> || |- | details || String || <code> </code> || |- | credit || String || <code> </code> || |- | alwaysUnlocked || boolean || <code> false </code> || |- | inlineDescription || boolean || <code> true </code> || |- | hideDetails || boolean || <code> true </code> || |- | hideDatabase || boolean || <code> false </code> || |- | generateIcons || boolean || <code> true </code> || |- | selectionSize || float || <code> 24 </code> || |- | fullOverride || String || <code> "" </code> || |- | allDatabaseTabs || boolean || <code> false </code> || |- | shownPlanets || ObjectSet<Planet> || <code> new ObjectSet<>() </code> || |- | databaseCategory || String || <code> </code> || |- | databaseTag || String || <code> </code> || |} === Effect === 继承自 [[#Object|Object]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | lifetime || float || <code> 50.0 </code> || |- | clip || float || <code> 0.0 </code> || |- | startDelay || float || <code> 0.0 </code> || |- | baseRotation || float || <code> 0.0 </code> || |- | followParent || boolean || <code> true </code> || |- | rotWithParent || boolean || <code> false </code> || |- | layer || float || <code> 110.0 </code> || |- | layerDuration || float || <code> 0.0 </code> || |} === Ability === 继承自 [[#Object|Object]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | display || boolean || <code> true </code> || |- | data || float || <code> </code> || |} === ArmorPlateAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | plateSuffix || String || <code> "-armor" </code> || |- | shineSuffix || String || <code> "-shine" </code> || |- | color || Color || <code> null </code> || |- | shineSpeed || float || <code> 1.0 </code> || |- | z || float || <code> -1.0 </code> || |- | drawPlate || boolean || <code> true </code> || |- | drawShine || boolean || <code> true </code> || |- | healthMultiplier || float || <code> 0.2 </code> || |} === EnergyFieldAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | damage || float || <code> 1 </code> || |- | reload || float || <code> 100 </code> || |- | range || float || <code> 60 </code> || |- | healEffect || Effect || <code> heal </code> || |- | hitEffect || Effect || <code> hitLaserBlast </code> || |- | damageEffect || Effect || <code> chainLightning </code> || |- | shootSound || Sound || <code> shootEnergyField </code> || |- | statusDuration || float || <code> 60f * 6 </code> || |- | x || float || <code> </code> || |- | y || float || <code> </code> || |- | targetGround || boolean || <code> true </code> || |- | targetAir || boolean || <code> true </code> || |- | hitBuildings || boolean || <code> true </code> || |- | hitUnits || boolean || <code> true </code> || |- | maxTargets || int || <code> 25 </code> || |- | healPercent || float || <code> 3 </code> || |- | sameTypeHealMult || float || <code> 1 </code> || |- | displayHeal || boolean || <code> true </code> || |- | layer || float || <code> 001 </code> || |- | blinkScl || float || <code> 20 </code> || |- | blinkSize || float || <code> 1 </code> || |- | effectRadius || float || <code> 5 </code> || |- | sectorRad || float || <code> 14 </code> || |- | rotateSpeed || float || <code> 5 </code> || |- | sectors || int || <code> 5 </code> || |- | color || Color || <code> heal </code> || |- | useAmmo || boolean || <code> true </code> || |} === ForceFieldAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | radius || float || <code> 60 </code> || |- | regen || float || <code> 1 </code> || |- | max || float || <code> 200 </code> || |- | cooldown || float || <code> 60f * 5 </code> || |- | sides || int || <code> 6 </code> || |- | rotation || float || <code> 0 </code> || |- | breakSound || Sound || <code> shieldBreakSmall </code> || |- | hitSound || Sound || <code> shieldHit </code> || |- | hitSoundVolume || float || <code> 12 </code> || |} === LiquidExplodeAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | liquid || Liquid || <code> water </code> || |- | amount || float || <code> 120.0 </code> || |- | radAmountScale || float || <code> 5.0 </code> || |- | radScale || float || <code> 1.0 </code> || |- | noiseMag || float || <code> 6.5 </code> || |- | noiseScl || float || <code> 5.0 </code> || |} === LiquidRegenAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | liquid || Liquid || <code> </code> || |- | slurpSpeed || float || <code> 5.0 </code> || |- | regenPerSlurp || float || <code> 6.0 </code> || |- | slurpEffectChance || float || <code> 0.4 </code> || |- | slurpEffect || Effect || <code> heal </code> || |} === MoveEffectAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | minVelocity || float || <code> 0.08 </code> || |- | interval || float || <code> 3.0 </code> || |- | chance || float || <code> 0.0 </code> || |- | amount || int || <code> 1 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | rotation || float || <code> 0.0 </code> || |- | rangeX || float || <code> 0.0 </code> || |- | rangeY || float || <code> 0.0 </code> || |- | rangeLengthMin || float || <code> 0.0 </code> || |- | rangeLengthMax || float || <code> 0.0 </code> || |- | rotateEffect || boolean || <code> false </code> || |- | effectParam || float || <code> 3.0 </code> || |- | teamColor || boolean || <code> false </code> || |- | parentizeEffects || boolean || <code> false </code> || |- | color || Color || <code> ffffffff </code> || |- | effect || Effect || <code> missileTrail </code> || |} === MoveLightningAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | damage || float || <code> 35 </code> || |- | chance || float || <code> 15 </code> || |- | length || int || <code> 12 </code> || |- | minSpeed || float || <code> 8 </code> || |- | maxSpeed || float || <code> 2 </code> || |- | color || Color || <code> valueOf("a9d8ff") </code> || |- | y || float || <code> 0 </code> || |- | x || float || <code> 0 </code> || |- | alternate || boolean || <code> true </code> || |- | heatRegion || String || <code> "error" </code> || |- | bullet || BulletType || <code> </code> || |- | bulletAngle || float || <code> 0 </code> || |- | bulletSpread || float || <code> 0 </code> || |- | shootEffect || Effect || <code> sparkShoot </code> || |- | parentizeEffects || boolean || <code> </code> || |- | shootSound || Sound || <code> shootArc </code> || |} === RegenAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | percentAmount || float || <code> 0.0 </code> || |- | amount || float || <code> 0.0 </code> || |} === RepairFieldAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | amount || float || <code> 1 </code> || |- | reload || float || <code> 100 </code> || |- | range || float || <code> 60 </code> || |- | healPercent || float || <code> 0 </code> || |- | healEffect || Effect || <code> heal </code> || |- | activeEffect || Effect || <code> healWaveDynamic </code> || |- | sound || Sound || <code> healWave </code> || |- | soundVolume || float || <code> 5 </code> || |- | parentizeEffects || boolean || <code> false </code> || |- | sameTypeHealMult || float || <code> 1 </code> || |} === ShieldArcAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | radius || float || <code> 60.0 </code> || |- | regen || float || <code> 0.1 </code> || |- | max || float || <code> 200.0 </code> || |- | cooldown || float || <code> 300.0 </code> || |- | angle || float || <code> 80.0 </code> || |- | angleOffset || float || <code> 0.0 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | whenShooting || boolean || <code> true </code> || |- | width || float || <code> 6.0 </code> || |- | chanceDeflect || float || <code> -1.0 </code> || |- | reflectBuildingDamage || float || <code> 1 </code> || |- | reflectVel || float || <code> 1 </code> || |- | reflectTime || float || <code> 5 </code> || |- | deflectSound || Sound || <code> none </code> || |- | breakSound || Sound || <code> shieldBreakSmall </code> || |- | hitSound || Sound || <code> shieldHit </code> || |- | hitSoundVolume || float || <code> 0.12 </code> || |- | missileUnitMultiplier || float || <code> 2.0 </code> || |- | drawArc || boolean || <code> true </code> || |- | region || String || <code> </code> || |- | color || Color || <code> </code> || |- | offsetRegion || boolean || <code> false </code> || |- | pushUnits || boolean || <code> true </code> || |- | pushEffect || Effect || <code> circleColorSpark </code> || |} === ShieldRegenFieldAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | amount || float || <code> 1 </code> || |- | max || float || <code> 100 </code> || |- | reload || float || <code> 100 </code> || |- | range || float || <code> 60 </code> || |- | applyEffect || Effect || <code> shieldApply </code> || |- | activeEffect || Effect || <code> shieldWave </code> || |- | sound || Sound || <code> shieldWave </code> || |- | soundVolume || float || <code> 7 </code> || |- | parentizeEffects || boolean || <code> </code> || |} === SpawnDeathAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | unit || UnitType || <code> </code> || |- | amount || int || <code> 1 </code> || |- | randAmount || int || <code> 0 </code> || |- | spread || float || <code> 8.0 </code> || |- | faceOutwards || boolean || <code> true </code> || |} === StatusFieldAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | duration || float || <code> 60 </code> || |- | reload || float || <code> 100 </code> || |- | range || float || <code> 20 </code> || |- | onShoot || boolean || <code> false </code> || |- | applyEffect || Effect || <code> none </code> || |- | activeEffect || Effect || <code> overdriveWave </code> || |- | effectX || float || <code> </code> || |- | effectY || float || <code> </code> || |- | parentizeEffects || boolean || <code> </code> || |- | effectSizeParam || boolean || <code> true </code> || |- | color || Color || <code> accent </code> || |} === SuppressionFieldAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | reload || float || <code> 90.0 </code> || |- | maxDelay || float || <code> 90.0 </code> || |- | range || float || <code> 200.0 </code> || |- | orbRadius || float || <code> 4.1 </code> || |- | orbMidScl || float || <code> 0.33 </code> || |- | orbSinScl || float || <code> 8.0 </code> || |- | orbSinMag || float || <code> 1.0 </code> || |- | color || Color || <code> a393feff </code> || |- | layer || float || <code> 110.0 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | particles || int || <code> 15 </code> || |- | particleSize || float || <code> 4.0 </code> || |- | particleLen || float || <code> 7.0 </code> || |- | rotateScl || float || <code> 3.0 </code> || |- | particleLife || float || <code> 110.0 </code> || |- | active || boolean || <code> true </code> || |- | particleColor || Color || <code> 665c9fff </code> || |- | effectColor || Color || <code> bf92f9ff </code> || |- | applyParticleChance || float || <code> 13.0 </code> || |} === UnitSpawnAbility === 继承自 [[#Ability|Ability]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | unit || UnitType || <code> </code> || |- | spawnTime || float || <code> 60.0 </code> || |- | spawnX || float || <code> 0.0 </code> || |- | spawnY || float || <code> 0.0 </code> || |- | spawnEffect || Effect || <code> spawn </code> || |- | parentizeEffects || boolean || <code> false </code> || |} === ArtilleryBulletType === 继承自 [[#BasicBulletType|BasicBulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | trailMult || float || <code> 1.0 </code> || |- | trailSize || float || <code> 4.0 </code> || |} === BasicBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | backColor || Color || <code> f9c27aff </code> || |- | frontColor || Color || <code> fff8e8ff </code> || |- | mixColorFrom || Color || <code> ffffff00 </code> || |- | mixColorTo || Color || <code> ffffff00 </code> || |- | width || float || <code> 5.0 </code> || |- | height || float || <code> 7.0 </code> || |- | shrinkX || float || <code> 0.0 </code> || |- | shrinkY || float || <code> 0.5 </code> || |- | shrinkInterp || Interp || <code> Interp.linear </code> || |- | spin || float || <code> 0.0 </code> || |- | rotationOffset || float || <code> 0.0 </code> || |- | sprite || String || <code> </code> || |- | backSprite || String || <code> </code> || |} === BombBulletType === 继承自 [[#BasicBulletType|BasicBulletType]]<br> <br> === BulletType === 继承自 [[#Content|Content]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | lifetime || float || <code> 40.0 </code> || |- | lifeScaleRandMin || float || <code> 1.0 </code> || |- | lifeScaleRandMax || float || <code> 1.0 </code> || |- | speed || float || <code> 1.0 </code> || |- | velocityScaleRandMin || float || <code> 1.0 </code> || |- | velocityScaleRandMax || float || <code> 1.0 </code> || |- | damage || float || <code> 1.0 </code> || |- | hitSize || float || <code> 4.0 </code> || |- | drawSize || float || <code> 40.0 </code> || |- | angleOffset || float || <code> 0.0 </code> || |- | randomAngleOffset || float || <code> 0.0 </code> || |- | drag || float || <code> 0.0 </code> || |- | accel || float || <code> 0.0 </code> || |- | pierce || boolean || <code> false </code> || |- | pierceBuilding || boolean || <code> false </code> || |- | pierceCap || int || <code> -1 </code> || |- | pierceDamageFactor || float || <code> 0.0 </code> || |- | maxDamageFraction || float || <code> -1.0 </code> || |- | removeAfterPierce || boolean || <code> true </code> || |- | laserAbsorb || boolean || <code> true </code> || |- | optimalLifeFract || float || <code> 0.0 </code> || |- | layer || float || <code> 100.0 </code> || |- | hitEffect || Effect || <code> hitBulletSmall </code> || |- | despawnEffect || Effect || <code> hitBulletSmall </code> || |- | shootEffect || Effect || <code> shootSmall </code> || |- | shootPattern || ShootPattern || <code> null </code> || |- | chargeEffect || Effect || <code> none </code> || |- | smokeEffect || Effect || <code> shootSmallSmoke </code> || |- | shootSound || Sound || <code> none </code> || |- | hitSound || Sound || <code> none </code> || |- | despawnSound || Sound || <code> none </code> || |- | hitSoundPitch || float || <code> 1.0 </code> || |- | hitSoundPitchRange || float || <code> 0.1 </code> || |- | hitSoundVolume || float || <code> 1.0 </code> || |- | inaccuracy || float || <code> 0.0 </code> || |- | ammoMultiplier || float || <code> 2.0 </code> || |- | reloadMultiplier || float || <code> 1.0 </code> || |- | buildingDamageMultiplier || float || <code> 1.0 </code> || |- | shieldDamageMultiplier || float || <code> 1.0 </code> || |- | recoil || float || <code> 0.0 </code> || |- | killShooter || boolean || <code> false </code> || |- | instantDisappear || boolean || <code> false </code> || |- | splashDamage || float || <code> 0.0 </code> || |- | scaledSplashDamage || boolean || <code> false </code> || |- | knockback || float || <code> 0.0 </code> || |- | impact || boolean || <code> false </code> || |- | statusDuration || float || <code> 480.0 </code> || |- | targetBlocks || boolean || <code> true </code> || |- | targetMissiles || boolean || <code> true </code> || |- | collidesTiles || boolean || <code> true </code> || |- | collidesTeam || boolean || <code> false </code> || |- | collidesAir || boolean || <code> true </code> || |- | collidesGround || boolean || <code> true </code> || |- | collides || boolean || <code> true </code> || |- | collideFloor || boolean || <code> false </code> || |- | collideTerrain || boolean || <code> false </code> || |- | keepVelocity || boolean || <code> true </code> || |- | scaleLife || boolean || <code> false </code> || |- | hittable || boolean || <code> true </code> || |- | reflectable || boolean || <code> true </code> || |- | absorbable || boolean || <code> true </code> || |- | ignoreSpawnAngle || boolean || <code> false </code> || |- | createChance || float || <code> 1.0 </code> || |- | maxRange || float || <code> -1.0 </code> || |- | rangeOverride || float || <code> -1.0 </code> || |- | rangeChange || float || <code> 0.0 </code> || |- | extraRangeMargin || float || <code> 0.0 </code> || |- | range || float || <code> 0.0 </code> || |- | minRangeChange || float || <code> 0.0 </code> || |- | healPercent || float || <code> 0.0 </code> || |- | healAmount || float || <code> 0.0 </code> || |- | healSound || Sound || <code> blockHeal </code> || |- | healSoundVolume || float || <code> 0.9 </code> || |- | lifesteal || float || <code> 0.0 </code> || |- | makeFire || boolean || <code> false </code> || |- | hitUnder || boolean || <code> false </code> || |- | despawnHit || boolean || <code> false </code> || |- | fragOnHit || boolean || <code> true </code> || |- | fragOnDespawn || boolean || <code> true </code> || |- | fragOnAbsorb || boolean || <code> true </code> || |- | pierceArmor || boolean || <code> false </code> || |- | armorMultiplier || float || <code> 1 </code> || |- | sticky || boolean || <code> false </code> || |- | stickyExtraLifetime || float || <code> 0.0 </code> || |- | setDefaults || boolean || <code> true </code> || |- | hitShake || float || <code> 0.0 </code> || |- | despawnShake || float || <code> 0.0 </code> || |- | fragBullet || BulletType || <code> null </code> || |- | delayFrags || boolean || <code> false </code> || |- | fragRandomSpread || float || <code> 360.0 </code> || |- | fragSpread || float || <code> 0.0 </code> || |- | fragAngle || float || <code> 0.0 </code> || |- | fragBullets || int || <code> 9 </code> || |- | fragVelocityMin || float || <code> 0.2 </code> || |- | fragVelocityMax || float || <code> 1.0 </code> || |- | fragLifeMin || float || <code> 1.0 </code> || |- | fragLifeMax || float || <code> 1.0 </code> || |- | fragOffsetMin || float || <code> 1.0 </code> || |- | fragOffsetMax || float || <code> 7.0 </code> || |- | pierceFragCap || int || <code> -1 </code> || |- | intervalBullet || BulletType || <code> </code> || |- | bulletInterval || float || <code> 20.0 </code> || |- | intervalBullets || int || <code> 1 </code> || |- | intervalRandomSpread || float || <code> 360.0 </code> || |- | intervalSpread || float || <code> 0.0 </code> || |- | intervalAngle || float || <code> 0.0 </code> || |- | intervalDelay || float || <code> -1.0 </code> || |- | underwater || boolean || <code> false </code> || |- | hitColor || Color || <code> ffffffff </code> || |- | healColor || Color || <code> 98ffa9ff </code> || |- | healEffect || Effect || <code> healBlockFull </code> || |- | spawnBullets || Seq<BulletType> || <code> [] </code> || |- | showStats || boolean || <code> false </code> || |- | spawnBulletRandomSpread || float || <code> 0.0 </code> || |- | spawnUnit || UnitType || <code> </code> || |- | despawnUnit || UnitType || <code> </code> || |- | despawnUnitChance || float || <code> 1.0 </code> || |- | despawnUnitCount || int || <code> 1 </code> || |- | despawnUnitRadius || float || <code> 0.1 </code> || |- | faceOutwards || boolean || <code> false </code> || |- | parts || Seq<DrawPart> || <code> [] </code> || |- | trailColor || Color || <code> e58956ff </code> || |- | trailChance || float || <code> -1.0E-4 </code> || |- | trailInterval || float || <code> 0.0 </code> || |- | trailMinVelocity || float || <code> 0.0 </code> || |- | trailEffect || Effect || <code> missileTrail </code> || |- | trailSpread || float || <code> 0.0 </code> || |- | trailParam || float || <code> 2.0 </code> || |- | trailRotation || boolean || <code> false </code> || |- | trailInterp || Interp || <code> Interp.one </code> || |- | trailLength || int || <code> -1 </code> || |- | trailWidth || float || <code> 2.0 </code> || |- | trailSinMag || float || <code> 0.0 </code> || |- | trailSinScl || float || <code> 3.0 </code> || |- | circleShooter || boolean || <code> false </code> || |- | circleShooterRadius || float || <code> 13.0 </code> || |- | circleShooterRadiusSmooth || float || <code> 10.0 </code> || |- | circleShooterRotateSpeed || float || <code> 0.3 </code> || |- | splashDamageRadius || float || <code> -1.0 </code> || |- | splashDamagePierce || boolean || <code> false </code> || |- | incendAmount || int || <code> 0 </code> || |- | incendSpread || float || <code> 8.0 </code> || |- | incendChance || float || <code> 1.0 </code> || |- | homingPower || float || <code> 0.0 </code> || |- | homingRange || float || <code> 50.0 </code> || |- | homingDelay || float || <code> -1.0 </code> || |- | followAimSpeed || float || <code> 0.0 </code> || |- | suppressionRange || float || <code> -1.0 </code> || |- | suppressionDuration || float || <code> 480.0 </code> || |- | suppressionEffectChance || float || <code> 50.0 </code> || |- | suppressColor || Color || <code> bf92f9ff </code> || |- | lightningColor || Color || <code> f3e979ff </code> || |- | lightning || int || <code> 0 </code> || |- | lightningLength || int || <code> 5 </code> || |- | lightningLengthRand || int || <code> 0 </code> || |- | lightningDamage || float || <code> -1.0 </code> || |- | lightningCone || float || <code> 360.0 </code> || |- | lightningAngle || float || <code> 0.0 </code> || |- | lightningType || BulletType || <code> null </code> || |- | weaveScale || float || <code> 1.0 </code> || |- | weaveMag || float || <code> 0.0 </code> || |- | weaveRandom || boolean || <code> true </code> || |- | rotateSpeed || float || <code> 0.0 </code> || |- | puddles || int || <code> 0 </code> || |- | puddleRange || float || <code> 0.0 </code> || |- | puddleAmount || float || <code> 5.0 </code> || |- | puddleLiquid || Liquid || <code> water </code> || |- | displayAmmoMultiplier || boolean || <code> true </code> || |- | statLiquidConsumed || float || <code> 0.0 </code> || |- | lightRadius || float || <code> -1.0 </code> || |- | lightOpacity || float || <code> 0.3 </code> || |- | lightColor || Color || <code> fbd367ff </code> || |} === ContinuousBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | length || float || <code> 220.0 </code> || |- | shake || float || <code> 0.0 </code> || |- | damageInterval || float || <code> 5.0 </code> || |- | largeHit || boolean || <code> false </code> || |- | continuous || boolean || <code> true </code> || |- | timescaleDamage || boolean || <code> false </code> || |} === ContinuousFlameBulletType === 继承自 [[#ContinuousBulletType|ContinuousBulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | lightStroke || float || <code> 40.0 </code> || |- | width || float || <code> 3.7 </code> || |- | oscScl || float || <code> 1.2 </code> || |- | oscMag || float || <code> 0.02 </code> || |- | divisions || int || <code> 25 </code> || |- | drawFlare || boolean || <code> true </code> || |- | flareColor || Color || <code> e189f5ff </code> || |- | flareWidth || float || <code> 3.0 </code> || |- | flareInnerScl || float || <code> 0.5 </code> || |- | flareLength || float || <code> 40.0 </code> || |- | flareInnerLenScl || float || <code> 0.5 </code> || |- | flareLayer || float || <code> 99.9999 </code> || |- | flareRotSpeed || float || <code> 1.2 </code> || |- | rotateFlare || boolean || <code> false </code> || |- | lengthInterp || Interp || <code> Interp.slope </code> || |- | lengthWidthPans || float[] || <code> [1.121.30.321.01.00.30.80.90.20.50.80.150.250.70.1] </code> || |- | colors || Color[] || <code> [eb7abe8ce189f5b2907ef7cc91a4ffffffffffff] </code> || |} === ContinuousLaserBulletType === 继承自 [[#ContinuousBulletType|ContinuousBulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | fadeTime || float || <code> 16.0 </code> || |- | lightStroke || float || <code> 40.0 </code> || |- | divisions || int || <code> 13 </code> || |- | colors || Color[] || <code> [ec745855ec7458aaff9c5affffffffff] </code> || |- | strokeFrom || float || <code> 2.0 </code> || |- | strokeTo || float || <code> 0.5 </code> || |- | pointyScaling || float || <code> 0.75 </code> || |- | backLength || float || <code> 7.0 </code> || |- | frontLength || float || <code> 35.0 </code> || |- | width || float || <code> 9.0 </code> || |- | oscScl || float || <code> 0.8 </code> || |- | oscMag || float || <code> 1.5 </code> || |} === EmpBulletType === 继承自 [[#BasicBulletType|BasicBulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | radius || float || <code> 100.0 </code> || |- | timeIncrease || float || <code> 2.5 </code> || |- | timeDuration || float || <code> 600.0 </code> || |- | powerDamageScl || float || <code> 2.0 </code> || |- | powerSclDecrease || float || <code> 0.2 </code> || |- | hitPowerEffect || Effect || <code> hitEmpSpark </code> || |- | chainEffect || Effect || <code> chainEmp </code> || |- | applyEffect || Effect || <code> heal </code> || |- | hitUnits || boolean || <code> true </code> || |- | unitDamageScl || float || <code> 0.7 </code> || |} === EmptyBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> === ExplosionBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> === FireBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | colorFrom || Color || <code> ffdd55ff </code> || |- | colorMid || Color || <code> db401cff </code> || |- | colorTo || Color || <code> 7f7f7fff </code> || |- | radius || float || <code> 3.0 </code> || |- | velMin || float || <code> 0.6 </code> || |- | velMax || float || <code> 2.6 </code> || |- | fireTrailChance || float || <code> 0.04 </code> || |- | trailEffect2 || Effect || <code> ballfire </code> || |- | fireEffectChance || float || <code> 0.1 </code> || |- | fireEffectChance2 || float || <code> 0.1 </code> || |} === FlakBulletType === 继承自 [[#BasicBulletType|BasicBulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | explodeRange || float || <code> 30.0 </code> || |- | explodeDelay || float || <code> 5.0 </code> || |- | flakDelay || float || <code> 0.0 </code> || |- | flakInterval || float || <code> 6.0 </code> || |} === InterceptorBulletType === 继承自 [[#BasicBulletType|BasicBulletType]]<br> <br> === LaserBoltBulletType === 继承自 [[#BasicBulletType|BasicBulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | width || float || <code> 2.0 </code> || |- | height || float || <code> 7.0 </code> || |} === LaserBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | colors || Color[] || <code> [a9d8ff66a9d8ffffffffffff] </code> || |- | laserEffect || Effect || <code> lancerLaserShootSmoke </code> || |- | length || float || <code> 160.0 </code> || |- | width || float || <code> 15.0 </code> || |- | lengthFalloff || float || <code> 0.5 </code> || |- | sideLength || float || <code> 29.0 </code> || |- | sideWidth || float || <code> 0.7 </code> || |- | sideAngle || float || <code> 90.0 </code> || |- | lightningSpacing || float || <code> -1.0 </code> || |- | lightningDelay || float || <code> 0.1 </code> || |- | lightningAngleRand || float || <code> 0.0 </code> || |- | largeHit || boolean || <code> false </code> || |} === LightningBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> === LiquidBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | liquid || Liquid || <code> </code> || |- | puddleSize || float || <code> 6.0 </code> || |- | orbSize || float || <code> 3.0 </code> || |- | boilTime || float || <code> 5.0 </code> || |} === MassDriverBolt === 继承自 [[#BasicBulletType|BasicBulletType]]<br> <br> === MissileBulletType === 继承自 [[#BasicBulletType|BasicBulletType]]<br> <br> === MultiBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | bullets || BulletType[] || <code> [] </code> || |- | repeat || int || <code> 1 </code> || |} === PointBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | trailSpacing || float || <code> 10.0 </code> || |} === PointLaserBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | sprite || String || <code> "point-laser" </code> || |- | color || Color || <code> ffffffff </code> || |- | beamEffect || Effect || <code> colorTrail </code> || |- | beamEffectInterval || float || <code> 3.0 </code> || |- | beamEffectSize || float || <code> 3.5 </code> || |- | oscScl || float || <code> 2.0 </code> || |- | oscMag || float || <code> 0.3 </code> || |- | damageInterval || float || <code> 5.0 </code> || |- | shake || float || <code> 0.0 </code> || |} === RailBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | pierceEffect || Effect || <code> hitBulletSmall </code> || |- | pointEffect || Effect || <code> none </code> || |- | lineEffect || Effect || <code> none </code> || |- | endEffect || Effect || <code> none </code> || |- | length || float || <code> 100.0 </code> || |- | pointEffectSpace || float || <code> 20.0 </code> || |} === SapBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | length || float || <code> 100.0 </code> || |- | lengthRand || float || <code> 0.0 </code> || |- | sapStrength || float || <code> 0.5 </code> || |- | color || Color || <code> ffffffff </code> || |- | width || float || <code> 0.4 </code> || |- | sprite || String || <code> "laser" </code> || |} === ShrapnelBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | length || float || <code> 100.0 </code> || |- | width || float || <code> 20.0 </code> || |- | fromColor || Color || <code> ffffffff </code> || |- | toColor || Color || <code> a9d8ffff </code> || |- | hitLarge || boolean || <code> false </code> || |- | serrations || int || <code> 7 </code> || |- | serrationLenScl || float || <code> 10.0 </code> || |- | serrationWidth || float || <code> 4.0 </code> || |- | serrationSpacing || float || <code> 8.0 </code> || |- | serrationSpaceOffset || float || <code> 80.0 </code> || |- | serrationFadeOffset || float || <code> 0.5 </code> || |} === SpaceLiquidBulletType === 继承自 [[#BulletType|BulletType]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | orbSize || float || <code> 5.5 </code> || |} === ExplosionEffect === 继承自 [[#Effect|Effect]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | waveColor || Color || <code> ffd2aeff </code> || |- | smokeColor || Color || <code> 7f7f7fff </code> || |- | sparkColor || Color || <code> e58956ff </code> || |- | waveLife || float || <code> 6.0 </code> || |- | waveStroke || float || <code> 3.0 </code> || |- | waveRad || float || <code> 15.0 </code> || |- | waveRadBase || float || <code> 2.0 </code> || |- | sparkStroke || float || <code> 1.0 </code> || |- | sparkRad || float || <code> 23.0 </code> || |- | sparkLen || float || <code> 3.0 </code> || |- | smokeSize || float || <code> 4.0 </code> || |- | smokeSizeBase || float || <code> 0.5 </code> || |- | smokeRad || float || <code> 23.0 </code> || |- | smokes || int || <code> 5 </code> || |- | sparks || int || <code> 4 </code> || |} === MultiEffect === 继承自 [[#Effect|Effect]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | effects || Effect[] || <code> [] </code> || |} === ParticleEffect === 继承自 [[#Effect|Effect]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | colorFrom || Color || <code> ffffffff </code> || |- | colorTo || Color || <code> ffffffff </code> || |- | particles || int || <code> 6 </code> || |- | randLength || boolean || <code> true </code> || |- | casingFlip || boolean || <code> false </code> || |- | cone || float || <code> 180.0 </code> || |- | length || float || <code> 20.0 </code> || |- | baseLength || float || <code> 0.0 </code> || |- | interp || Interp || <code> Interp.linear </code> || |- | sizeInterp || Interp || <code> null </code> || |- | offsetX || float || <code> 0.0 </code> || |- | offsetY || float || <code> 0.0 </code> || |- | lightScl || float || <code> 2.0 </code> || |- | lightOpacity || float || <code> 0.6 </code> || |- | lightColor || Color || <code> </code> || |- | spin || float || <code> 0.0 </code> || |- | sizeFrom || float || <code> 2.0 </code> || |- | sizeTo || float || <code> 0.0 </code> || |- | sizeChangeStart || float || <code> 0.0 </code> || |- | useRotation || boolean || <code> true </code> || |- | offset || float || <code> 0.0 </code> || |- | region || String || <code> "circle" </code> || |- | line || boolean || <code> false </code> || |- | strokeFrom || float || <code> 2.0 </code> || |- | strokeTo || float || <code> 0.0 </code> || |- | lenFrom || float || <code> 4.0 </code> || |- | lenTo || float || <code> 2.0 </code> || |- | cap || boolean || <code> true </code> || |} === RadialEffect === 继承自 [[#Effect|Effect]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | effect || Effect || <code> none </code> || |- | rotationSpacing || float || <code> 90.0 </code> || |- | rotationOffset || float || <code> 0.0 </code> || |- | effectRotationOffset || float || <code> 0.0 </code> || |- | lengthOffset || float || <code> 0.0 </code> || |- | amount || int || <code> 4 </code> || |} === SeqEffect === 继承自 [[#Effect|Effect]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | effects || Effect[] || <code> [] </code> || |} === SoundEffect === 继承自 [[#Effect|Effect]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | sound || Sound || <code> none </code> || |- | minPitch || float || <code> 0.8 </code> || |- | maxPitch || float || <code> 1.2 </code> || |- | minVolume || float || <code> 1.0 </code> || |- | maxVolume || float || <code> 1.0 </code> || |- | effect || Effect || <code> </code> || |} === WaveEffect === 继承自 [[#Effect|Effect]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | colorFrom || Color || <code> ffffffff </code> || |- | colorTo || Color || <code> ffffffff </code> || |- | lightColor || Color || <code> </code> || |- | sizeFrom || float || <code> 0.0 </code> || |- | sizeTo || float || <code> 100.0 </code> || |- | lightScl || float || <code> 3.0 </code> || |- | lightOpacity || float || <code> 0.8 </code> || |- | sides || int || <code> -1 </code> || |- | rotation || float || <code> 0.0 </code> || |- | strokeFrom || float || <code> 2.0 </code> || |- | strokeTo || float || <code> 0.0 </code> || |- | interp || Interp || <code> Interp.linear </code> || |- | lightInterp || Interp || <code> Interp.reverse </code> || |- | offsetX || float || <code> 0.0 </code> || |- | offsetY || float || <code> 0.0 </code> || |} === WrapEffect === 继承自 [[#Effect|Effect]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | effect || Effect || <code> none </code> || |- | color || Color || <code> ffffffff </code> || |- | rotation || float || <code> 0.0 </code> || |} === CellLiquid === 继承自 [[#Liquid|Liquid]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | colorFrom || Color || <code> ffffffff </code> || |- | colorTo || Color || <code> ffffffff </code> || |- | cells || int || <code> 6 </code> || |- | spreadTarget || Liquid || <code> </code> || |- | maxSpread || float || <code> 0.75 </code> || |- | spreadConversion || float || <code> 1.2 </code> || |- | spreadDamage || float || <code> 0.11 </code> || |- | removeScaling || float || <code> 0.25 </code> || |} === ErrorContent === 继承自 [[#Content|Content]]<br> <br> === Item === 继承自 [[#UnlockableContent|UnlockableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> </code> || |- | explosiveness || float || <code> 0.0 </code> || |- | flammability || float || <code> 0.0 </code> || |- | radioactivity || float || <code> 0.0 </code> || |- | charge || float || <code> 0.0 </code> || |- | hardness || int || <code> 0 </code> || |- | cost || float || <code> 1.0 </code> || |- | healthScaling || float || <code> 0.0 </code> || |- | lowPriority || boolean || <code> false </code> || |- | frames || int || <code> 0 </code> || |- | transitionFrames || int || <code> 0 </code> || |- | frameTime || float || <code> 5.0 </code> || |- | buildable || boolean || <code> true </code> || |- | hidden || boolean || <code> false </code> || |} === Liquid === 继承自 [[#UnlockableContent|UnlockableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | gas || boolean || <code> false </code> || |- | color || Color || <code> </code> || |- | gasColor || Color || <code> bfbfbfff </code> || |- | barColor || Color || <code> </code> || |- | lightColor || Color || <code> 00000000 </code> || |- | flammability || float || <code> 0.0 </code> || |- | temperature || float || <code> 0.5 </code> || |- | heatCapacity || float || <code> 0.5 </code> || |- | viscosity || float || <code> 0.5 </code> || |- | explosiveness || float || <code> 0.0 </code> || |- | blockReactive || boolean || <code> true </code> || |- | coolant || boolean || <code> true </code> || |- | moveThroughBlocks || boolean || <code> false </code> || |- | incinerable || boolean || <code> true </code> || |- | particleEffect || Effect || <code> none </code> || |- | particleSpacing || float || <code> 60.0 </code> || |- | boilPoint || float || <code> 2.0 </code> || |- | capPuddles || boolean || <code> true </code> || |- | vaporEffect || Effect || <code> vapor </code> || |- | hidden || boolean || <code> false </code> || |- | canStayOn || ObjectSet<Liquid> || <code> new ObjectSet<>() </code> || |} === Planet === 继承自 [[#UnlockableContent|UnlockableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | position || Vec3 || <code> new Vec3() </code> || |- | generator || PlanetGenerator || <code> </code> || |- | sectors || Seq<Sector> || <code> new Seq<>() </code> || |- | orbitSpacing || float || <code> 12 </code> || |- | radius || float || <code> </code> || |- | camRadius || float || <code> </code> || |- | minZoom || float || <code> 5 </code> || |- | maxZoom || float || <code> 2 </code> || |- | drawOrbit || boolean || <code> true </code> || |- | atmosphereRadIn || float || <code> 0 </code> || |- | atmosphereRadOut || float || <code> 3 </code> || |- | clipRadius || float || <code> -1 </code> || |- | orbitRadius || float || <code> </code> || |- | totalRadius || float || <code> </code> || |- | orbitTime || float || <code> </code> || |- | rotateTime || float || <code> 24f * 60 </code> || |- | orbitOffset || float || <code> </code> || |- | sectorApproxRadius || float || <code> </code> || |- | tidalLock || boolean || <code> false </code> || |- | accessible || boolean || <code> true </code> || |- | defaultEnv || int || <code> oxygen </code> || |- | defaultAttributes || Attributes || <code> new Attributes() </code> || |- | updateLighting || boolean || <code> true </code> || |- | lightSrcFrom || float || <code> 0 </code> || |- | lightSrcTo || float || <code> 8 </code> || |- | lightDstFrom || float || <code> 2 </code> || |- | lightDstTo || float || <code> 1 </code> || |- | startSector || int || <code> 0 </code> || |- | sectorSeed || int || <code> -1 </code> || |- | launchCapacityMultiplier || float || <code> 25 </code> || |- | bloom || boolean || <code> false </code> || |- | visible || boolean || <code> true </code> || |- | landCloudColor || Color || <code> 5f) </code> || |- | lightColor || Color || <code> cpy() </code> || |- | atmosphereColor || Color || <code> 0f) </code> || |- | iconColor || Color || <code> cpy() </code> || |- | hasAtmosphere || boolean || <code> true </code> || |- | allowLaunchSchematics || boolean || <code> false </code> || |- | allowLaunchLoadout || boolean || <code> false </code> || |- | allowSectorInvasion || boolean || <code> false </code> || |- | allowLegacyLaunchPads || boolean || <code> false </code> || |- | clearSectorOnLose || boolean || <code> false </code> || |- | enemyBuildSpeedMultiplier || float || <code> 1 </code> || |- | enemyInfiniteItems || boolean || <code> true </code> || |- | enemyCoreSpawnReplace || boolean || <code> false </code> || |- | prebuildBase || boolean || <code> true </code> || |- | allowWaves || boolean || <code> false </code> || |- | allowLaunchToNumbered || boolean || <code> true </code> || |- | allowCampaignRules || boolean || <code> false </code> || |- | icon || String || <code> "planet" </code> || |- | launchMusic || Music || <code> launch </code> || |- | defaultCore || Block || <code> coreShard </code> || |- | parent || Planet || <code> </code> || |- | solarSystem || Planet || <code> </code> || |- | children || Seq<Planet> || <code> new Seq<>() </code> || |- | launchCandidates || Seq<Planet> || <code> new Seq<>() </code> || |- | allowSelfSectorLaunch || boolean || <code> </code> || |- | autoAssignPlanet || boolean || <code> true </code> || |- | updateGroup || ObjectSet<Planet> || <code> new ObjectSet<>() </code> || |- | campaignRules || CampaignRules || <code> new CampaignRules() </code> || |- | campaignRuleDefaults || CampaignRules || <code> new CampaignRules() </code> || |- | showRtsAIRule || boolean || <code> false </code> || |- | loadPlanetData || boolean || <code> false </code> || |- | data || PlanetData || <code> </code> || |} === SectorPreset === 继承自 [[#UnlockableContent|UnlockableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | planet || Planet || <code> </code> || |- | sector || Sector || <code> </code> || |- | captureWave || int || <code> 0 </code> || |- | difficulty || float || <code> </code> || |- | startWaveTimeMultiplier || float || <code> 2 </code> || |- | addStartingItems || boolean || <code> false </code> || |- | noLighting || boolean || <code> false </code> || |- | isLastSector || boolean || <code> </code> || |- | requireUnlock || boolean || <code> true </code> || |- | showHidden || boolean || <code> false </code> || |- | showSectorLandInfo || boolean || <code> true </code> || |- | overrideLaunchDefaults || boolean || <code> false </code> || |- | allowLaunchSchematics || boolean || <code> false </code> || |- | allowLaunchLoadout || boolean || <code> false </code> || |- | attackAfterWaves || boolean || <code> false </code> || |- | originalPosition || int || <code> </code> || |- | shieldSectors || Seq<Sector> || <code> new Seq<>() </code> || |} === StatusEffect === 继承自 [[#UnlockableContent|UnlockableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | damageMultiplier || float || <code> 1.0 </code> || |- | healthMultiplier || float || <code> 1.0 </code> || |- | speedMultiplier || float || <code> 1.0 </code> || |- | reloadMultiplier || float || <code> 1.0 </code> || |- | buildSpeedMultiplier || float || <code> 1.0 </code> || |- | dragMultiplier || float || <code> 1.0 </code> || |- | transitionDamage || float || <code> 0.0 </code> || |- | disarm || boolean || <code> false </code> || |- | damage || float || <code> 0.0 </code> || |- | intervalDamageTime || float || <code> 0.0 </code> || |- | intervalDamage || float || <code> 0.0 </code> || |- | intervalDamagePierce || boolean || <code> false </code> || |- | effectChance || float || <code> 0.15 </code> || |- | parentizeEffect || boolean || <code> false </code> || |- | permanent || boolean || <code> false </code> || |- | reactive || boolean || <code> false </code> || |- | dynamic || boolean || <code> false </code> || |- | show || boolean || <code> true </code> || |- | color || Color || <code> ffffffff </code> || |- | effect || Effect || <code> none </code> || |- | applyEffect || Effect || <code> none </code> || |- | applyExtend || boolean || <code> false </code> || |- | applyColor || Color || <code> ffffffff </code> || |- | parentizeApplyEffect || boolean || <code> false </code> || |- | outline || boolean || <code> true </code> || |} === TeamEntry === 继承自 [[#UnlockableContent|UnlockableContent]]<br> <br> === UnitType === 继承自 [[#UnlockableContent|UnlockableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | envRequired || int || <code> 0 </code> || |- | envEnabled || int || <code> 1 </code> || |- | envDisabled || int || <code> 16 </code> || |- | speed || float || <code> 1.1 </code> || |- | boostMultiplier || float || <code> 1.0 </code> || |- | floorMultiplier || float || <code> 1.0 </code> || |- | rotateSpeed || float || <code> 5.0 </code> || |- | baseRotateSpeed || float || <code> 5.0 </code> || |- | drag || float || <code> 0.3 </code> || |- | accel || float || <code> 0.5 </code> || |- | hitSize || float || <code> 6.0 </code> || |- | deathShake || float || <code> -1.0 </code> || |- | stepShake || float || <code> -1.0 </code> || |- | rippleScale || float || <code> 1.0 </code> || |- | riseSpeed || float || <code> 0.08 </code> || |- | descentSpeed || float || <code> 08 </code> || |- | fallSpeed || float || <code> 0.018 </code> || |- | missileAccelTime || float || <code> 0.0 </code> || |- | health || float || <code> 200.0 </code> || |- | armor || float || <code> 0.0 </code> || |- | range || float || <code> -1.0 </code> || |- | maxRange || float || <code> -1.0 </code> || |- | mineRange || float || <code> 70.0 </code> || |- | buildRange || float || <code> 220.0 </code> || |- | circleTargetRadius || float || <code> 80.0 </code> || |- | crashDamageMultiplier || float || <code> 1.0 </code> || |- | wreckHealthMultiplier || float || <code> 0.25 </code> || |- | dpsEstimate || float || <code> -1.0 </code> || |- | clipSize || float || <code> -1.0 </code> || |- | drownTimeMultiplier || float || <code> 1.0 </code> || |- | strafePenalty || float || <code> 0.5 </code> || |- | researchCostMultiplier || float || <code> 50.0 </code> || |- | groundLayer || float || <code> 60.0 </code> || |- | flyingLayer || float || <code> -1.0 </code> || |- | payloadCapacity || float || <code> 8.0 </code> || |- | buildSpeed || float || <code> -1.0 </code> || |- | aimDst || float || <code> -1.0 </code> || |- | buildBeamOffset || float || <code> 3.8 </code> || |- | mineBeamOffset || float || <code> -Infinity </code> || |- | targetPriority || float || <code> 0.0 </code> || |- | shadowElevation || float || <code> -1.0 </code> || |- | shadowElevationScl || float || <code> 1.0 </code> || |- | engineOffset || float || <code> 5.0 </code> || |- | engineSize || float || <code> 2.5 </code> || |- | engineLayer || float || <code> -1.0 </code> || |- | itemOffsetY || float || <code> 3.0 </code> || |- | lightRadius || float || <code> -1.0 </code> || |- | lightOpacity || float || <code> 0.6 </code> || |- | softShadowScl || float || <code> 1.0 </code> || |- | fogRadius || float || <code> -1.0 </code> || |- | waveTrailX || float || <code> 4.0 </code> || |- | waveTrailY || float || <code> -3.0 </code> || |- | trailScl || float || <code> 1.0 </code> || |- | isEnemy || boolean || <code> true </code> || |- | flying || boolean || <code> false </code> || |- | wobble || boolean || <code> true </code> || |- | targetAir || boolean || <code> true </code> || |- | targetGround || boolean || <code> true </code> || |- | faceTarget || boolean || <code> true </code> || |- | circleTarget || boolean || <code> false </code> || |- | autoDropBombs || boolean || <code> false </code> || |- | targetBuildingsMobile || boolean || <code> true </code> || |- | canBoost || boolean || <code> false </code> || |- | boostWhenBuilding || boolean || <code> true </code> || |- | boostWhenMining || boolean || <code> true </code> || |- | logicControllable || boolean || <code> true </code> || |- | playerControllable || boolean || <code> true </code> || |- | controlSelectGlobal || boolean || <code> true </code> || |- | allowedInPayloads || boolean || <code> true </code> || |- | hittable || boolean || <code> true </code> || |- | killable || boolean || <code> true </code> || |- | targetable || boolean || <code> true </code> || |- | vulnerableWithPayloads || boolean || <code> false </code> || |- | pickupUnits || boolean || <code> true </code> || |- | physics || boolean || <code> true </code> || |- | canDrown || boolean || <code> true </code> || |- | useUnitCap || boolean || <code> true </code> || |- | coreUnitDock || boolean || <code> false </code> || |- | createWreck || boolean || <code> true </code> || |- | createScorch || boolean || <code> true </code> || |- | lowAltitude || boolean || <code> false </code> || |- | rotateToBuilding || boolean || <code> true </code> || |- | allowLegStep || boolean || <code> false </code> || |- | legPhysicsLayer || boolean || <code> true </code> || |- | hovering || boolean || <code> false </code> || |- | omniMovement || boolean || <code> true </code> || |- | rotateMoveFirst || boolean || <code> false </code> || |- | healFlash || boolean || <code> true </code> || |- | canHeal || boolean || <code> false </code> || |- | singleTarget || boolean || <code> false </code> || |- | forceMultiTarget || boolean || <code> false </code> || |- | canAttack || boolean || <code> true </code> || |- | hidden || boolean || <code> false </code> || |- | internal || boolean || <code> false </code> || |- | internalGenerateSprites || boolean || <code> false </code> || |- | bounded || boolean || <code> true </code> || |- | naval || boolean || <code> false </code> || |- | autoFindTarget || boolean || <code> true </code> || |- | targetUnderBlocks || boolean || <code> true </code> || |- | alwaysShootWhenMoving || boolean || <code> false </code> || |- | hoverable || boolean || <code> true </code> || |- | alwaysCreateOutline || boolean || <code> false </code> || |- | generateFullIcon || boolean || <code> true </code> || |- | squareShape || boolean || <code> false </code> || |- | drawBuildBeam || boolean || <code> true </code> || |- | drawMineBeam || boolean || <code> true </code> || |- | drawCell || boolean || <code> true </code> || |- | drawItems || boolean || <code> true </code> || |- | drawShields || boolean || <code> true </code> || |- | drawBody || boolean || <code> true </code> || |- | drawSoftShadow || boolean || <code> true </code> || |- | drawMinimap || boolean || <code> true </code> || |- | abilities || Seq<Ability> || <code> [] </code> || |- | weapons || Seq<Weapon> || <code> [] </code> || |- | healColor || Color || <code> 98ffa9ff </code> || |- | lightColor || Color || <code> fbd367ff </code> || |- | shieldColor || Color || <code> </code> || |- | deathSound || Sound || <code> unset </code> || |- | deathSoundVolume || float || <code> 1.0 </code> || |- | wreckSound || Sound || <code> unset </code> || |- | wreckSoundVolume || float || <code> 1.0 </code> || |- | loopSound || Sound || <code> none </code> || |- | loopSoundVolume || float || <code> 0.5 </code> || |- | stepSound || Sound || <code> mechStepSmall </code> || |- | stepSoundVolume || float || <code> 0.5 </code> || |- | stepSoundPitch || float || <code> 1.0 </code> || |- | stepSoundPitchRange || float || <code> 0.1 </code> || |- | tankMoveSound || Sound || <code> tankMove </code> || |- | moveSound || Sound || <code> none </code> || |- | moveSoundVolume || float || <code> 1.0 </code> || |- | moveSoundPitchMin || float || <code> 1.0 </code> || |- | moveSoundPitchMax || float || <code> 1.0 </code> || |- | tankMoveVolume || float || <code> 0.5 </code> || |- | fallEffect || Effect || <code> fallSmoke </code> || |- | fallEngineEffect || Effect || <code> fallSmoke </code> || |- | deathExplosionEffect || Effect || <code> dynamicExplosion </code> || |- | treadEffect || Effect || <code> </code> || |- | parts || Seq<DrawPart> || <code> [] </code> || |- | useEngineElevation || boolean || <code> true </code> || |- | engineColor || Color || <code> null </code> || |- | engineColorInner || Color || <code> ffffffff </code> || |- | trailLength || int || <code> 0 </code> || |- | trailColor || Color || <code> </code> || |- | flowfieldPathType || int || <code> -1 </code> || |- | pathCostId || int || <code> 0 </code> || |- | sample || Unit || <code> </code> || |- | targetFlags || BlockFlag[] || <code> [core] </code> || |- | allowChangeCommands || boolean || <code> true </code> || |- | commands || Seq<UnitCommand> || <code> [] </code> || |- | defaultCommand || UnitCommand || <code> </code> || |- | stances || Seq<UnitStance> || <code> [] </code> || |- | outlineColor || Color || <code> 565666ff </code> || |- | outlineRadius || int || <code> 3 </code> || |- | outlines || boolean || <code> true </code> || |- | itemCapacity || int || <code> -1 </code> || |- | ammoCapacity || int || <code> -1 </code> || |- | ammoType || AmmoType || <code> copper) </code> || |- | mineTier || int || <code> -1 </code> || |- | mineSpeed || float || <code> 1.0 </code> || |- | mineWalls || boolean || <code> false </code> || |- | mineFloor || boolean || <code> true </code> || |- | mineHardnessScaling || boolean || <code> true </code> || |- | mineSound || Sound || <code> loopMineBeam </code> || |- | mineSoundVolume || float || <code> 0.6 </code> || |- | mineItems || Seq<Item> || <code> [铜铅钛钍] </code> || |- | legCount || int || <code> 4 </code> || |- | legGroupSize || int || <code> 2 </code> || |- | legLength || float || <code> 10.0 </code> || |- | legSpeed || float || <code> 0.1 </code> || |- | legForwardScl || float || <code> 1.0 </code> || |- | legBaseOffset || float || <code> 0.0 </code> || |- | legMoveSpace || float || <code> 1.0 </code> || |- | legExtension || float || <code> 0.0 </code> || |- | legPairOffset || float || <code> 0.0 </code> || |- | legLengthScl || float || <code> 1.0 </code> || |- | legStraightLength || float || <code> 1.0 </code> || |- | legMaxLength || float || <code> 1.75 </code> || |- | legMinLength || float || <code> 0.0 </code> || |- | legSplashDamage || float || <code> 0.0 </code> || |- | legSplashRange || float || <code> 5.0 </code> || |- | baseLegStraightness || float || <code> 0.0 </code> || |- | legStraightness || float || <code> 0.0 </code> || |- | legBaseUnder || boolean || <code> false </code> || |- | lockLegBase || boolean || <code> false </code> || |- | legContinuousMove || boolean || <code> false </code> || |- | flipBackLegs || boolean || <code> true </code> || |- | flipLegSide || boolean || <code> false </code> || |- | emitWalkSound || boolean || <code> true </code> || |- | emitWalkEffect || boolean || <code> true </code> || |- | mechLandShake || float || <code> 0.0 </code> || |- | mechSideSway || float || <code> 0.54 </code> || |- | mechFrontSway || float || <code> 0.1 </code> || |- | mechStride || float || <code> -1.0 </code> || |- | mechStepParticles || boolean || <code> false </code> || |- | mechLegColor || Color || <code> 6e7080ff </code> || |- | treadFrames || int || <code> 18 </code> || |- | treadPullOffset || int || <code> 0 </code> || |- | crushFragile || boolean || <code> false </code> || |- | segments || int || <code> 0 </code> || |- | segmentUnits || int || <code> 1 </code> || |- | segmentUnit || UnitType || <code> </code> || |- | segmentEndUnit || UnitType || <code> </code> || |- | segmentLayerOrder || boolean || <code> true </code> || |- | segmentMag || float || <code> 2.0 </code> || |- | segmentScl || float || <code> 4.0 </code> || |- | segmentPhase || float || <code> 5.0 </code> || |- | segmentRotSpeed || float || <code> 1.0 </code> || |- | segmentMaxRot || float || <code> 30.0 </code> || |- | segmentSpacing || float || <code> -1.0 </code> || |- | segmentRotationRange || float || <code> 80.0 </code> || |- | crawlSlowdown || float || <code> 0.5 </code> || |- | crushDamage || float || <code> 0.0 </code> || |- | crawlSlowdownFrac || float || <code> 0.55 </code> || |- | lifetime || float || <code> 300.0 </code> || |- | homingDelay || float || <code> 10.0 </code> || |} === Weapon === 继承自 [[#Object|Object]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | name || String || <code> </code> || |- | bullet || BulletType || <code> placeholder </code> || |- | ejectEffect || Effect || <code> none </code> || |- | display || boolean || <code> true </code> || |- | useAmmo || boolean || <code> true </code> || |- | mirror || boolean || <code> true </code> || |- | flipSprite || boolean || <code> false </code> || |- | alternate || boolean || <code> true </code> || |- | rotate || boolean || <code> false </code> || |- | showStatSprite || boolean || <code> true </code> || |- | baseRotation || float || <code> 0.0 </code> || |- | top || boolean || <code> true </code> || |- | continuous || boolean || <code> false </code> || |- | alwaysContinuous || boolean || <code> false </code> || |- | aimChangeSpeed || float || <code> Infinity </code> || |- | controllable || boolean || <code> true </code> || |- | aiControllable || boolean || <code> true </code> || |- | alwaysShooting || boolean || <code> false </code> || |- | autoTarget || boolean || <code> false </code> || |- | predictTarget || boolean || <code> true </code> || |- | useAttackRange || boolean || <code> true </code> || |- | targetInterval || float || <code> 40.0 </code> || |- | targetSwitchInterval || float || <code> 70.0 </code> || |- | rotateSpeed || float || <code> 20.0 </code> || |- | reload || float || <code> 1.0 </code> || |- | inaccuracy || float || <code> 0.0 </code> || |- | shake || float || <code> 0.0 </code> || |- | recoil || float || <code> 1.5 </code> || |- | recoils || int || <code> -1 </code> || |- | recoilTime || float || <code> -1.0 </code> || |- | recoilPow || float || <code> 1.8 </code> || |- | cooldownTime || float || <code> 20.0 </code> || |- | shootX || float || <code> 0.0 </code> || |- | shootY || float || <code> 3.0 </code> || |- | x || float || <code> 5.0 </code> || |- | y || float || <code> 0.0 </code> || |- | xRand || float || <code> 0.0 </code> || |- | yRand || float || <code> 0.0 </code> || |- | shoot || ShootPattern || <code> new ShootPattern() </code> || |- | shadow || float || <code> -1.0 </code> || |- | velocityRnd || float || <code> 0.0 </code> || |- | extraVelocity || float || <code> 0.0 </code> || |- | shootCone || float || <code> 5.0 </code> || |- | rotationLimit || float || <code> 361.0 </code> || |- | minWarmup || float || <code> 0.0 </code> || |- | shootWarmupSpeed || float || <code> 0.1 </code> || |- | smoothReloadSpeed || float || <code> 0.15 </code> || |- | linearWarmup || boolean || <code> false </code> || |- | soundPitchMin || float || <code> 0.8 </code> || |- | soundPitchMax || float || <code> 1.0 </code> || |- | ignoreRotation || boolean || <code> false </code> || |- | noAttack || boolean || <code> false </code> || |- | minShootVelocity || float || <code> -1.0 </code> || |- | parentizeEffects || boolean || <code> false </code> || |- | otherSide || int || <code> -1 </code> || |- | layerOffset || float || <code> 0.0 </code> || |- | activeSound || Sound || <code> none </code> || |- | activeSoundVolume || float || <code> 1.0 </code> || |- | shootSound || Sound || <code> shoot </code> || |- | shootSoundVolume || float || <code> 1.0 </code> || |- | initialShootSound || Sound || <code> none </code> || |- | chargeSound || Sound || <code> none </code> || |- | heatColor || Color || <code> ab3400ff </code> || |- | shootStatusDuration || float || <code> 300.0 </code> || |- | shootOnDeath || boolean || <code> false </code> || |- | shootOnDeathEffect || Effect || <code> null </code> || |- | parts || Seq<DrawPart> || <code> [] </code> || |} === Weather === 继承自 [[#UnlockableContent|UnlockableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | duration || float || <code> 36000.0 </code> || |- | opacityMultiplier || float || <code> 1.0 </code> || |- | attrs || Attributes || <code> new Attributes() </code> || |- | sound || Sound || <code> none </code> || |- | soundVol || float || <code> 0.1 </code> || |- | soundVolMin || float || <code> 0.0 </code> || |- | soundVolOscMag || float || <code> 0.0 </code> || |- | soundVolOscScl || float || <code> 20.0 </code> || |- | hidden || boolean || <code> false </code> || |- | statusDuration || float || <code> 120.0 </code> || |- | statusAir || boolean || <code> true </code> || |- | statusGround || boolean || <code> true </code> || |} === ErekirUnitType === 继承自 [[#UnitType|UnitType]]<br> <br> === MissileUnitType === 继承自 [[#UnitType|UnitType]]<br> <br> === NeoplasmUnitType === 继承自 [[#UnitType|UnitType]]<br> <br> === TankUnitType === 继承自 [[#ErekirUnitType|ErekirUnitType]]<br> <br> === BuildWeapon === 继承自 [[#Weapon|Weapon]]<br> <br> === MineWeapon === 继承自 [[#Weapon|Weapon]]<br> <br> === PointDefenseBulletWeapon === 继承自 [[#Weapon|Weapon]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | damageTargetWeight || float || <code> 10.0 </code> || |} === PointDefenseWeapon === 继承自 [[#Weapon|Weapon]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> ffffffff </code> || |- | beamEffect || Effect || <code> pointBeam </code> || |} === RepairBeamWeapon === 继承自 [[#Weapon|Weapon]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | targetBuildings || boolean || <code> false </code> || |- | targetUnits || boolean || <code> true </code> || |- | repairSpeed || float || <code> 0.3 </code> || |- | fractionRepairSpeed || float || <code> 0.0 </code> || |- | beamWidth || float || <code> 1.0 </code> || |- | pulseRadius || float || <code> 6.0 </code> || |- | pulseStroke || float || <code> 2.0 </code> || |- | widthSinMag || float || <code> 0.0 </code> || |- | widthSinScl || float || <code> 4.0 </code> || |- | recentDamageMultiplier || float || <code> 0.1 </code> || |- | laserColor || Color || <code> 98ffa9ff </code> || |- | laserTopColor || Color || <code> ffffffff </code> || |- | healColor || Color || <code> 98ffa9ff </code> || |- | healEffect || Effect || <code> healBlockFull </code> || |} === MagneticStorm === 继承自 [[#Weather|Weather]]<br> <br> === ParticleWeather === 继承自 [[#Weather|Weather]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | particleRegion || String || <code> "circle-shadow" </code> || |- | color || Color || <code> ffffffff </code> || |- | yspeed || float || <code> -2.0 </code> || |- | xspeed || float || <code> 0.25 </code> || |- | padding || float || <code> 16.0 </code> || |- | sizeMin || float || <code> 2.4 </code> || |- | sizeMax || float || <code> 12.0 </code> || |- | density || float || <code> 1200.0 </code> || |- | minAlpha || float || <code> 1.0 </code> || |- | maxAlpha || float || <code> 1.0 </code> || |- | force || float || <code> 0.0 </code> || |- | noiseScale || float || <code> 2000.0 </code> || |- | baseSpeed || float || <code> 6.1 </code> || |- | sinSclMin || float || <code> 30.0 </code> || |- | sinSclMax || float || <code> 80.0 </code> || |- | sinMagMin || float || <code> 1.0 </code> || |- | sinMagMax || float || <code> 7.0 </code> || |- | noiseColor || Color || <code> ffffffff </code> || |- | drawNoise || boolean || <code> false </code> || |- | drawParticles || boolean || <code> true </code> || |- | useWindVector || boolean || <code> false </code> || |- | randomParticleRotation || boolean || <code> false </code> || |- | noiseLayers || int || <code> 1 </code> || |- | noiseLayerSpeedM || float || <code> 1.1 </code> || |- | noiseLayerAlphaM || float || <code> 0.8 </code> || |- | noiseLayerSclM || float || <code> 0.99 </code> || |- | noiseLayerColorM || float || <code> 1.0 </code> || |- | noisePath || String || <code> "noiseAlpha" </code> || |} === RainWeather === 继承自 [[#Weather|Weather]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | yspeed || float || <code> 5.0 </code> || |- | xspeed || float || <code> 1.5 </code> || |- | padding || float || <code> 16.0 </code> || |- | density || float || <code> 1200.0 </code> || |- | stroke || float || <code> 0.75 </code> || |- | sizeMin || float || <code> 8.0 </code> || |- | sizeMax || float || <code> 40.0 </code> || |- | splashTimeScale || float || <code> 22.0 </code> || |- | liquid || Liquid || <code> water </code> || |- | color || Color || <code> 7a95eaff </code> || |} === SolarFlare === 继承自 [[#Weather|Weather]]<br> <br> === Block === 继承自 [[#UnlockableContent|UnlockableContent]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | hasItems || boolean || <code> false </code> || |- | hasLiquids || boolean || <code> false </code> || |- | hasPower || boolean || <code> false </code> || |- | outputsLiquid || boolean || <code> false </code> || |- | consumesPower || boolean || <code> true </code> || |- | outputsPower || boolean || <code> false </code> || |- | connectedPower || boolean || <code> true </code> || |- | conductivePower || boolean || <code> false </code> || |- | outputsPayload || boolean || <code> false </code> || |- | acceptsUnitPayloads || boolean || <code> false </code> || |- | acceptsPayload || boolean || <code> false </code> || |- | acceptsItems || boolean || <code> false </code> || |- | alwaysAllowDeposit || boolean || <code> false </code> || |- | depositCooldown || float || <code> -1 </code> || |- | separateItemCapacity || boolean || <code> false </code> || |- | itemCapacity || int || <code> 10 </code> || |- | liquidCapacity || float || <code> -1.0 </code> || |- | liquidPressure || float || <code> 1.0 </code> || |- | outputFacing || boolean || <code> true </code> || |- | noSideBlend || boolean || <code> false </code> || |- | displayFlow || boolean || <code> true </code> || |- | inEditor || boolean || <code> true </code> || |- | editorConfigurable || boolean || <code> false </code> || |- | saveConfig || boolean || <code> false </code> || |- | copyConfig || boolean || <code> true </code> || |- | clearOnDoubleTap || boolean || <code> false </code> || |- | update || boolean || <code> false </code> || |- | destructible || boolean || <code> false </code> || |- | unloadable || boolean || <code> true </code> || |- | isDuct || boolean || <code> false </code> || |- | allowResupply || boolean || <code> false </code> || |- | solid || boolean || <code> false </code> || |- | solidifes || boolean || <code> false </code> || |- | teamPassable || boolean || <code> false </code> || |- | underBullets || boolean || <code> false </code> || |- | rotate || boolean || <code> false </code> || |- | rotateDraw || boolean || <code> true </code> || |- | rotateDrawEditor || boolean || <code> true </code> || |- | visualRotationOffset || float || <code> 0.0 </code> || |- | lockRotation || boolean || <code> true </code> || |- | ignoreLineRotation || boolean || <code> false </code> || |- | invertFlip || boolean || <code> false </code> || |- | variants || int || <code> 0 </code> || |- | drawArrow || boolean || <code> true </code> || |- | drawTeamOverlay || boolean || <code> true </code> || |- | saveData || boolean || <code> false </code> || |- | breakable || boolean || <code> false </code> || |- | unitMoveBreakable || boolean || <code> false </code> || |- | rebuildable || boolean || <code> true </code> || |- | privileged || boolean || <code> false </code> || |- | requiresWater || boolean || <code> false </code> || |- | placeableLiquid || boolean || <code> false </code> || |- | placeablePlayer || boolean || <code> true </code> || |- | placeableOn || boolean || <code> true </code> || |- | insulated || boolean || <code> false </code> || |- | squareSprite || boolean || <code> true </code> || |- | absorbLasers || boolean || <code> false </code> || |- | enableDrawStatus || boolean || <code> true </code> || |- | drawDisabled || boolean || <code> true </code> || |- | autoResetEnabled || boolean || <code> true </code> || |- | noUpdateDisabled || boolean || <code> false </code> || |- | updateInUnits || boolean || <code> true </code> || |- | alwaysUpdateInUnits || boolean || <code> false </code> || |- | canPickup || boolean || <code> true </code> || |- | deconstructDropAllLiquid || boolean || <code> false </code> || |- | useColor || boolean || <code> true </code> || |- | itemDrop || Item || <code> null </code> || |- | playerUnmineable || boolean || <code> false </code> || |- | attributes || Attributes || <code> new Attributes() </code> || |- | scaledHealth || float || <code> -1.0 </code> || |- | health || int || <code> -1 </code> || |- | armor || float || <code> 0.0 </code> || |- | baseExplosiveness || float || <code> 0.0 </code> || |- | explosivenessScale || float || <code> 1.0 </code> || |- | flammabilityScale || float || <code> 1.0 </code> || |- | baseShake || float || <code> 3.0 </code> || |- | destroyBullet || BulletType || <code> null </code> || |- | destroyBulletSameTeam || boolean || <code> false </code> || |- | lightLiquid || Liquid || <code> </code> || |- | drawCracks || boolean || <code> true </code> || |- | createRubble || boolean || <code> true </code> || |- | floating || boolean || <code> false </code> || |- | size || int || <code> 1 </code> || |- | offset || float || <code> 0.0 </code> || |- | sizeOffset || int || <code> 0 </code> || |- | clipSize || float || <code> -1.0 </code> || |- | lightClipSize || float || <code> 0.0 </code> || |- | placeOverlapRange || float || <code> 50.0 </code> || |- | crushDamageMultiplier || float || <code> 1.0 </code> || |- | crushFragile || boolean || <code> false </code> || |- | timers || int || <code> 1 </code> || |- | cacheLayer || CacheLayer || <code> normal </code> || |- | fillsTile || boolean || <code> true </code> || |- | forceDark || boolean || <code> false </code> || |- | alwaysReplace || boolean || <code> false </code> || |- | replaceable || boolean || <code> true </code> || |- | group || BlockGroup || <code> none </code> || |- | flags || EnumSet<BlockFlag> || <code> [] </code> || |- | priority || float || <code> 0.0 </code> || |- | unitCapModifier || int || <code> 0 </code> || |- | configurable || boolean || <code> false </code> || |- | configureSound || Sound || <code> click </code> || |- | ignoreResizeConfig || boolean || <code> false </code> || |- | commandable || boolean || <code> false </code> || |- | allowConfigInventory || boolean || <code> true </code> || |- | selectionRows || int || <code> 5 </code> || |- | selectionColumns || int || <code> 4 </code> || |- | logicConfigurable || boolean || <code> false </code> || |- | delayLandingConfig || boolean || <code> </code> || |- | consumesTap || boolean || <code> false </code> || |- | drawLiquidLight || boolean || <code> true </code> || |- | envRequired || int || <code> 0 </code> || |- | envEnabled || int || <code> 1 </code> || |- | envDisabled || int || <code> 0 </code> || |- | sync || boolean || <code> false </code> || |- | conveyorPlacement || boolean || <code> false </code> || |- | allowDiagonal || boolean || <code> true </code> || |- | swapDiagonalPlacement || boolean || <code> false </code> || |- | allowRectanglePlacement || boolean || <code> false </code> || |- | schematicPriority || int || <code> 0 </code> || |- | mapColor || Color || <code> 000000ff </code> || |- | hasColor || boolean || <code> false </code> || |- | targetable || boolean || <code> true </code> || |- | attacks || boolean || <code> false </code> || |- | suppressable || boolean || <code> false </code> || |- | canOverdrive || boolean || <code> true </code> || |- | outlineColor || Color || <code> 404049ff </code> || |- | outlineIcon || boolean || <code> false </code> || |- | outlineRadius || int || <code> 4 </code> || |- | outlinedIcon || int || <code> -1 </code> || |- | hasShadow || boolean || <code> true </code> || |- | customShadow || boolean || <code> false </code> || |- | placePitchChange || boolean || <code> true </code> || |- | breakPitchChange || boolean || <code> true </code> || |- | placeSound || Sound || <code> unset </code> || |- | breakSound || Sound || <code> unset </code> || |- | destroySound || Sound || <code> unset </code> || |- | destroySoundVolume || float || <code> 1.0 </code> || |- | destroyPitchMin || float || <code> 1.0 </code> || |- | destroyPitchMax || float || <code> 1.0 </code> || |- | albedo || float || <code> 0.0 </code> || |- | lightColor || Color || <code> ffffffff </code> || |- | emitLight || boolean || <code> false </code> || |- | obstructsLight || boolean || <code> true </code> || |- | lightRadius || float || <code> 60.0 </code> || |- | fogRadius || int || <code> -1 </code> || |- | ambientSound || Sound || <code> none </code> || |- | ambientSoundVolume || float || <code> 0.05 </code> || |- | requirements || ItemStack[] || <code> [] </code> || |- | category || Category || <code> distribution </code> || |- | buildTime || float || <code> -1.0 </code> || |- | buildCostMultiplier || float || <code> 1.0 </code> || |- | deconstructThreshold || float || <code> 0.0 </code> || |- | instantDeconstruct || boolean || <code> false </code> || |- | instantBuild || boolean || <code> false </code> || |- | ignoreBuildDarkness || boolean || <code> false </code> || |- | placeEffect || Effect || <code> placeBlock </code> || |- | breakEffect || Effect || <code> breakBlock </code> || |- | destroyEffect || Effect || <code> dynamicExplosion </code> || |- | researchCostMultiplier || float || <code> 1.0 </code> || |- | researchCost || ItemStack[] || <code> </code> || |- | forceTeam || Team || <code> </code> || |- | instantTransfer || boolean || <code> false </code> || |- | quickRotate || boolean || <code> true </code> || |- | allowDerelictRepair || boolean || <code> true </code> || |- | selectScroll || float || <code> 0.0 </code> || |- | itemFilter || boolean[] || <code> [] </code> || |- | liquidFilter || boolean[] || <code> [] </code> || |- | hasConsumers || boolean || <code> false </code> || |- | regionRotated1 || int || <code> -1 </code> || |- | regionRotated2 || int || <code> -1 </code> || |- | dumpTime || int || <code> 5 </code> || |} === ConstructBlock === 继承自 [[#Block|Block]]<br> <br> === Accelerator === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | launchBlock || Block || <code> coreNucleus </code> || |- | powerBufferRequirement || float || <code> 0.0 </code> || |- | launchCandidates || Seq<Planet> || <code> </code> || |- | lightningSound || Sound || <code> shootArc) </code> || |- | lightningSoundVolume || float || <code> 0.85 </code> || |- | chargeSound || Sound || <code> acceleratorCharge </code> || |- | launchSound || Sound || <code> acceleratorLaunch </code> || |- | constructSound || Sound || <code> acceleratorConstruct </code> || |- | launchDuration || float || <code> 120.0 </code> || |- | chargeDuration || float || <code> 220.0 </code> || |- | buildDuration || float || <code> 120.0 </code> || |- | landZoomInterp || Interp || <code> Interp.pow4In </code> || |- | chargeZoomInterp || Interp || <code> Interp.pow4In </code> || |- | landZoomFrom || float || <code> 0.02 </code> || |- | landZoomTo || float || <code> 4.0 </code> || |- | chargeZoomTo || float || <code> 5.0 </code> || |- | chargeRings || int || <code> 4 </code> || |- | ringRadBase || float || <code> 60.0 </code> || |- | ringRadSpacing || float || <code> 25.0 </code> || |- | ringRadPow || float || <code> 1.6 </code> || |- | ringStroke || float || <code> 3.0 </code> || |- | ringSpeedup || float || <code> 1.4 </code> || |- | chargeRingMerge || float || <code> 2.0 </code> || |- | ringArrowRad || float || <code> 3.0 </code> || |- | ringHandleTilt || float || <code> 0.8 </code> || |- | ringHandleLen || float || <code> 30.0 </code> || |- | ringColor || Color || <code> ffd37fff </code> || |- | launchLightning || int || <code> 20 </code> || |- | lightningColor || Color || <code> ffd37fff </code> || |- | lightningDamage || float || <code> 40.0 </code> || |- | lightningOffset || float || <code> 24.0 </code> || |- | lightningLengthMin || int || <code> 5 </code> || |- | lightningLengthMax || int || <code> 25 </code> || |- | lightningLaunchChance || double || <code> 0.8 </code> || |} === LandingPad === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | arrivalDuration || float || <code> 150.0 </code> || |- | cooldownTime || float || <code> 150.0 </code> || |- | consumeLiquidAmount || float || <code> 100.0 </code> || |- | consumeLiquid || Liquid || <code> water </code> || |- | landEffect || Effect || <code> podLandShockwave </code> || |- | coolingEffect || Effect || <code> none </code> || |- | coolingEffectChance || float || <code> 0.2 </code> || |- | liquidPad || float || <code> 2.0 </code> || |- | bottomColor || Color || <code> 565666ff </code> || |- | landSoundVolume || float || <code> 0.75 </code> || |- | landSound || Sound || <code> padLand </code> || |} === LaunchPad === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | launchTime || float || <code> 1.0 </code> || |- | launchSoundPitchRand || float || <code> 0.1 </code> || |- | launchSound || Sound || <code> padLaunch </code> || |- | lightColor || Color || <code> eab678ff </code> || |- | acceptMultipleItems || boolean || <code> false </code> || |- | lightStep || float || <code> 1.0 </code> || |- | lightSteps || int || <code> 3 </code> || |- | liquidPad || float || <code> 2.0 </code> || |- | drawLiquid || Liquid || <code> </code> || |- | bottomColor || Color || <code> 565666ff </code> || |} === AutoDoor === 继承自 [[#Wall|Wall]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | checkInterval || float || <code> 20.0 </code> || |- | openfx || Effect || <code> dooropen </code> || |- | closefx || Effect || <code> doorclose </code> || |- | doorSound || Sound || <code> door </code> || |- | triggerMargin || float || <code> 12.0 </code> || |} === BaseShield === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | radius || float || <code> 200.0 </code> || |- | sides || int || <code> 24 </code> || |- | shieldColor || Color || <code> </code> || |} === BuildTurret === 继承自 [[#BaseTurret|BaseTurret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | targetInterval || int || <code> 15 </code> || |- | buildSpeed || float || <code> 1.0 </code> || |- | buildBeamOffset || float || <code> 5.0 </code> || |- | unitType || UnitType || <code> </code> || |- | elevation || float || <code> -1.0 </code> || |- | heatColor || Color || <code> ffd37fe5 </code> || |} === DirectionalForceProjector === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | width || float || <code> 30.0 </code> || |- | shieldHealth || float || <code> 3000.0 </code> || |- | cooldownNormal || float || <code> 1.75 </code> || |- | cooldownLiquid || float || <code> 1.5 </code> || |- | cooldownBrokenBase || float || <code> 0.35 </code> || |- | absorbEffect || Effect || <code> absorb </code> || |- | shieldBreakEffect || Effect || <code> shieldBreak </code> || |- | length || float || <code> 40.0 </code> || |- | padSize || float || <code> 40.0 </code> || |} === Door === 继承自 [[#Wall|Wall]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | openfx || Effect || <code> dooropen </code> || |- | closefx || Effect || <code> doorclose </code> || |- | doorSound || Sound || <code> door </code> || |- | chainEffect || boolean || <code> false </code> || |} === ForceProjector === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | phaseUseTime || float || <code> 350.0 </code> || |- | phaseRadiusBoost || float || <code> 80.0 </code> || |- | phaseShieldBoost || float || <code> 400.0 </code> || |- | radius || float || <code> 101.7 </code> || |- | sides || int || <code> 6 </code> || |- | shieldRotation || float || <code> 0.0 </code> || |- | shieldHealth || float || <code> 700.0 </code> || |- | cooldownNormal || float || <code> 1.75 </code> || |- | cooldownLiquid || float || <code> 1.5 </code> || |- | cooldownBrokenBase || float || <code> 0.35 </code> || |- | coolantConsumption || float || <code> 0.1 </code> || |- | consumeCoolant || boolean || <code> true </code> || |- | crashDamageMultiplier || float || <code> 2.0 </code> || |- | breakSound || Sound || <code> shieldBreak </code> || |- | hitSound || Sound || <code> shieldHit </code> || |- | hitSoundVolume || float || <code> 0.12 </code> || |- | absorbEffect || Effect || <code> absorb </code> || |- | shieldBreakEffect || Effect || <code> shieldBreak </code> || |} === MendProjector === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | baseColor || Color || <code> 84f491ff </code> || |- | phaseColor || Color || <code> 84f491ff </code> || |- | reload || float || <code> 250.0 </code> || |- | range || float || <code> 60.0 </code> || |- | healPercent || float || <code> 12.0 </code> || |- | phaseBoost || float || <code> 12.0 </code> || |- | phaseRangeBoost || float || <code> 50.0 </code> || |- | useTime || float || <code> 400.0 </code> || |- | mendSound || Sound || <code> healWave </code> || |- | mendSoundVolume || float || <code> 0.5 </code> || |} === OverdriveProjector === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | reload || float || <code> 60.0 </code> || |- | range || float || <code> 80.0 </code> || |- | speedBoost || float || <code> 1.5 </code> || |- | speedBoostPhase || float || <code> 0.75 </code> || |- | useTime || float || <code> 400.0 </code> || |- | phaseRangeBoost || float || <code> 20.0 </code> || |- | hasBoost || boolean || <code> true </code> || |- | baseColor || Color || <code> feb380ff </code> || |- | phaseColor || Color || <code> ffd59eff </code> || |} === Radar === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | discoveryTime || float || <code> 600.0 </code> || |- | rotateSpeed || float || <code> 2.0 </code> || |- | glowColor || Color || <code> ab3400ff </code> || |- | glowScl || float || <code> 5.0 </code> || |- | glowMag || float || <code> 0.6 </code> || |} === RegenProjector === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | range || int || <code> 14 </code> || |- | healPercent || float || <code> 0.2 </code> || |- | optionalMultiplier || float || <code> 2.0 </code> || |- | optionalUseTime || float || <code> 480.0 </code> || |- | drawer || DrawBlock || <code> new DrawDefault() </code> || |- | effectChance || float || <code> 0.003 </code> || |- | baseColor || Color || <code> ffd37fff </code> || |- | effect || Effect || <code> regenParticle </code> || |} === ShieldWall === 继承自 [[#Wall|Wall]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | shieldHealth || float || <code> 900.0 </code> || |- | breakCooldown || float || <code> 600.0 </code> || |- | regenSpeed || float || <code> 2.0 </code> || |- | glowColor || Color || <code> ff75317f </code> || |- | glowMag || float || <code> 0.6 </code> || |- | glowScl || float || <code> 8.0 </code> || |} === ShockMine === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | cooldown || float || <code> 80.0 </code> || |- | tileDamage || float || <code> 5.0 </code> || |- | damage || float || <code> 13.0 </code> || |- | length || int || <code> 10 </code> || |- | tendrils || int || <code> 6 </code> || |- | lightningColor || Color || <code> a9d8ffff </code> || |- | shots || int || <code> 6 </code> || |- | inaccuracy || float || <code> 0.0 </code> || |- | bullet || BulletType || <code> </code> || |- | teamAlpha || float || <code> 0.3 </code> || |} === ShockwaveTower === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | timerCheck || int || <code> 1 </code> || |- | range || float || <code> 110.0 </code> || |- | reload || float || <code> 90.0 </code> || |- | bulletDamage || float || <code> 160.0 </code> || |- | falloffCount || float || <code> 20.0 </code> || |- | shake || float || <code> 2.0 </code> || |- | checkInterval || float || <code> 8.0 </code> || |- | shootSound || Sound || <code> shockwaveTower </code> || |- | waveColor || Color || <code> ffd37fff </code> || |- | heatColor || Color || <code> ab3400ff </code> || |- | shapeColor || Color || <code> f29c83ff </code> || |- | cooldownMultiplier || float || <code> 1.0 </code> || |- | hitEffect || Effect || <code> hitSquaresColor </code> || |- | waveEffect || Effect || <code> pointShockwave </code> || |- | shapeRotateSpeed || float || <code> 1.0 </code> || |- | shapeRadius || float || <code> 6.0 </code> || |- | shapeSides || int || <code> 4 </code> || |} === Thruster === 继承自 [[#Wall|Wall]]<br> <br> === Wall === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | lightningChance || float || <code> -1.0 </code> || |- | lightningDamage || float || <code> 20.0 </code> || |- | lightningLength || int || <code> 17 </code> || |- | lightningColor || Color || <code> f3e979ff </code> || |- | lightningSound || Sound || <code> shootArc </code> || |- | chanceDeflect || float || <code> -1.0 </code> || |- | flashHit || boolean || <code> false </code> || |- | flashColor || Color || <code> ffffffff </code> || |- | deflectSound || Sound || <code> none </code> || |} === BaseTurret === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | range || float || <code> 80.0 </code> || |- | placeOverlapMargin || float || <code> 56.0 </code> || |- | rotateSpeed || float || <code> 5.0 </code> || |- | fogRadiusMultiplier || float || <code> 1.0 </code> || |- | disableOverlapCheck || boolean || <code> false </code> || |- | activationTime || float || <code> 0 </code> || |- | coolEffect || Effect || <code> fuelburn </code> || |- | coolantMultiplier || float || <code> 5.0 </code> || |} === ContinuousLiquidTurret === 继承自 [[#ContinuousTurret|ContinuousTurret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | liquidConsumed || float || <code> 0.016666668 </code> || |} === ContinuousTurret === 继承自 [[#Turret|Turret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | shootType || BulletType || <code> placeholder </code> || |- | aimChangeSpeed || float || <code> Infinity </code> || |- | scaleDamageEfficiency || boolean || <code> false </code> || |} === ItemTurret === 继承自 [[#Turret|Turret]]<br> <br> === LaserTurret === 继承自 [[#PowerTurret|PowerTurret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | firingMoveFract || float || <code> 0.25 </code> || |- | shootDuration || float || <code> 100.0 </code> || |} === LiquidTurret === 继承自 [[#Turret|Turret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | extinguish || boolean || <code> true </code> || |} === PayloadAmmoTurret === 继承自 [[#Turret|Turret]]<br> <br> === PointDefenseTurret === 继承自 [[#ReloadTurret|ReloadTurret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | retargetTime || float || <code> 5.0 </code> || |- | color || Color || <code> ffffffff </code> || |- | beamEffect || Effect || <code> pointBeam </code> || |- | hitEffect || Effect || <code> pointHit </code> || |- | shootEffect || Effect || <code> sparkShoot </code> || |- | shootSound || Sound || <code> shootSegment </code> || |- | shootCone || float || <code> 5.0 </code> || |- | bulletDamage || float || <code> 10.0 </code> || |- | shootLength || float || <code> 3.0 </code> || |} === PowerTurret === 继承自 [[#Turret|Turret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | shootType || BulletType || <code> </code> || |} === ReloadTurret === 继承自 [[#BaseTurret|BaseTurret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | reload || float || <code> 10.0 </code> || |} === TractorBeamTurret === 继承自 [[#BaseTurret|BaseTurret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | retargetTime || float || <code> 5.0 </code> || |- | shootCone || float || <code> 6.0 </code> || |- | shootLength || float || <code> 5.0 </code> || |- | laserWidth || float || <code> 0.6 </code> || |- | force || float || <code> 0.3 </code> || |- | scaledForce || float || <code> 0.0 </code> || |- | damage || float || <code> 0.0 </code> || |- | targetAir || boolean || <code> true </code> || |- | targetGround || boolean || <code> false </code> || |- | laserColor || Color || <code> ffffffff </code> || |- | statusDuration || float || <code> 300.0 </code> || |- | shootSound || Sound || <code> beamParallax </code> || |- | shootSoundVolume || float || <code> 0.9 </code> || |} === Turret === 继承自 [[#ReloadTurret|ReloadTurret]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | targetInterval || float || <code> 20.0 </code> || |- | newTargetInterval || float || <code> -1.0 </code> || |- | maxAmmo || int || <code> 30 </code> || |- | ammoPerShot || int || <code> 1 </code> || |- | consumeAmmoOnce || boolean || <code> true </code> || |- | heatRequirement || float || <code> -1.0 </code> || |- | maxHeatEfficiency || float || <code> 3.0 </code> || |- | inaccuracy || float || <code> 0.0 </code> || |- | velocityRnd || float || <code> 0.0 </code> || |- | scaleLifetimeOffset || float || <code> 0.0 </code> || |- | shootCone || float || <code> 8.0 </code> || |- | shootX || float || <code> 0.0 </code> || |- | shootY || float || <code> -Infinity </code> || |- | xRand || float || <code> 0.0 </code> || |- | drawMinRange || boolean || <code> false </code> || |- | trackingRange || float || <code> 0.0 </code> || |- | minRange || float || <code> 0.0 </code> || |- | minWarmup || float || <code> 0.0 </code> || |- | accurateDelay || boolean || <code> true </code> || |- | moveWhileCharging || boolean || <code> true </code> || |- | reloadWhileCharging || boolean || <code> true </code> || |- | warmupMaintainTime || float || <code> 0.0 </code> || |- | shoot || ShootPattern || <code> new ShootPattern() </code> || |- | targetAir || boolean || <code> true </code> || |- | targetGround || boolean || <code> true </code> || |- | targetBlocks || boolean || <code> true </code> || |- | targetHealing || boolean || <code> false </code> || |- | playerControllable || boolean || <code> true </code> || |- | displayAmmoMultiplier || boolean || <code> true </code> || |- | targetUnderBlocks || boolean || <code> true </code> || |- | alwaysShooting || boolean || <code> false </code> || |- | predictTarget || boolean || <code> true </code> || |- | unitSort || Sortf || <code> closest </code> || |- | heatColor || Color || <code> ab3400ff </code> || |- | shootEffect || Effect || <code> </code> || |- | smokeEffect || Effect || <code> </code> || |- | ammoUseEffect || Effect || <code> none </code> || |- | shootSound || Sound || <code> shootDuo </code> || |- | shootSoundVolume || float || <code> 1.0 </code> || |- | chargeSound || Sound || <code> none </code> || |- | loopSound || Sound || <code> none </code> || |- | loopSoundVolume || float || <code> 0.5 </code> || |- | soundPitchMin || float || <code> 0.9 </code> || |- | soundPitchMax || float || <code> 1.1 </code> || |- | ammoEjectBack || float || <code> 1.0 </code> || |- | shootWarmupSpeed || float || <code> 0.1 </code> || |- | linearWarmup || boolean || <code> false </code> || |- | recoil || float || <code> 1.0 </code> || |- | recoils || int || <code> -1 </code> || |- | recoilTime || float || <code> -1.0 </code> || |- | recoilPow || float || <code> 1.8 </code> || |- | cooldownTime || float || <code> 20.0 </code> || |- | elevation || float || <code> -1.0 </code> || |- | shake || float || <code> 0.0 </code> || |- | drawer || DrawBlock || <code> new DrawTurret() </code> || |} === ArmoredConveyor === 继承自 [[#Conveyor|Conveyor]]<br> <br> === BufferedItemBridge === 继承自 [[#ItemBridge|ItemBridge]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 40.0 </code> || |- | bufferCapacity || int || <code> 50 </code> || |- | displayedSpeed || float || <code> 11.0 </code> || |} === Conveyor === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 0.0 </code> || |- | displayedSpeed || float || <code> 0.0 </code> || |- | pushUnits || boolean || <code> true </code> || |- | junctionReplacement || Block || <code> </code> || |- | bridgeReplacement || Block || <code> </code> || |} === DirectionBridge === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | range || int || <code> 4 </code> || |} === DirectionLiquidBridge === 继承自 [[#DirectionBridge|DirectionBridge]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 5.0 </code> || |- | liquidPadding || float || <code> 1.0 </code> || |} === DirectionalUnloader === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 1.0 </code> || |- | allowCoreUnload || boolean || <code> false </code> || |} === Duct === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 5.0 </code> || |- | armored || boolean || <code> false </code> || |- | transparentColor || Color || <code> 66666619 </code> || |- | bridgeReplacement || Block || <code> </code> || |- | junctionReplacement || Block || <code> </code> || |} === DuctBridge === 继承自 [[#DirectionBridge|DirectionBridge]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 5.0 </code> || |} === DuctJunction === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | transparentColor || Color || <code> 66666619 </code> || |- | speed || float || <code> 5.0 </code> || |} === DuctRouter === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 5.0 </code> || |} === ItemBridge === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | range || int || <code> 0 </code> || |- | transportTime || float || <code> 0.0 </code> || |- | fadeIn || boolean || <code> true </code> || |- | moveArrows || boolean || <code> true </code> || |- | pulse || boolean || <code> false </code> || |- | arrowSpacing || float || <code> 4.0 </code> || |- | arrowOffset || float || <code> 2.0 </code> || |- | arrowPeriod || float || <code> 0.4 </code> || |- | arrowTimeScl || float || <code> 6.2 </code> || |- | bridgeWidth || float || <code> 6.5 </code> || |} === Junction === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 26.0 </code> || |- | capacity || int || <code> 6 </code> || |- | displayedSpeed || float || <code> 13.0 </code> || |} === MassDriver === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | range || float || <code> 0.0 </code> || |- | rotateSpeed || float || <code> 5.0 </code> || |- | translation || float || <code> 7.0 </code> || |- | minDistribute || int || <code> 10 </code> || |- | knockback || float || <code> 4.0 </code> || |- | reload || float || <code> 100.0 </code> || |- | bulletSpeed || float || <code> 5.5 </code> || |- | bulletLifetime || float || <code> 200.0 </code> || |- | shootEffect || Effect || <code> shootBig2 </code> || |- | smokeEffect || Effect || <code> shootBigSmoke2 </code> || |- | receiveEffect || Effect || <code> mineBig </code> || |- | shootSound || Sound || <code> massdriver </code> || |- | receiveSound || Sound || <code> massdriverReceive </code> || |- | shootSoundVolume || float || <code> 0.5 </code> || |- | shake || float || <code> 3.0 </code> || |} === OverflowDuct === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 5.0 </code> || |- | invert || boolean || <code> false </code> || |} === OverflowGate === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 1.0 </code> || |- | invert || boolean || <code> false </code> || |} === Router === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 8.0 </code> || |} === Sorter === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | invert || boolean || <code> false </code> || |} === StackConveyor === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | glowAlpha || float || <code> 1.0 </code> || |- | glowColor || Color || <code> feb380ff </code> || |- | baseEfficiency || float || <code> 0.0 </code> || |- | speed || float || <code> 0.0 </code> || |- | outputRouter || boolean || <code> true </code> || |- | recharge || float || <code> 2.0 </code> || |- | loadEffect || Effect || <code> conveyorPoof </code> || |- | unloadEffect || Effect || <code> conveyorPoof </code> || |} === StackRouter === 继承自 [[#DuctRouter|DuctRouter]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | baseEfficiency || float || <code> 0.0 </code> || |- | glowAlpha || float || <code> 1.0 </code> || |- | glowColor || Color || <code> feb380ff </code> || |} === AirBlock === 继承自 [[#Floor|Floor]]<br> <br> === CharacterOverlay === 继承自 [[#OverlayFloor|OverlayFloor]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> ffffffff </code> || |} === Cliff === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | size || float || <code> 11.0 </code> || |} === ColoredFloor === 继承自 [[#Floor|Floor]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | defaultColor || Color || <code> ffffffff </code> || |} === ColoredWall === 继承自 [[#StaticWall|StaticWall]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | defaultColor || Color || <code> ffffffff </code> || |} === EmptyFloor === 继承自 [[#Floor|Floor]]<br> <br> === Floor === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | edge || String || <code> "stone" </code> || |- | speedMultiplier || float || <code> 1.0 </code> || |- | dragMultiplier || float || <code> 1.0 </code> || |- | damageTaken || float || <code> 0.0 </code> || |- | drownTime || float || <code> 0.0 </code> || |- | walkEffect || Effect || <code> none </code> || |- | walkSound || Sound || <code> none </code> || |- | walkSoundVolume || float || <code> 0.1 </code> || |- | walkSoundPitchMin || float || <code> 0.8 </code> || |- | walkSoundPitchMax || float || <code> 1.2 </code> || |- | drownUpdateEffect || Effect || <code> bubble </code> || |- | statusDuration || float || <code> 60.0 </code> || |- | liquidDrop || Liquid || <code> null </code> || |- | liquidMultiplier || float || <code> 1.0 </code> || |- | isLiquid || boolean || <code> false </code> || |- | overlayAlpha || float || <code> 0.65 </code> || |- | supportsOverlay || boolean || <code> false </code> || |- | shallow || boolean || <code> false </code> || |- | blendGroup || Block || <code> this </code> || |- | oreDefault || boolean || <code> false </code> || |- | oreScale || float || <code> 24.0 </code> || |- | oreThreshold || float || <code> 0.828 </code> || |- | wall || Block || <code> air </code> || |- | decoration || Block || <code> air </code> || |- | canShadow || boolean || <code> true </code> || |- | forceDrawLight || boolean || <code> false </code> || |- | needsSurface || boolean || <code> true </code> || |- | allowCorePlacement || boolean || <code> false </code> || |- | wallOre || boolean || <code> false </code> || |- | blendId || int || <code> -1 </code> || |- | tilingVariants || int || <code> 0 </code> || |- | autotile || boolean || <code> false </code> || |- | autotileMidVariants || int || <code> 1 </code> || |- | autotileVariants || int || <code> 1 </code> || |- | drawEdgeIn || boolean || <code> true </code> || |- | drawEdgeOut || boolean || <code> true </code> || |} === OreBlock === 继承自 [[#OverlayFloor|OverlayFloor]]<br> <br> === OverlayFloor === 继承自 [[#Floor|Floor]]<br> <br> === Prop === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | layer || float || <code> 32.0 </code> || |} === RemoveOre === 继承自 [[#OverlayFloor|OverlayFloor]]<br> <br> === RemoveWall === 继承自 [[#Block|Block]]<br> <br> === RuneOverlay === 继承自 [[#OverlayFloor|OverlayFloor]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> ffffffff </code> || |} === SeaBush === 继承自 [[#Prop|Prop]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | lobesMin || int || <code> 7 </code> || |- | lobesMax || int || <code> 7 </code> || |- | botAngle || float || <code> 60.0 </code> || |- | origin || float || <code> 0.1 </code> || |- | sclMin || float || <code> 30.0 </code> || |- | sclMax || float || <code> 50.0 </code> || |- | magMin || float || <code> 5.0 </code> || |- | magMax || float || <code> 15.0 </code> || |- | timeRange || float || <code> 40.0 </code> || |- | spread || float || <code> 0.0 </code> || |} === Seaweed === 继承自 [[#Prop|Prop]]<br> <br> === ShallowLiquid === 继承自 [[#Floor|Floor]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | liquidBase || Floor || <code> </code> || |- | floorBase || Floor || <code> </code> || |- | liquidOpacity || float || <code> 0.35 </code> || |} === SpawnBlock === 继承自 [[#OverlayFloor|OverlayFloor]]<br> <br> === StaticTree === 继承自 [[#StaticWall|StaticWall]]<br> <br> === StaticWall === 继承自 [[#Prop|Prop]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | autotile || boolean || <code> false </code> || |- | autotileMidVariants || int || <code> 1 </code> || |} === SteamVent === 继承自 [[#Floor|Floor]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | parent || Block || <code> air </code> || |- | effect || Effect || <code> ventSteam </code> || |- | effectColor || Color || <code> 6b4e4eff </code> || |- | effectSpacing || float || <code> 15.0 </code> || |} === TallBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | shadowOffset || float || <code> -3.0 </code> || |- | layer || float || <code> 71.0 </code> || |- | shadowLayer || float || <code> 69.0 </code> || |- | rotationRand || float || <code> 20.0 </code> || |- | shadowAlpha || float || <code> 0.6 </code> || |} === TreeBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | shadowOffset || float || <code> -4.0 </code> || |} === WobbleProp === 继承自 [[#Prop|Prop]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | wscl || float || <code> 25.0 </code> || |- | wmag || float || <code> 0.4 </code> || |- | wtscl || float || <code> 1.0 </code> || |- | wmag2 || float || <code> 1.0 </code> || |} === HeatConductor === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | visualMaxHeat || float || <code> 15.0 </code> || |- | drawer || DrawBlock || <code> new DrawDefault() </code> || |- | splitHeat || boolean || <code> false </code> || |} === HeatProducer === 继承自 [[#GenericCrafter|GenericCrafter]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | heatOutput || float || <code> 10.0 </code> || |- | warmupRate || float || <code> 0.15 </code> || |} === LegacyBlock === 继承自 [[#Block|Block]]<br> <br> === LegacyCommandCenter === 继承自 [[#LegacyBlock|LegacyBlock]]<br> <br> === LegacyMechPad === 继承自 [[#LegacyBlock|LegacyBlock]]<br> <br> === LegacyUnitFactory === 继承自 [[#LegacyBlock|LegacyBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | replacement || Block || <code> air </code> || |} === ArmoredConduit === 继承自 [[#Conduit|Conduit]]<br> <br> === Conduit === 继承自 [[#LiquidBlock|LiquidBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | botColor || Color || <code> 565656ff </code> || |- | padCorners || boolean || <code> true </code> || |- | leaks || boolean || <code> true </code> || |- | junctionReplacement || Block || <code> </code> || |- | bridgeReplacement || Block || <code> </code> || |- | rotBridgeReplacement || Block || <code> </code> || |} === LiquidBlock === 继承自 [[#Block|Block]]<br> <br> === LiquidBridge === 继承自 [[#ItemBridge|ItemBridge]]<br> <br> === LiquidJunction === 继承自 [[#LiquidBlock|LiquidBlock]]<br> <br> === LiquidRouter === 继承自 [[#LiquidBlock|LiquidBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | liquidPadding || float || <code> 0.0 </code> || |} === CanvasBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | padding || float || <code> 0.0 </code> || |- | canvasSize || int || <code> 8 </code> || |- | palette || int[] || <code> { 0x362944_ff, 0xc45d9f_ff, 0xe39aac_ff, 0xf0dab1_ff, 0x6461c2_ff, 0x2ba9b4_ff, 0x93d4b5_ff, 0xf0f6e8_ff } </code> || |- | bitsPerPixel || int || <code> 0 </code> || |} === LogicBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | maxInstructionScale || int || <code> 5 </code> || |- | instructionsPerTick || int || <code> 1 </code> || |- | maxInstructionsPerTick || int || <code> 40 </code> || |- | range || float || <code> 80.0 </code> || |} === LogicDisplay === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | maxSides || int || <code> 25 </code> || |- | displaySize || int || <code> 64 </code> || |- | scaleFactor || float || <code> 1.0 </code> || |} === MemoryBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | memoryCapacity || int || <code> 32 </code> || |} === MessageBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | maxTextLength || int || <code> 220 </code> || |- | maxNewlines || int || <code> 24 </code> || |} === SwitchBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | clickSound || Sound || <code> click </code> || |} === TileableLogicDisplay === 继承自 [[#LogicDisplay|LogicDisplay]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | maxDisplayDimensions || int || <code> 16 </code> || |- | frameSize || int || <code> 6 </code> || |} === BlockProducer === 继承自 [[#PayloadBlock|PayloadBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | buildSpeed || float || <code> 4 </code> || |} === Constructor === 继承自 [[#BlockProducer|BlockProducer]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | filter || Seq<Block> || <code> [] </code> || |- | minBlockSize || int || <code> 1 </code> || |- | maxBlockSize || int || <code> 2 </code> || |} === PayloadBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | payloadSpeed || float || <code> 0.7 </code> || |- | payloadRotateSpeed || float || <code> 5.0 </code> || |- | regionSuffix || String || <code> "" </code> || |} === PayloadConveyor === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | moveTime || float || <code> 45.0 </code> || |- | moveForce || float || <code> 201.0 </code> || |- | interp || Interp || <code> Interp.pow5 </code> || |- | payloadLimit || float || <code> 3.0 </code> || |- | pushUnits || boolean || <code> true </code> || |} === PayloadDeconstructor === 继承自 [[#PayloadBlock|PayloadBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | maxPayloadSize || float || <code> 4.0 </code> || |- | deconstructSpeed || float || <code> 2.5 </code> || |- | dumpRate || int || <code> 4 </code> || |} === PayloadLoader === 继承自 [[#PayloadBlock|PayloadBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | loadTime || float || <code> 2.0 </code> || |- | itemsLoaded || int || <code> 8 </code> || |- | liquidsLoaded || float || <code> 40.0 </code> || |- | maxBlockSize || int || <code> 3 </code> || |- | maxPowerConsumption || float || <code> 40.0 </code> || |- | loadPowerDynamic || boolean || <code> true </code> || |} === PayloadMassDriver === 继承自 [[#PayloadBlock|PayloadBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | range || float || <code> 100.0 </code> || |- | rotateSpeed || float || <code> 5.0 </code> || |- | length || float || <code> 11.125 </code> || |- | knockback || float || <code> 5.0 </code> || |- | reload || float || <code> 30.0 </code> || |- | chargeTime || float || <code> 100.0 </code> || |- | maxPayloadSize || float || <code> 3.0 </code> || |- | grabWidth || float || <code> 8.0 </code> || |- | grabHeight || float || <code> 2.75 </code> || |- | shootEffect || Effect || <code> shootBig2 </code> || |- | smokeEffect || Effect || <code> shootPayloadDriver </code> || |- | receiveEffect || Effect || <code> payloadReceive </code> || |- | shootSound || Sound || <code> massdriver </code> || |- | receiveSound || Sound || <code> massdriverReceive </code> || |- | shootSoundVolume || float || <code> 0.7 </code> || |- | shake || float || <code> 3.0 </code> || |} === PayloadRouter === 继承自 [[#PayloadConveyor|PayloadConveyor]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | invert || boolean || <code> false </code> || |} === PayloadSource === 继承自 [[#PayloadBlock|PayloadBlock]]<br> <br> === PayloadUnloader === 继承自 [[#PayloadLoader|PayloadLoader]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | offloadSpeed || int || <code> 4 </code> || |- | maxPowerUnload || float || <code> 80.0 </code> || |} === PayloadVoid === 继承自 [[#PayloadBlock|PayloadBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | incinerateEffect || Effect || <code> blastExplosion </code> || |- | incinerateSound || Sound || <code> unitExplode1 </code> || |} === Battery === 继承自 [[#PowerDistributor|PowerDistributor]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | drawer || DrawBlock || <code> </code> || |- | emptyLightColor || Color || <code> f8c266ff </code> || |- | fullLightColor || Color || <code> fb9567ff </code> || |} === BeamNode === 继承自 [[#PowerBlock|PowerBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | range || int || <code> 5 </code> || |- | laserColor1 || Color || <code> ffffffff </code> || |- | laserColor2 || Color || <code> ffd9c2ff </code> || |- | pulseScl || float || <code> 7.0 </code> || |- | pulseMag || float || <code> 0.05 </code> || |- | laserWidth || float || <code> 0.4 </code> || |} === ConsumeGenerator === 继承自 [[#PowerGenerator|PowerGenerator]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | itemDuration || float || <code> 120.0 </code> || |- | warmupSpeed || float || <code> 0.05 </code> || |- | effectChance || float || <code> 0.01 </code> || |- | generateEffect || Effect || <code> none </code> || |- | consumeEffect || Effect || <code> none </code> || |- | generateEffectRange || float || <code> 3.0 </code> || |- | baseLightRadius || float || <code> 65.0 </code> || |- | outputLiquid || LiquidStack || <code> </code> || |- | explodeOnFull || boolean || <code> false </code> || |} === HeaterGenerator === 继承自 [[#ConsumeGenerator|ConsumeGenerator]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | heatOutput || float || <code> 10.0 </code> || |- | warmupRate || float || <code> 0.15 </code> || |} === ImpactReactor === 继承自 [[#PowerGenerator|PowerGenerator]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | warmupSpeed || float || <code> 0.001 </code> || |- | itemDuration || float || <code> 60.0 </code> || |} === LightBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | brightness || float || <code> 0.9 </code> || |- | radius || float || <code> 200.0 </code> || |} === LongPowerNode === 继承自 [[#PowerNode|PowerNode]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | glowColor || Color || <code> cbfd8172 </code> || |- | glowScl || float || <code> 16.0 </code> || |- | glowMag || float || <code> 0.6 </code> || |} === NuclearReactor === 继承自 [[#PowerGenerator|PowerGenerator]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | lightColor || Color || <code> 7f19eaff </code> || |- | coolColor || Color || <code> ffffff00 </code> || |- | hotColor || Color || <code> ff9575a3 </code> || |- | itemDuration || float || <code> 120.0 </code> || |- | heating || float || <code> 0.01 </code> || |- | heatOutput || float || <code> 15.0 </code> || |- | heatWarmupRate || float || <code> 1.0 </code> || |- | ambientCooldownTime || float || <code> 1200.0 </code> || |- | smokeThreshold || float || <code> 0.3 </code> || |- | flashThreshold || float || <code> 0.46 </code> || |- | coolantPower || float || <code> 0.5 </code> || |- | fuelItem || Item || <code> thorium </code> || |} === PowerBlock === 继承自 [[#Block|Block]]<br> <br> === PowerDiode === 继承自 [[#Block|Block]]<br> <br> === PowerDistributor === 继承自 [[#PowerBlock|PowerBlock]]<br> <br> === PowerGenerator === 继承自 [[#PowerDistributor|PowerDistributor]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | powerProduction || float || <code> 0.0 </code> || |- | drawer || DrawBlock || <code> new DrawDefault() </code> || |- | explosionRadius || int || <code> 12 </code> || |- | explosionDamage || int || <code> 0 </code> || |- | explodeEffect || Effect || <code> none </code> || |- | explodeSound || Sound || <code> none </code> || |- | explosionPuddles || int || <code> 10 </code> || |- | explosionPuddleRange || float || <code> 16.0 </code> || |- | explosionPuddleAmount || float || <code> 100.0 </code> || |- | explosionPuddleLiquid || Liquid || <code> </code> || |- | explosionMinWarmup || float || <code> 0.0 </code> || |- | explosionShake || float || <code> 0.0 </code> || |- | explosionShakeDuration || float || <code> 6.0 </code> || |} === PowerNode === 继承自 [[#PowerBlock|PowerBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | laserRange || float || <code> 6.0 </code> || |- | maxNodes || int || <code> 3 </code> || |- | autolink || boolean || <code> true </code> || |- | drawRange || boolean || <code> true </code> || |- | sameBlockConnection || boolean || <code> false </code> || |- | laserScale || float || <code> 0.25 </code> || |- | powerLayer || float || <code> 70.0 </code> || |- | laserColor1 || Color || <code> ffffffff </code> || |- | laserColor2 || Color || <code> fbd367ff </code> || |} === SolarGenerator === 继承自 [[#PowerGenerator|PowerGenerator]]<br> <br> === ThermalGenerator === 继承自 [[#PowerGenerator|PowerGenerator]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | generateEffect || Effect || <code> none </code> || |- | effectChance || float || <code> 0.05 </code> || |- | minEfficiency || float || <code> 0.0 </code> || |- | displayEfficiencyScale || float || <code> 1.0 </code> || |- | displayEfficiency || boolean || <code> true </code> || |- | outputLiquid || LiquidStack || <code> </code> || |- | attribute || Attribute || <code> heat </code> || |} === VariableReactor === 继承自 [[#PowerGenerator|PowerGenerator]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | maxHeat || float || <code> 100.0 </code> || |- | unstableSpeed || float || <code> 0.0055555557 </code> || |- | warmupSpeed || float || <code> 0.1 </code> || |- | effect || Effect || <code> fluxVapor </code> || |- | effectChance || float || <code> 0.05 </code> || |- | effectColor || Color || <code> ffdf9dff </code> || |- | flashThreshold || float || <code> 0.01 </code> || |- | flashAlpha || float || <code> 0.4 </code> || |- | flashSpeed || float || <code> 7.0 </code> || |- | flashColor1 || Color || <code> ff0000ff </code> || |- | flashColor2 || Color || <code> 89e8b6ff </code> || |} === AttributeCrafter === 继承自 [[#GenericCrafter|GenericCrafter]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | attribute || Attribute || <code> heat </code> || |- | baseEfficiency || float || <code> 1.0 </code> || |- | boostScale || float || <code> 1.0 </code> || |- | maxBoost || float || <code> 1.0 </code> || |- | minEfficiency || float || <code> -1.0 </code> || |- | displayEfficiencyScale || float || <code> 1.0 </code> || |- | displayEfficiency || boolean || <code> true </code> || |- | scaleLiquidConsumption || boolean || <code> false </code> || |} === BeamDrill === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | drillTime || float || <code> 200.0 </code> || |- | range || int || <code> 5 </code> || |- | tier || int || <code> 1 </code> || |- | laserWidth || float || <code> 0.65 </code> || |- | optionalBoostIntensity || float || <code> 2.5 </code> || |- | blockedItem || Item || <code> </code> || |- | blockedItems || Seq<Item> || <code> </code> || |- | sparkColor || Color || <code> fd9e81ff </code> || |- | glowColor || Color || <code> ffffffff </code> || |- | glowIntensity || float || <code> 0.2 </code> || |- | pulseIntensity || float || <code> 0.07 </code> || |- | glowScl || float || <code> 3.0 </code> || |- | sparks || int || <code> 7 </code> || |- | sparkRange || float || <code> 10.0 </code> || |- | sparkLife || float || <code> 27.0 </code> || |- | sparkRecurrence || float || <code> 4.0 </code> || |- | sparkSpread || float || <code> 45.0 </code> || |- | sparkSize || float || <code> 3.5 </code> || |- | boostHeatColor || Color || <code> 75b3ccff </code> || |- | heatColor || Color || <code> ff5959e5 </code> || |- | heatPulse || float || <code> 0.3 </code> || |- | heatPulseScl || float || <code> 7.0 </code> || |} === BurstDrill === 继承自 [[#Drill|Drill]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | shake || float || <code> 2.0 </code> || |- | speedCurve || Interp || <code> Interp.pow2In </code> || |- | invertedTime || float || <code> 200.0 </code> || |- | arrowSpacing || float || <code> 4.0 </code> || |- | arrowOffset || float || <code> 0.0 </code> || |- | arrows || int || <code> 3 </code> || |- | arrowColor || Color || <code> feb380ff </code> || |- | baseArrowColor || Color || <code> 6e7080ff </code> || |- | glowColor || Color || <code> feb380ff </code> || |- | drillSound || Sound || <code> drillImpact </code> || |- | drillSoundVolume || float || <code> 0.6 </code> || |- | drillSoundPitchRand || float || <code> 0.1 </code> || |} === Drill === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | hardnessDrillMultiplier || float || <code> 50.0 </code> || |- | tier || int || <code> 0 </code> || |- | drillTime || float || <code> 300.0 </code> || |- | liquidBoostIntensity || float || <code> 1.6 </code> || |- | warmupSpeed || float || <code> 0.015 </code> || |- | blockedItem || Item || <code> </code> || |- | blockedItems || Seq<Item> || <code> </code> || |- | drawMineItem || boolean || <code> true </code> || |- | drillEffect || Effect || <code> mine </code> || |- | drillEffectRnd || float || <code> -1.0 </code> || |- | drillEffectChance || float || <code> 0.02 </code> || |- | rotateSpeed || float || <code> 2.0 </code> || |- | updateEffect || Effect || <code> pulverizeSmall </code> || |- | updateEffectChance || float || <code> 0.02 </code> || |- | drawRim || boolean || <code> false </code> || |- | drawSpinSprite || boolean || <code> true </code> || |- | heatColor || Color || <code> ff5512ff </code> || |} === Fracker === 继承自 [[#SolidPump|SolidPump]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | itemUseTime || float || <code> 100.0 </code> || |} === GenericCrafter === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | outputItem || ItemStack || <code> </code> || |- | outputItems || ItemStack[] || <code> </code> || |- | outputLiquid || LiquidStack || <code> </code> || |- | outputLiquids || LiquidStack[] || <code> </code> || |- | liquidOutputDirections || int[] || <code> { -1 } </code> || |- | dumpExtraLiquid || boolean || <code> true </code> || |- | ignoreLiquidFullness || boolean || <code> false </code> || |- | craftTime || float || <code> 80.0 </code> || |- | craftEffect || Effect || <code> none </code> || |- | updateEffect || Effect || <code> none </code> || |- | updateEffectChance || float || <code> 0.04 </code> || |- | updateEffectSpread || float || <code> 4.0 </code> || |- | warmupSpeed || float || <code> 0.019 </code> || |- | legacyReadWarmup || boolean || <code> false </code> || |- | drawer || DrawBlock || <code> new DrawDefault() </code> || |} === HeatCrafter === 继承自 [[#GenericCrafter|GenericCrafter]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | heatRequirement || float || <code> 10.0 </code> || |- | overheatScale || float || <code> 1.0 </code> || |- | maxEfficiency || float || <code> 4.0 </code> || |} === Incinerator === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | effect || Effect || <code> fuelburn </code> || |- | flameColor || Color || <code> ffad9dff </code> || |} === ItemIncinerator === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | effect || Effect || <code> incinerateSlag </code> || |- | effectChance || float || <code> 0.2 </code> || |} === Pump === 继承自 [[#LiquidBlock|LiquidBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | pumpAmount || float || <code> 0.2 </code> || |- | consumeTime || float || <code> 300.0 </code> || |- | warmupSpeed || float || <code> 0.019 </code> || |- | drawer || DrawBlock || <code> new DrawMulti(new DrawDefault(), new DrawPumpLiquid()) </code> || |} === Separator === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | results || ItemStack[] || <code> </code> || |- | craftTime || float || <code> 0.0 </code> || |- | drawer || DrawBlock || <code> new DrawDefault() </code> || |} === SingleBlockProducer === 继承自 [[#BlockProducer|BlockProducer]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | result || Block || <code> router </code> || |} === SolidPump === 继承自 [[#Pump|Pump]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | result || Liquid || <code> water </code> || |- | updateEffect || Effect || <code> none </code> || |- | updateEffectChance || float || <code> 0.02 </code> || |- | rotateSpeed || float || <code> 1.0 </code> || |- | baseEfficiency || float || <code> 1.0 </code> || |- | attribute || Attribute || <code> </code> || |} === WallCrafter === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | drillTime || float || <code> 150.0 </code> || |- | liquidBoostIntensity || float || <code> 1.6 </code> || |- | updateEffect || Effect || <code> mineWallSmall </code> || |- | updateEffectChance || float || <code> 0.02 </code> || |- | rotateSpeed || float || <code> 2.0 </code> || |- | attribute || Attribute || <code> sand </code> || |- | output || Item || <code> sand </code> || |- | boostItemUseTime || float || <code> 120.0 </code> || |- | itemBoostIntensity || float || <code> 1.6 </code> || |- | hasLiquidBooster || boolean || <code> false </code> || |} === ItemSource === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | itemsPerSecond || int || <code> 100 </code> || |} === ItemVoid === 继承自 [[#Block|Block]]<br> <br> === LiquidSource === 继承自 [[#Block|Block]]<br> <br> === LiquidVoid === 继承自 [[#Block|Block]]<br> <br> === PowerSource === 继承自 [[#PowerNode|PowerNode]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | powerProduction || float || <code> 10000.0 </code> || |} === PowerVoid === 继承自 [[#PowerBlock|PowerBlock]]<br> <br> === CoreBlock === 继承自 [[#StorageBlock|StorageBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | thrusterLength || float || <code> 3.5 </code> || |- | thrusterOffset || float || <code> 0.0 </code> || |- | isFirstTier || boolean || <code> false </code> || |- | allowSpawn || boolean || <code> true </code> || |- | requiresCoreZone || boolean || <code> false </code> || |- | incinerateNonBuildable || boolean || <code> false </code> || |- | unitType || UnitType || <code> alpha </code> || |- | landDuration || float || <code> 160.0 </code> || |- | landMusic || Music || <code> land </code> || |- | launchSoundVolume || float || <code> 1.0 </code> || |- | landSoundVolume || float || <code> 1.0 </code> || |- | launchSound || Sound || <code> coreLaunch </code> || |- | landSound || Sound || <code> coreLand </code> || |- | launchEffect || Effect || <code> launch </code> || |- | landZoomInterp || Interp || <code> Interp.pow3 </code> || |- | landZoomFrom || float || <code> 0.02 </code> || |- | landZoomTo || float || <code> 4.0 </code> || |- | captureInvicibility || float || <code> 900.0 </code> || |} === StorageBlock === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | coreMerge || boolean || <code> true </code> || |} === Unloader === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | speed || float || <code> 1.0 </code> || |- | allowCoreUnload || boolean || <code> true </code> || |} === DroneCenter === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | unitsSpawned || int || <code> 4 </code> || |- | droneType || UnitType || <code> </code> || |- | droneConstructTime || float || <code> 180.0 </code> || |- | statusDuration || float || <code> 120.0 </code> || |- | droneRange || float || <code> 50.0 </code> || |} === Reconstructor === 继承自 [[#UnitBlock|UnitBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | constructTime || float || <code> 120.0 </code> || |- | upgrades || Seq<UnitType[]> || <code> [] </code> || |- | capacities || int[] || <code> [] </code> || |- | createSound || Sound || <code> unitCreate </code> || |- | createSoundVolume || float || <code> 1.0 </code> || |} === RepairTower === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | range || float || <code> 80.0 </code> || |- | circleColor || Color || <code> 98ffa9ff </code> || |- | glowColor || Color || <code> 98ffa97f </code> || |- | circleSpeed || float || <code> 120.0 </code> || |- | circleStroke || float || <code> 3.0 </code> || |- | squareRad || float || <code> 3.0 </code> || |- | squareSpinScl || float || <code> 0.8 </code> || |- | glowMag || float || <code> 0.5 </code> || |- | glowScl || float || <code> 8.0 </code> || |- | healAmount || float || <code> 1.0 </code> || |} === RepairTurret === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | timerTarget || int || <code> 1 </code> || |- | timerEffect || int || <code> 2 </code> || |- | repairRadius || float || <code> 50.0 </code> || |- | repairSpeed || float || <code> 0.3 </code> || |- | powerUse || float || <code> 0.0 </code> || |- | length || float || <code> 5.0 </code> || |- | beamWidth || float || <code> 1.0 </code> || |- | pulseRadius || float || <code> 6.0 </code> || |- | pulseStroke || float || <code> 2.0 </code> || |- | acceptCoolant || boolean || <code> false </code> || |- | coolantUse || float || <code> 0.5 </code> || |- | coolEffect || Effect || <code> fuelburn </code> || |- | coolantMultiplier || float || <code> 1.0 </code> || |- | laserColor || Color || <code> 98ffa9ff </code> || |- | laserTopColor || Color || <code> ffffffff </code> || |} === UnitAssembler === 继承自 [[#PayloadBlock|PayloadBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | areaSize || int || <code> 11 </code> || |- | droneType || UnitType || <code> assemblyDrone </code> || |- | dronesCreated || int || <code> 4 </code> || |- | droneConstructTime || float || <code> 240.0 </code> || |- | capacities || int[] || <code> [] </code> || |- | plans || Seq<AssemblerUnitPlan> || <code> [] </code> || |- | createSound || Sound || <code> unitCreateBig </code> || |- | createSoundVolume || float || <code> 1.0 </code> || |} === UnitAssemblerModule === 继承自 [[#PayloadBlock|PayloadBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | tier || int || <code> 1 </code> || |} === UnitBlock === 继承自 [[#PayloadBlock|PayloadBlock]]<br> <br> === UnitCargoLoader === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | unitType || UnitType || <code> manifold </code> || |- | unitBuildTime || float || <code> 480.0 </code> || |- | polyStroke || float || <code> 1.8 </code> || |- | polyRadius || float || <code> 8.0 </code> || |- | polySides || int || <code> 6 </code> || |- | polyRotateSpeed || float || <code> 1.0 </code> || |- | polyColor || Color || <code> ffd37fff </code> || |} === UnitCargoUnloadPoint === 继承自 [[#Block|Block]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | staleTimeDuration || float || <code> 360.0 </code> || |} === UnitFactory === 继承自 [[#UnitBlock|UnitBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | capacities || int[] || <code> [] </code> || |- | plans || Seq<UnitPlan> || <code> [] </code> || |- | createSound || Sound || <code> unitCreate </code> || |- | createSoundVolume || float || <code> 1.0 </code> || |} === DrawArcSmelt === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | flameColor || Color || <code> f58349ff </code> || |- | midColor || Color || <code> f2d585ff </code> || |- | flameRad || float || <code> 1.0 </code> || |- | circleSpace || float || <code> 2.0 </code> || |- | flameRadiusScl || float || <code> 3.0 </code> || |- | flameRadiusMag || float || <code> 0.3 </code> || |- | circleStroke || float || <code> 1.5 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | alpha || float || <code> 0.68 </code> || |- | particles || int || <code> 25 </code> || |- | particleLife || float || <code> 40.0 </code> || |- | particleRad || float || <code> 7.0 </code> || |- | particleStroke || float || <code> 1.1 </code> || |- | particleLen || float || <code> 3.0 </code> || |- | drawCenter || boolean || <code> true </code> || |- | blending || Blending || <code> additive </code> || |} === DrawBlock === 继承自 [[#Object|Object]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | iconOverride || String[] || <code> null </code> || |} === DrawBlurSpin === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | suffix || String || <code> "" </code> || |- | rotateSpeed || float || <code> 1.0 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | blurThresh || float || <code> 0.7 </code> || |} === DrawBubbles === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> 7457ceff </code> || |- | amount || int || <code> 12 </code> || |- | sides || int || <code> 8 </code> || |- | strokeMin || float || <code> 0.2 </code> || |- | spread || float || <code> 3.0 </code> || |- | timeScl || float || <code> 30.0 </code> || |- | recurrence || float || <code> 6.0 </code> || |- | radius || float || <code> 3.0 </code> || |- | fill || boolean || <code> false </code> || |} === DrawCells === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> ffffffff </code> || |- | particleColorFrom || Color || <code> 000000ff </code> || |- | particleColorTo || Color || <code> 000000ff </code> || |- | particles || int || <code> 12 </code> || |- | range || float || <code> 4.0 </code> || |- | recurrence || float || <code> 2.0 </code> || |- | radius || float || <code> 1.8 </code> || |- | lifetime || float || <code> 180.0 </code> || |} === DrawCircles === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> 7457ceff </code> || |- | amount || int || <code> 5 </code> || |- | sides || int || <code> 15 </code> || |- | strokeMin || float || <code> 0.2 </code> || |- | strokeMax || float || <code> 2.0 </code> || |- | timeScl || float || <code> 160.0 </code> || |- | radius || float || <code> 12.0 </code> || |- | radiusOffset || float || <code> 0.0 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | strokeInterp || Interp || <code> Interp.pow3In </code> || |} === DrawCrucibleFlame === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | flameColor || Color || <code> f58349ff </code> || |- | midColor || Color || <code> f2d585ff </code> || |- | flameRad || float || <code> 1.0 </code> || |- | circleSpace || float || <code> 2.0 </code> || |- | flameRadiusScl || float || <code> 10.0 </code> || |- | flameRadiusMag || float || <code> 0.6 </code> || |- | circleStroke || float || <code> 1.5 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | alpha || float || <code> 0.5 </code> || |- | particles || int || <code> 30 </code> || |- | particleLife || float || <code> 70.0 </code> || |- | particleRad || float || <code> 7.0 </code> || |- | particleSize || float || <code> 3.0 </code> || |- | fadeMargin || float || <code> 0.4 </code> || |- | rotateScl || float || <code> 1.5 </code> || |- | particleInterp || Interp || <code> new PowIn(1.5f) </code> || |} === DrawCultivator === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | plantColor || Color || <code> 5541b1ff </code> || |- | plantColorLight || Color || <code> 7457ceff </code> || |- | bottomColor || Color || <code> 474747ff </code> || |- | bubbles || int || <code> 12 </code> || |- | sides || int || <code> 8 </code> || |- | strokeMin || float || <code> 0.2 </code> || |- | spread || float || <code> 3.0 </code> || |- | timeScl || float || <code> 70.0 </code> || |- | recurrence || float || <code> 6.0 </code> || |- | radius || float || <code> 3.0 </code> || |} === DrawDefault === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> === DrawFade === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | suffix || String || <code> "-top" </code> || |- | alpha || float || <code> 0.6 </code> || |- | scale || float || <code> 3.0 </code> || |} === DrawFlame === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | flameColor || Color || <code> ffc999ff </code> || |- | lightRadius || float || <code> 60.0 </code> || |- | lightAlpha || float || <code> 0.65 </code> || |- | lightSinScl || float || <code> 10.0 </code> || |- | lightSinMag || float || <code> 5.0 </code> || |- | flameRadius || float || <code> 3.0 </code> || |- | flameRadiusIn || float || <code> 1.9 </code> || |- | flameRadiusScl || float || <code> 5.0 </code> || |- | flameRadiusMag || float || <code> 2.0 </code> || |- | flameRadiusInMag || float || <code> 1.0 </code> || |- | flameX || float || <code> 0.0 </code> || |- | flameY || float || <code> 0.0 </code> || |} === DrawFrames === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | frames || int || <code> 3 </code> || |- | interval || float || <code> 5.0 </code> || |- | sine || boolean || <code> true </code> || |} === DrawGlowRegion === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | blending || Blending || <code> additive </code> || |- | suffix || String || <code> "-glow" </code> || |- | alpha || float || <code> 0.9 </code> || |- | glowScale || float || <code> 10.0 </code> || |- | glowIntensity || float || <code> 0.5 </code> || |- | rotateSpeed || float || <code> 0.0 </code> || |- | layer || float || <code> 31.0 </code> || |- | rotate || boolean || <code> false </code> || |- | color || Color || <code> ff0000ff </code> || |} === DrawHeatInput === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | suffix || String || <code> "-heat" </code> || |- | heatColor || Color || <code> ff3838cc </code> || |- | heatPulse || float || <code> 0.3 </code> || |- | heatPulseScl || float || <code> 10.0 </code> || |} === DrawHeatOutput === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | heatColor || Color || <code> ff3838cc </code> || |- | heatPulse || float || <code> 0.3 </code> || |- | heatPulseScl || float || <code> 10.0 </code> || |- | glowMult || float || <code> 1.2 </code> || |- | rotOffset || int || <code> 0 </code> || |- | drawGlow || boolean || <code> true </code> || |} === DrawHeatRegion === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> ff3838cc </code> || |- | pulse || float || <code> 0.3 </code> || |- | pulseScl || float || <code> 10.0 </code> || |- | layer || float || <code> 31.0 </code> || |- | suffix || String || <code> "-glow" </code> || |} === DrawLiquidOutputs === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> === DrawLiquidRegion === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | drawLiquid || Liquid || <code> </code> || |- | suffix || String || <code> "-liquid" </code> || |- | alpha || float || <code> 1.0 </code> || |} === DrawLiquidTile === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | drawLiquid || Liquid || <code> </code> || |- | padding || float || <code> 0.0 </code> || |- | padLeft || float || <code> -1.0 </code> || |- | padRight || float || <code> -1.0 </code> || |- | padTop || float || <code> -1.0 </code> || |- | padBottom || float || <code> -1.0 </code> || |- | alpha || float || <code> 1.0 </code> || |} === DrawMulti === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | drawers || DrawBlock[] || <code> [] </code> || |} === DrawMultiWeave === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | rotateSpeed || float || <code> 1.0 </code> || |- | rotateSpeed2 || float || <code> -0.9 </code> || |- | fadeWeave || boolean || <code> false </code> || |- | glowColor || Color || <code> ff6666cc </code> || |- | weaveColor || Color || <code> ffffffff </code> || |- | pulse || float || <code> 0.3 </code> || |- | pulseScl || float || <code> 10.0 </code> || |} === DrawParticles === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> f2d585ff </code> || |- | sides || int || <code> 12 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | alpha || float || <code> 0.5 </code> || |- | particles || int || <code> 30 </code> || |- | particleRotation || float || <code> 0.0 </code> || |- | particleLife || float || <code> 70.0 </code> || |- | particleRad || float || <code> 7.0 </code> || |- | particleSize || float || <code> 3.0 </code> || |- | fadeMargin || float || <code> 0.4 </code> || |- | rotateScl || float || <code> 3.0 </code> || |- | reverse || boolean || <code> false </code> || |- | poly || boolean || <code> false </code> || |- | particleInterp || Interp || <code> new PowIn(1.5f) </code> || |- | particleSizeInterp || Interp || <code> Interp.slope </code> || |- | blending || Blending || <code> normal </code> || |} === DrawPistons === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | sinMag || float || <code> 4.0 </code> || |- | sinScl || float || <code> 6.0 </code> || |- | sinOffset || float || <code> 50.0 </code> || |- | sideOffset || float || <code> 0.0 </code> || |- | lenOffset || float || <code> -1.0 </code> || |- | horiOffset || float || <code> 0.0 </code> || |- | angleOffset || float || <code> 0.0 </code> || |- | sides || int || <code> 4 </code> || |- | suffix || String || <code> "-piston" </code> || |} === DrawPlasma === 继承自 [[#DrawFlame|DrawFlame]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | suffix || String || <code> "-plasma-" </code> || |- | plasmas || int || <code> 4 </code> || |- | plasma1 || Color || <code> ffd06bff </code> || |- | plasma2 || Color || <code> ff361bff </code> || |} === DrawPower === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | suffix || String || <code> "-power" </code> || |- | drawPlan || boolean || <code> true </code> || |- | mixcol || boolean || <code> true </code> || |- | emptyLightColor || Color || <code> f8c266ff </code> || |- | fullLightColor || Color || <code> fb9567ff </code> || |- | layer || float || <code> -1.0 </code> || |} === DrawPulseShape === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> ffd37fff </code> || |- | stroke || float || <code> 2.0 </code> || |- | timeScl || float || <code> 100.0 </code> || |- | minStroke || float || <code> 0.2 </code> || |- | radiusScl || float || <code> 1.0 </code> || |- | layer || float || <code> -1.0 </code> || |- | square || boolean || <code> true </code> || |} === DrawPumpLiquid === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> === DrawRegion === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | suffix || String || <code> "" </code> || |- | name || String || <code> </code> || |- | color || Color || <code> </code> || |- | spinSprite || boolean || <code> false </code> || |- | drawPlan || boolean || <code> true </code> || |- | buildingRotate || boolean || <code> false </code> || |- | rotateSpeed || float || <code> 0.0 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | rotation || float || <code> 0.0 </code> || |- | layer || float || <code> -1.0 </code> || |} === DrawShape === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> ffd37fff </code> || |- | sides || int || <code> 4 </code> || |- | radius || float || <code> 2.0 </code> || |- | timeScl || float || <code> 1.0 </code> || |- | layer || float || <code> -1.0 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | useWarmupRadius || boolean || <code> false </code> || |} === DrawSideRegion === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> === DrawSoftParticles === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> e3ae6fff </code> || |- | color2 || Color || <code> d04d46ff </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | alpha || float || <code> 0.5 </code> || |- | particles || int || <code> 30 </code> || |- | particleLife || float || <code> 70.0 </code> || |- | particleRad || float || <code> 7.0 </code> || |- | particleSize || float || <code> 3.0 </code> || |- | fadeMargin || float || <code> 0.4 </code> || |- | rotateScl || float || <code> 1.5 </code> || |- | particleInterp || Interp || <code> new PowIn(1.5f) </code> || |} === DrawSpikes === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | color || Color || <code> 7457ceff </code> || |- | amount || int || <code> 10 </code> || |- | layers || int || <code> 1 </code> || |- | stroke || float || <code> 2.0 </code> || |- | rotateSpeed || float || <code> 0.8 </code> || |- | radius || float || <code> 6.0 </code> || |- | length || float || <code> 4.0 </code> || |- | x || float || <code> 0.0 </code> || |- | y || float || <code> 0.0 </code> || |- | layerSpeed || float || <code> -1.0 </code> || |} === DrawTurret === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | parts || Seq<DrawPart> || <code> [] </code> || |- | basePrefix || String || <code> "" </code> || |- | liquidDraw || Liquid || <code> </code> || |- | turretLayer || float || <code> 50.0 </code> || |- | shadowLayer || float || <code> 49.5 </code> || |- | heatLayer || float || <code> 50.1 </code> || |} === DrawWarmupRegion === 继承自 [[#DrawBlock|DrawBlock]]<br> <br> {| class="wikitable sortable" |+ 字段 |- ! 名称 !! 类型 !! 默认值 !! 注释 |- | sinMag || float || <code> 0.6 </code> || |- | sinScl || float || <code> 8.0 </code> || |- | color || Color || <code> ff9b59ff </code> || |} === DrawWeave === 继承自 [[#DrawBlock|DrawBlock]]<br> <br>
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塞普罗
-- 战役区块
---- 零号地区
------ 地区介绍
------ 目标列表
---- 冰冻森林
------ 地区介绍
---- 陨石带
------ 地区介绍
---- 遗迹海岸
------ 地区介绍
---- 生物质合成区
------ 地区介绍
---- 风吹群岛
------ 地区介绍
---- 绵延群山
------ 地区介绍
---- 真菌通道
------ 地区介绍
---- 盐碱荒滩
------ 地区介绍
---- 工业区 32M
------ 地区介绍
---- 菌疫峡谷
------ 地区介绍
---- 边陲哨站
------ 地区介绍
---- 增生区
------ 地区介绍
---- 焦油田
------ 地区介绍
---- 边际海湾
------ 地区介绍
---- 核裂阵
------ 地区介绍
---- 污染丛林
------ 地区介绍
---- 边海港口
------ 地区介绍
---- 冲击区0078
------ 地区介绍
---- 实验禁区
------ 地区介绍
---- 海军要塞
------ 地区介绍
---- 萃取前哨
------ 地区介绍
---- 菌丝堡垒
------ 地区介绍
---- 荒芜裂谷
------ 地区介绍
---- 沉没码头
------ 地区介绍
---- 风化海峡
------ 地区介绍
---- 环礁群岛
------ 地区介绍
---- 行星发射终端
------ 地区介绍
---- 赤色总部
------ 地区介绍
---- 熔石要塞
------ 地区介绍
-- 物品
---- 铜
---- 铅
---- 钢化玻璃
---- 石墨
---- 沙
---- 煤炭
---- 钛
---- 钍
---- 废料
---- 硅
---- 塑钢
---- 相织布
---- 巨浪合金
---- 孢子荚
---- 爆炸混合物
---- 硫化物
-- 流体
---- 水
---- 矿渣
---- 石油
---- 冷冻液
-- 建筑
---- 炮台
------ 双管
------ 分裂
------ 火焰
------ 冰雹
------ 波浪
------ 蓝瑟
------ 电弧
------ 差扰
------ 蜂群
------ 齐射
------ 裂解
------ 海啸
------ 雷光
------ 浪涌
------ 气旋
------ 厄兆
------ 幽灵
------ 熔毁
---- 钻头
------ 机械钻头
------ 气动钻头
------ 激光钻头
------ 爆破钻头
------ 抽水机
------ 培养机
------ 石油钻井
---- 物品运输设施
------ 传送带
------ 钛传送带
------ 塑钢传送带
------ 装甲传送带
------ 交叉器
------ 传送带桥
------ 相织布传送带桥
------ 分类器
------ 反向分类器
------ 路由器
------ 分配器
------ 溢流门
------ 反向溢流门
------ 装卸器
------ 质量驱动器
---- 流体设施
------ 机械泵
------ 回转泵
------ 脉冲泵
------ 导管
------ 脉冲导管
------ 电镀导管
------ 流体路由器
------ 流体容器
------ 流体储罐
------ 流体交叉器
------ 导管桥
------ 相织布导管桥
---- 电力设施
------ 电力节点
------ 大型电力节点
------ 巨浪电力塔
------ 二极管
------ 电池
------ 大型电池
------ 火力发电机
------ 热能发电机
------ 涡轮发电机
------ 温差发电机
------ RTG 发电机
------ 太阳能板
------ 大型太阳能板
------ 钍反应堆
------ 冲击反应堆
---- 墙
------ 铜墙
------ 大型铜墙
------ 钛墙
------ 大型钛墙
------ 塑钢墙
------ 大型塑钢墙
------ 钍墙
------ 大型钍墙
------ 相织布墙
------ 大型相织布墙
------ 合金墙
------ 大型合金墙
------ 门
------ 大门
------ 废墙
------ 大型废墙
------ 巨型废墙
------ 超巨型废墙
------ 推进器残骸
---- 工厂
------ 石墨压缩机
------ 多重压缩机
------ 硅冶炼厂
------ 热能坩埚
------ 窑炉
------ 塑钢压缩机
------ 相织布编织器
------ 合金冶炼厂
------ 冷冻液混合器
------ 硫化物混合器
------ 爆炸物混合器
------ 熔炉
------ 分离机
------ 解离机
------ 孢子压缩机
------ 粉碎机
------ 煤炭离心机
------ 焚化炉
---- 载荷设施
------ 陆军工厂
------ 空军工厂
------ 海军工厂
------ 数增级单位重构工厂
------ 倍乘级单位重构工厂
------ 多幂级单位重构工厂
------ 无量级单位重构工厂
------ 维修点
------ 维修塔
------ 载荷传送带
------ 载荷路由器
---- 其他
------ 修理器
------ 修理投影
------ 超速投影
------ 超速穹顶
------ 力墙投影
------ 脉冲地雷
------ 初代核心
------ 次代核心
------ 终代核心
------ 容器
------ 仓库
------ 照明器
------ 发射台
------ 接收台
------ 行星际加速器
---- 逻辑设施
------ 信息板
------ 开关
------ 微型处理器
------ 逻辑处理器
------ 超核处理器
------ 内存元
------ 内存库
------ 逻辑显示屏
------ 大型逻辑显示屏
------ 逻辑显示单元
-- 单位
埃里克尔
-- 战役区块
---- 始发地区
------ 地区介绍
---- 庇护前哨
------ 地区介绍
---- 岩浆湖
------ 地区介绍
---- 交错丘陵
------ 地区介绍
---- 风化山脉
------ 地区介绍
---- 横断山谷
------ 地区介绍
---- 风蚀盆地
------ 地区介绍
---- 芳油湿地
------ 地区介绍
---- 横垒峰峦
------ 地区介绍
---- 贪湾峡谷
------ 地区介绍
---- 破碎火山
------ 地区介绍
---- 晶石要塞
------ 地区介绍
---- 碳岩裂隙
------ 地区介绍
---- 平行岭谷
------ 地区介绍
---- 十字路口
------ 地区介绍
---- 岩溶洞穴
------ 地区介绍
---- 起源
------ 地区介绍
-- 物品
---- 石墨
---- 沙
---- 钍
---- 硅
---- 相织布
---- 巨浪合金
---- 铍
---- 钨
---- 氧化物
---- 碳化物
-- 流体
---- 水
---- 矿渣
---- 瘤液
---- 芳油
---- 臭氧
---- 氢气
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------ 热解发生器
------ 通量反应堆
------ 瘤变反应堆
---- 墙
------ 铍墙
------ 大型铍墙
------ 钨墙
------ 大型钨墙
------ 防爆闸门
------ 强化合金墙
------ 大型强化合金墙
------ 碳化物墙
------ 大型碳化物墙
------ 盾墙
---- 工厂
------ 电弧硅炉
------ 电解机
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------ 氧化室
------ 电制热机
------ 矿渣制热机
------ 相织制热机
------ 热量传输机
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------ 热量路由器
------ 矿渣焚化炉
------ 碳化物坩埚
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---- 载荷设施
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------ 坦克重构厂
------ 机甲重构厂
------ 飞船重构厂
------ 高级再重构工厂
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------ 基本装配厂模块
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------ 大型构筑器
------ 载荷装载器
------ 载荷卸载器
---- 其他
------ 雷达
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------ 再生投影器
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------ 城堡核心
------ 堡垒核心
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------ 强化容器
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