匿名
未登录
创建账号
登录
Mindustry中文wiki
搜索
查看“陨坑战场”的源代码
来自Mindustry中文wiki
命名空间
页面
讨论
更多
更多
页面操作
阅读
查看源代码
历史
←
陨坑战场
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于这些用户组的用户执行:
管理员
、editor
您可以查看和复制此页面的源代码。
<!-- MDT MISSING GAME DATA v160.7; sector:crateredBattleground --> {{战役数据资料 |名称= 陨坑战场 |英文名称= Cratered Battleground |图标= |描述= 这片由旧时战争的遗迹造成的陨石地带有积水。<br><br>夺下该区块,收集沙子冶炼玻璃。<br>用水泵抽水加速炮塔和钻头。 |基础信息= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>适用版本</th><td>原版 v160.7</td></tr> <tr><th>行星</th><td>[[塞普罗]]</td></tr> <tr><th>区块编号(v160.7)</th><td>18</td></tr> <tr><th>地图尺寸</th><td>256 × 256 格</td></tr> <tr><th>预设难度参数</th><td>2</td></tr> <tr><th>地图规则</th><td>生存 / 脚本目标</td></tr> <tr><th>占领波数参数</th><td>20</td></tr> <tr><th>地图作者</th><td>未知</td></tr> </table></div> |关联信息= [[主线区块]] · [[地图]]<br>科技上级:[[冰冻森林]] |技术性= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>内部名称</th><td>crateredBattleground</td></tr> <tr><th>数据类型</th><td>sector</td></tr> <tr><th>实现类型</th><td>SectorPreset</td></tr> <tr><th>本地化键</th><td>sector.crateredBattleground.name</td></tr> </table></div> |人工正文= <!-- BEGIN MDT MANUAL --> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 地区介绍 == 曾用名:陨石带 <!-- 如果区块没有目标或者波次,就把"true"删掉,空字符串被视作否 --> </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 目标&注释 == {{#invoke:Utils|renderGoals |是否启用目标栏 = }} </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 攻略/须知 == 无 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 冷知识/趣闻 == 无 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 地图预览 == [[File:陨石带地图.png|700px]] </div></div> <!-- END MDT MANUAL --> |数据正文= <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 介绍 == 这片由旧时战争的遗迹造成的陨石地带有积水。<br><br>夺下该区块,收集沙子冶炼玻璃。<br>用水泵抽水加速炮塔和钻头。 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 区域与胜利条件 == 依据地图目标推进并防守波次。预设占领波数为 20;地图脚本与战役规则可能附加目标。 本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 地图资源 == <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>资源</th><th>原文件格数</th><th>统计口径</th></tr> <tr><td>[[煤炭]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span></td><td>108</td><td>矿物覆盖 / 可掉落地形格数</td></tr> <tr><td>[[铜]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span></td><td>240</td><td>矿物覆盖 / 可掉落地形格数</td></tr> <tr><td>[[铅]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span></td><td>328</td><td>矿物覆盖 / 可掉落地形格数</td></tr> <tr><td>[[沙]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span></td><td>521</td><td>矿物覆盖 / 可掉落地形格数</td></tr> <tr><td>[[废料]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-scrap-ui.png|18px|link=废料|alt=]]</span></td><td>202</td><td>矿物覆盖 / 可掉落地形格数</td></tr> <tr><td>[[水]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span></td><td>632</td><td>可抽取该流体的地板格数</td></tr> </table></div> 这是未应用战役生成过滤器的原文件统计,包含墙后与封闭区域;不等于开局可达储量。矿物按覆盖、地板和墙体分别统计,液体不包含地下抽取、环境属性生产及脚本生成。 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 地形与环境 == <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>地板类型</th><th>格数</th></tr> <tr><td>[[雪]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-snow-ui.png|18px|link=雪|alt=]]</span></td><td>50434</td></tr> <tr><td>[[冰]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-ice-ui.png|18px|link=冰|alt=]]</span></td><td>6663</td></tr> <tr><td>[[冰雪地]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-ice-snow-ui.png|18px|link=冰雪地|alt=]]</span></td><td>4823</td></tr> <tr><td>[[石头]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-stone-ui.png|18px|link=石头|alt=]]</span></td><td>1723</td></tr> <tr><td>[[黑沙]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-ui.png|18px|link=黑沙|alt=]]</span></td><td>521</td></tr> <tr><td>[[苔藓地]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-moss-ui.png|18px|link=苔藓地|alt=]]</span></td><td>328</td></tr> <tr><td>[[深水]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-deep-water-ui.png|18px|link=深水|alt=]]</span></td><td>317</td></tr> <tr><td>[[黑沙浅滩]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-water-ui.png|18px|link=黑沙浅滩|alt=]]</span></td><td>315</td></tr> <tr><td>[[焦土]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-char-ui.png|18px|link=焦土|alt=]]</span></td><td>129</td></tr> <tr><td>[[暗面板 3]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dark-panel-3-ui.png|18px|link=暗面板 3|alt=]]</span></td><td>119</td></tr> <tr><td>[[陨石坑]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-crater-stone-ui.png|18px|link=陨石坑|alt=]]</span></td><td>78</td></tr> <tr><td>[[孢子苔藓地]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-spore-moss-ui.png|18px|link=孢子苔藓地|alt=]]</span></td><td>78</td></tr> <tr><td>[[金属地板 5]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-5-ui.png|18px|link=金属地板 5|alt=]]</span></td><td>6</td></tr> <tr><td>[[暗面板 4]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dark-panel-4-ui.png|18px|link=暗面板 4|alt=]]</span></td><td>2</td></tr> </table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>战争迷雾</th><td>关闭</td></tr> <tr><th>静态迷雾</th><td>启用</td></tr> <tr><th>环境编号</th><td>233</td></tr> </table></div> </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 初始核心与出生点 == <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>队伍内部名</th><th>核心</th><th>地图坐标(格)</th></tr> <tr><td>sharded</td><td>[[初代核心]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span></td><td>87, 51</td></tr> <tr><td>sharded</td><td>[[初代核心]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span></td><td>94, 55</td></tr> <tr><td>sharded</td><td>[[初代核心]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span></td><td>100, 58</td></tr> </table></div> 敌人出生标记:(220, 227);(28, 235)。坐标原点在地图左下角;进攻地图的单位也可能从工厂和脚本生成。 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 初始建筑 == <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> <tr><td>derelict</td><td>[[传送带桥]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-bridge-conveyor-ui.png|18px|link=传送带桥|alt=]]</span></td><td>2</td></tr> <tr><td>derelict</td><td>[[冰雹]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-hail-ui.png|18px|link=冰雹|alt=]]</span></td><td>2</td></tr> <tr><td>derelict</td><td>[[交叉器]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-junction-ui.png|18px|link=交叉器|alt=]]</span></td><td>1</td></tr> <tr><td>derelict</td><td>[[窑炉]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-kiln-ui.png|18px|link=窑炉|alt=]]</span></td><td>2</td></tr> <tr><td>derelict</td><td>[[气动钻头]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-pneumatic-drill-ui.png|18px|link=气动钻头|alt=]]</span></td><td>3</td></tr> <tr><td>derelict</td><td>[[废墙]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-scrap-wall-ui.png|18px|link=废墙|alt=]]</span></td><td>4</td></tr> <tr><td>derelict</td><td>[[大型废墙]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-scrap-wall-large-ui.png|18px|link=大型废墙|alt=]]</span></td><td>3</td></tr> <tr><td>derelict</td><td>[[涡轮发电机]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-steam-generator-ui.png|18px|link=涡轮发电机|alt=]]</span></td><td>1</td></tr> <tr><td>derelict</td><td>[[钛传送带]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-titanium-conveyor-ui.png|18px|link=钛传送带|alt=]]</span></td><td>36</td></tr> <tr><td>sharded</td><td>[[传送带]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-conveyor-ui.png|18px|link=传送带|alt=]]</span></td><td>2</td></tr> <tr><td>sharded</td><td>[[初代核心]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span></td><td>3</td></tr> <tr><td>sharded</td><td>[[双管]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-duo-ui.png|18px|link=双管|alt=]]</span></td><td>2</td></tr> <tr><td>sharded</td><td>[[机械钻头]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-mechanical-drill-ui.png|18px|link=机械钻头|alt=]]</span></td><td>1</td></tr> <tr><td>sharded</td><td>[[路由器]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-router-ui.png|18px|link=路由器|alt=]]</span></td><td>1</td></tr> </table></div> 按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 波次生成组 == <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> <tr><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span></td><td>1</td><td>持续</td><td>1</td><td>1</td><td>2</td><td>无</td></tr> <tr><td>[[星辉]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span></td><td>12</td><td>持续</td><td>2</td><td>1</td><td>1</td><td>无</td></tr> <tr><td>[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span></td><td>4</td><td>持续</td><td>1</td><td>1</td><td>2</td><td>无</td></tr> <tr><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span></td><td>6</td><td>持续</td><td>2</td><td>2</td><td>2</td><td>无</td></tr> <tr><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span></td><td>16</td><td>持续</td><td>1</td><td>2</td><td>1.4286</td><td>无</td></tr> <tr><td>[[苍穹]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-zenith-ui.png|18px|link=苍穹|alt=]]</span></td><td>19</td><td>持续</td><td>40</td><td>1</td><td>1</td><td>[[Boss]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Status-boss-ui.png|18px|link=Boss|alt=]]</span></td></tr> <tr><td>[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span></td><td>21</td><td>持续</td><td>1</td><td>1</td><td>2</td><td>无</td></tr> <tr><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span></td><td>26</td><td>持续</td><td>1</td><td>2</td><td>1</td><td>无</td></tr> </table></div> 波次从 1 开始。表中每组数量按适用出生点分别生成;实际总数还受路径、有效出生点、地图规则和脚本影响。 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 波次数量参考(每个适用出生点) == <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>波次</th><th>生成组数量合计</th></tr> <tr><td>1</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 1</td></tr> <tr><td>2</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 1</td></tr> <tr><td>3</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 2</td></tr> <tr><td>4</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 2、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 1</td></tr> <tr><td>5</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 3、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 1</td></tr> <tr><td>6</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 5、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 2</td></tr> <tr><td>7</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 4、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 2</td></tr> <tr><td>8</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 6、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 3</td></tr> <tr><td>9</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 5、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 3</td></tr> <tr><td>10</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 8、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 4</td></tr> <tr><td>11</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 6、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 4</td></tr> <tr><td>12</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 9、[[星辉]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> × 1、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 5</td></tr> <tr><td>13</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 7、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 5</td></tr> <tr><td>14</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 11、[[星辉]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> × 2、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 6</td></tr> <tr><td>15</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 8、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 6</td></tr> <tr><td>16</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 14、[[星辉]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> × 3、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 7</td></tr> <tr><td>17</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 11、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 7</td></tr> <tr><td>18</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 17、[[星辉]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> × 4、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 8</td></tr> <tr><td>19</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 14、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 8、[[苍穹]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-zenith-ui.png|18px|link=苍穹|alt=]]</span> × 1</td></tr> <tr><td>20</td><td>[[爬虫]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> × 19、[[星辉]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> × 5、[[尖刀]] <span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> × 9</td></tr> </table></div> 使用原版 SpawnGroup.getSpawned 计算。单独绑定出生坐标的生成组和脚本增援须结合地图判断,不能将此表视为全图总敌人数。 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 地图目标 == 原文件没有独立目标列表;按战役胜利条件及世界处理器提示推进。 此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。 </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 数据来源与说明 == 数据版本:[https://github.com/Anuken/Mindustry/releases/tag/v160.7 Mindustry 原版 v160.7],来自已核验 SHA-256 的官方游戏包初始化数据。 所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。 </div></div> }}
本页使用的模板:
模板:战役数据资料
(
查看源代码
)
模块:Picture
(
查看源代码
)
模块:Utils
(
查看源代码
)
返回
陨坑战场
。
导航
导航
塞普罗
-- 战役区块
-- 物品
-- 流体
-- 建筑
-- 单位
埃里克尔
-- 战役区块
-- 物品
-- 流体
-- 建筑
-- 单位
隐藏
-- 物品
-- 液体
-- 建筑
-- 地块介绍
其他
-- 状态效果
-- 天气
-- 星球
教程中心
编辑者
-- 编辑指导
-- 语法指南
-- 表格语法
最近更改
随机页面
MediaWiki帮助
wiki工具
wiki工具
特殊页面
页面工具
页面工具
用户页面工具
更多
链入页面
相关更改
页面信息
页面日志