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<!-- MDT OFFICIAL RELEASE v123 --> {{版本记录资料 |名称= V123 |英文名称= 6.0 Build 123 |图标= |描述= Mindustry 历史版本发行记录 |基础信息= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>版本标签</th><td>v123</td></tr> <tr><th>发布时间</th><td>2021-01-20 19:34:39 UTC</td></tr> <tr><th>预发布</th><td>否</td></tr> </table></div> |关联信息= [[版本记录]] |技术性= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>来源</th><td>Anuken/Mindustry</td></tr> <tr><th>发行编号</th><td>36675888</td></tr> </table></div> |人工正文= <!-- BEGIN MDT MANUAL --> <!-- END MDT MANUAL --> |数据正文= <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 官方发行说明 == 以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。 <pre style="white-space:pre-wrap;overflow-wrap:anywhere"><nowiki>As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0. - Fixed same-line logic comments not parsing - Fixed Kamikaze achievement not triggering with flying units [Steam] - Fixed mass driver rotating before payload is received - Fixed bullets dealing splash damage twice upon collision - splash damage of certain bullets has been increased to compensate - Fixed floating point errors in core database leading to incorrect rounding - Fixed unit payloads snapping rotations when entering reconstructors - Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters - Fixed editor mirror filter being offset in certain situations - Fixed music randomly cutting off after quit to main menu - Campaign: Made invasion chance scale with nearby enemy base count - Campaign: Added 20-minute invasion grace period after sector capture - Made impact reactor warmup time scale with boost (@Quezler) - Made players prioritize highest tier core when respawning - Made logic programs reset all state on edits - Made logic blocks no longer change 'last accessed' names when no edits are made - Made naval paths preload on maps with spawn points on liquids - Made Plastanium sprite slightly more distinct - Made ground units avoid walking in slag/deep water even when it is the only valid path - Made fire disappear faster in rain - Made conveyor items render under most blocks - Made server prevent duplicate IP connections - Made crosses render on item/liquid sources & sorters in schematics - Made building disabled state save upon world reload - Made status indicators smaller for 1x1 blocks - Made mod browser list mods by last update time - Implemented automatic mod list updates (currently, every 4 hours) - Improved unit selection visuals (@Voz-Duh) - Improved power status information (@Slava0135) - Added boost % bar too overdrive projectors (@Quezler) - Added IPv6 address support to join dialog (@markozajc) - Added core item incineration rule (@Quezler) - Added carried payloads to unit status bars & info (Partially implemented by @Slava0135) - Added slight shine effect, triggering upon building rotation - Removed overflow gate inventory - Increased power source output - Many other minor bugfixes & tweaks</nowiki></pre> </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 来源 == [https://github.com/Anuken/Mindustry/releases/tag/v123 Anuken/Mindustry 官方发行页]。发布时间:2021-01-20 19:34:39 UTC。原文来自 GitHub Releases API,对应标签 v123。 </div></div> }}
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