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<!-- MDT OFFICIAL RELEASE v136 --> {{版本记录资料 |名称= V136 |英文名称= 7.0 Build 136 - Alpha |图标= |描述= Mindustry 历史版本发行记录 |基础信息= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>版本标签</th><td>v136</td></tr> <tr><th>发布时间</th><td>2022-07-16 14:29:07 UTC</td></tr> <tr><th>预发布</th><td>是</td></tr> </table></div> |关联信息= [[版本记录]] |技术性= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>来源</th><td>Anuken/Mindustry</td></tr> <tr><th>发行编号</th><td>72147049</td></tr> </table></div> |人工正文= <!-- BEGIN MDT MANUAL --> <!-- END MDT MANUAL --> |数据正文= <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 官方发行说明 == 以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。 <pre style="white-space:pre-wrap;overflow-wrap:anywhere"><nowiki>The first Erekir build is finally here. This is a massive update that brings with it an entirely new planet - Erekir - with a completely new tech tree. It would take too long to list all the changes and additions in this build, but here are the highlights: - A new, separate (but incomplete) campaign on the planet Erekir with its own mechanics - 100+ new blocks - New units - New items - New factories, turrets, distribution blocks, support structures, etc - New systems for "scripting" maps with logic blocks and objectives - A fog-of-war system, available as a custom map rule and enabled on Erekir - Countless tweaks, improvements and QoL changes - Countless bugfixes... and probably even more new bugs The old command center and formation mechanics have been replaced with a 'RTS' command system. On desktop, holding [Shift] places you in 'Command Mode', which gives you RTS-like control over your units. Left-click to select groups of units, and right-click to order them to locations or targets. Note that there is currently no way to RTS-control builder/support units present on Serpulo, like Poly or Mega. Please keep in mind that the Erekir campaign is still completely unfinished, and covers less than half of the tech tree. While Erekir is nearly completely in terms of block/unit content, most things not covered in the campaign are completely unbalanced, and should be treated as such! Damage/speed/reload/etc values of end-game content are essentially untested placeholder values. For an introduction to the new systems introduced in this build, play the campaign first. The content added in this update has not been properly tested in custom maps or PvP yet.</nowiki></pre> </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 来源 == [https://github.com/Anuken/Mindustry/releases/tag/v136 Anuken/Mindustry 官方发行页]。发布时间:2022-07-16 14:29:07 UTC。原文来自 GitHub Releases API,对应标签 v136。 </div></div> }}
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