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<!-- MDT OFFICIAL RELEASE v58 --> {{版本记录资料 |名称= V58 |英文名称= 4.0 Build 58 |图标= |描述= Mindustry 历史版本发行记录 |基础信息= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>版本标签</th><td>v58</td></tr> <tr><th>发布时间</th><td>2018-10-19 02:41:07 UTC</td></tr> <tr><th>预发布</th><td>否</td></tr> </table></div> |关联信息= [[版本记录]] |技术性= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>来源</th><td>Anuken/Mindustry</td></tr> <tr><th>发行编号</th><td>13526146</td></tr> </table></div> |人工正文= <!-- BEGIN MDT MANUAL --> <!-- END MDT MANUAL --> |数据正文= <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 官方发行说明 == 以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。 <pre style="white-space:pre-wrap;overflow-wrap:anywhere"><nowiki>Not really a hotfix, but there's not much in this release besides bugfixes. Known limitations: - Sectors in multiplayer do not sync missions - Sectors in multiplayer kick/disconnect players when being resized This is due to the way sectors work. I won't be implementing a fix very soon. Changes: - Fixed constant crashes with multithreading enabled - Fixed not being able to use mech pads at FPS < 60 - Fixed AI bases regenerating after loading a sector - Fixed legacy map importer flipping images on X/Y axes - Fixed power void power capacity being displayed - Fixed player menu buttons flashing - Fixed unused statistics displayed being in trace menu - Fixed chat from previous games mot clearing - Fixed ghost targets - Fixed mechs pathfinding terribly, sometimes through or into deep water/lava - Fixed abandoning sectors not resetting complete status - Fixed tutorial ores not regenerating after a crash inside it - Fixed draw order of overlays being below shields - Fixed camera moving to core when entering a mech pad - Fixed playing a random map after sectors being treated as a sector - Fixed tau mech shooting building blocks leading to a glitched mess - Fixed RTG sometimes not using power - Fixed crash on placing a command center [Web] - Fixed map editor not refreshing unlocks - Fixed landing effects wrongly appearing on ships - Fixed sandbox map being shuffled in server matches with custom maps - Fixed map names being case sensitive, allowing to save two 'sandbox' maps - Fixed loading of old maps causing errors - Fixed alpha builds displaying as 'official' - Fixed a single character typo that's been in the game for months and has been the target of various jokes involving different interpretations of the word "clipboard" without a 'p' [contributed by Luxray] - Didn't fix any typos in the previous patch notes because nothing matters in the grand scheme of things anyway - Added annoying and obvious dialogs explaining unlock restrictions - Added liquid output speed display [contributed by islq] - Changed default block deselect keybind to RMB [Desktop] - Changed building to be deselectable by clicking away [Desktop] - Made PvP mode automatically despawn player when <2 players were online - Improved visuals of placement selection</nowiki></pre> </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 来源 == [https://github.com/Anuken/Mindustry/releases/tag/v58 Anuken/Mindustry 官方发行页]。发布时间:2018-10-19 02:41:07 UTC。原文来自 GitHub Releases API,对应标签 v58。 </div></div> }}
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