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<!-- MDT OFFICIAL RELEASE v64 --> {{版本记录资料 |名称= V64 |英文名称= v4 Build 64 - Beta |图标= |描述= Mindustry 历史版本发行记录 |基础信息= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>版本标签</th><td>v64</td></tr> <tr><th>发布时间</th><td>2019-03-05 21:20:26 UTC</td></tr> <tr><th>预发布</th><td>否</td></tr> </table></div> |关联信息= [[版本记录]] |技术性= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>来源</th><td>Anuken/Mindustry</td></tr> <tr><th>发行编号</th><td>15930538</td></tr> </table></div> |人工正文= <!-- BEGIN MDT MANUAL --> <!-- END MDT MANUAL --> |数据正文= <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 官方发行说明 == 以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。 <pre style="white-space:pre-wrap;overflow-wrap:anywhere"><nowiki>Beta. - fixed and unfixed innumerable bugs - added new graphics, still unfinished - added new zone system to replace sectors - added tech tree - add new crafting blocks - added new resources for old ones - added new units, boss waves (no factories for any of them yet) - added unit factory limit - added core tiers (now 3/4/5 blocks in size) - added titanium walls - added spray tool in editor - added many new environment blocks - added basic game statistics after game-overs - added new bar/consumption display when hovering over blocks - added new 'attack' mode with objective to destroy enemy core - added back 'wall' blocks - added player self-destruct timer for map edges - balancing - new power system implemented by @Timmeey86 and @baltitenger - disassociated any unlocks from custom games - performance improvements for some devices - removed fog-of-war - removed storage chaining due to dangerous snake activity - removed minimap, will come back in a later release if it behaves this time - removed stone, lava, dense alloy - removed command center, shifting away from RTS style - removed elevation - removed hard map border limit - removed 'text.' prefix in bundles - removed carrying units (for now) - made selectable blocks like sorter auto-hide after click - made waves skippable when no enemies present - switched to custom game framework based off of libGDX - many internal changes most people won't notice - tau mech repair targeting [Mobile] - auto-creation of map directory [Server] Known issues: - random death after going in a pad - invisible players - many sprites are distorted - conveyors behave very strangely Unfinished things: - oil is now quite useless and needs balancing - better zone progression - tech tree layout and style - stats for turret ammo - freebuild is missing - conveyor optimization Expect the usual flood of bugfix updates after this. I'll wait at least a day to collect crash reports.</nowiki></pre> </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 来源 == [https://github.com/Anuken/Mindustry/releases/tag/v64 Anuken/Mindustry 官方发行页]。发布时间:2019-03-05 21:20:26 UTC。原文来自 GitHub Releases API,对应标签 v64。 </div></div> }}
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