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	<id>https://mdtwiki.top/index.php?action=history&amp;feed=atom&amp;title=V120</id>
	<title>V120 - 版本历史</title>
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	<updated>2026-10-20T15:49:50Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
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		<id>https://mdtwiki.top/index.php?title=V120&amp;diff=5389&amp;oldid=prev</id>
		<title>Mdtwikibot：​MDTWikiTools #792: publish [5789f5550915b2ee]</title>
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		<updated>2026-10-17T06:37:18Z</updated>

		<summary type="html">&lt;p&gt;MDTWikiTools #792: publish [5789f5550915b2ee]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- MDT OFFICIAL RELEASE v120 --&amp;gt;&lt;br /&gt;
{{版本记录资料&lt;br /&gt;
|名称=&lt;br /&gt;
V120&lt;br /&gt;
|英文名称=&lt;br /&gt;
6.0 Build 120 &lt;br /&gt;
|图标=&lt;br /&gt;
&lt;br /&gt;
|描述=&lt;br /&gt;
Mindustry 历史版本发行记录&lt;br /&gt;
|基础信息=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mdt-data-table-wrap&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;mdtSideTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;版本标签&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;v120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;发布时间&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2020-12-01 13:47:13 UTC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;预发布&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;否&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|关联信息=&lt;br /&gt;
[[版本记录]]&lt;br /&gt;
|技术性=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mdt-data-table-wrap&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;mdtSideTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;来源&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Anuken/Mindustry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;发行编号&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;34635478&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|人工正文=&lt;br /&gt;
&amp;lt;!-- BEGIN MDT MANUAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END MDT MANUAL --&amp;gt;&lt;br /&gt;
|数据正文=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mdtHome&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mdtPanel mdtHomeSection&amp;quot;&amp;gt;&lt;br /&gt;
== 官方发行说明 ==&lt;br /&gt;
以下保留官方发行页原文，便于核对该历史版本；不以当前版本数值代替旧版记录。&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;overflow-wrap:anywhere&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I&amp;#039;ll go over the highlights.&lt;br /&gt;
&lt;br /&gt;
Units:&lt;br /&gt;
&lt;br /&gt;
- The unit system has been completely reworked&lt;br /&gt;
- All unit sprites have been re-drawn and cleaned up&lt;br /&gt;
- Many new unit types have been added&lt;br /&gt;
- Player-specific pads and unit-specific factories have been removed&lt;br /&gt;
- All units can now be created, commanded and controlled by players&lt;br /&gt;
- 3 different unit factories: ground, air, and naval&lt;br /&gt;
- Each unit factory can produce multiple types of units&lt;br /&gt;
- Units can be moved into special tiered Reconstructor blocks to upgrade them&lt;br /&gt;
- 6 unit branches: insect units, ground attack units, ground support units, air attack units, air support units, naval attack units&lt;br /&gt;
- Each branch has 5 tiers, making 5*6 = 30 buildable units&lt;br /&gt;
- Each core block has a special player-controlled flying unit type associated with it, resulting in a grand total of 33 total units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Campaign:&lt;br /&gt;
&lt;br /&gt;
- Complete rework of the 5.0 campaign system&lt;br /&gt;
- Everything takes place on a planet, where each hexagonal/pentagonal sector is a separate map that can be visited&lt;br /&gt;
- 260+ procedural sectors, with 16 special &amp;quot;landing zone&amp;quot; sectors&lt;br /&gt;
- Procedural sectors are optional for campaign completion, but landing zones are not&lt;br /&gt;
- Most sectors have a certain number of waves that need to be survived in order to capture them&lt;br /&gt;
- Other sectors may have enemy bases on them, which need to be destroyed for capture&lt;br /&gt;
- Each sector will produce resources in the background even when you play in other sectors&lt;br /&gt;
- Resources can be moved between sectors with Launch Pads&lt;br /&gt;
- Sectors near enemy bases will be periodically invaded unless the enemy base is destroyed&lt;br /&gt;
- &amp;quot;Global Resources&amp;quot; no longer exist - all research costs are taken directly from your pooled core resources&lt;br /&gt;
- More planets will be added in the future&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Blocks &amp;amp; Mechanics:&lt;br /&gt;
&lt;br /&gt;
- Added upgraded 3x3 versions of the Silicon Smelter, Separator and Overdrive Projector&lt;br /&gt;
- Cores can now be upgraded to higher tiers&lt;br /&gt;
- Added &amp;quot;Segment&amp;quot; point defense turret - targets and destroys incoming bullets&lt;br /&gt;
- Added &amp;quot;Parallax&amp;quot; electric anti-air turret - pulls in enemy aircraft with a tractor beam&lt;br /&gt;
- Added &amp;quot;Foreshadow&amp;quot; long-range railgun turret, for taking down bosses and armored units&lt;br /&gt;
- Added &amp;quot;Tsunami&amp;quot; liquid turret - acts as an upgraded version of the Wave&lt;br /&gt;
- Added Plastanium conveyors - stack items together, move them with high throughput&lt;br /&gt;
- Added mud &amp;amp; dirt decoration blocks&lt;br /&gt;
- Added slag liquid floor, can be pumped to obtain slag&lt;br /&gt;
- Added space floor&lt;br /&gt;
- Significant amounts of block balancing, bugfixes and tweaks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logic System:&lt;br /&gt;
&lt;br /&gt;
- Added Processor blocks that execute commands in a loop&lt;br /&gt;
- Processors use a very simple assembly-like language&lt;br /&gt;
- Code can be written in-game with a visual editor, or imported from text files&lt;br /&gt;
- Processors are capable of performing complex tasks, such as controlling units, reading block state, disabling/enabling buildings and outputting text to message blocks&lt;br /&gt;
- Added Display blocks - can be used for displaying vector images from processors&lt;br /&gt;
- Added Memory blocks - can be used to store numbers for internal processor use&lt;br /&gt;
- Added Button block - can be linked and used as an input devices for processors&lt;br /&gt;
- Examples of logic applications include automatic heat-sensing reactor controllers, unit transport systems, custom unit AI, visual power level displays, various types of games and more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
&lt;br /&gt;
- Added 4 new maps for custom games&lt;br /&gt;
- Added 5 types of weather: rain, fog, snow, sandstorm and sporestorm&lt;br /&gt;
- Each type of weather has a certain effect on blocks or units&lt;br /&gt;
- Added attack AI rule: when enabled, enemy cores will spawn units that build basic defense schematics&lt;br /&gt;
- Added map rules for fire, schematic use, enemy light visibility, unit ammo mechanics, explosion damage and more&lt;br /&gt;
- Added new filters in editor, to aid with procedural map generation&lt;br /&gt;
- Added new editor filter options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Changes:&lt;br /&gt;
&lt;br /&gt;
- Added more music&lt;br /&gt;
- Added more sound effects&lt;br /&gt;
- Added community server groups&lt;br /&gt;
- Improved most sprites and icons&lt;br /&gt;
- Many small visual improvements&lt;br /&gt;
- Added button to pan camera around map &lt;br /&gt;
- New physics system&lt;br /&gt;
- Made schematics save power node connections &amp;amp; message contents when copying&lt;br /&gt;
- Many, many small QoL changes&lt;br /&gt;
- A lot more stuff that I&amp;#039;ve probably missed&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mdtHome&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mdtPanel mdtHomeSection&amp;quot;&amp;gt;&lt;br /&gt;
== 来源 ==&lt;br /&gt;
[https://github.com/Anuken/Mindustry/releases/tag/v120 Anuken/Mindustry 官方发行页]。发布时间：2020-12-01 13:47:13 UTC。原文来自 GitHub Releases API，对应标签 v120。&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mdtwikibot</name></author>
	</entry>
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