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	<id>https://mdtwiki.top/index.php?action=history&amp;feed=atom&amp;title=V129</id>
	<title>V129 - 版本历史</title>
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	<updated>2026-10-20T15:46:25Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
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		<id>https://mdtwiki.top/index.php?title=V129&amp;diff=5374&amp;oldid=prev</id>
		<title>Mdtwikibot：​MDTWikiTools #777: publish [dbc1b89addca8f59]</title>
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		<updated>2026-10-17T06:36:53Z</updated>

		<summary type="html">&lt;p&gt;MDTWikiTools #777: publish [dbc1b89addca8f59]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- MDT OFFICIAL RELEASE v129 --&amp;gt;&lt;br /&gt;
{{版本记录资料&lt;br /&gt;
|名称=&lt;br /&gt;
V129&lt;br /&gt;
|英文名称=&lt;br /&gt;
7.0 Build 129 - Pre-Alpha&lt;br /&gt;
|图标=&lt;br /&gt;
&lt;br /&gt;
|描述=&lt;br /&gt;
Mindustry 历史版本发行记录&lt;br /&gt;
|基础信息=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mdt-data-table-wrap&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;mdtSideTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;版本标签&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;v129&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;发布时间&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2021-07-28 21:34:49 UTC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;预发布&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;是&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|关联信息=&lt;br /&gt;
[[版本记录]]&lt;br /&gt;
|技术性=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mdt-data-table-wrap&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;mdtSideTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;来源&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Anuken/Mindustry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;发行编号&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;46935807&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|人工正文=&lt;br /&gt;
&amp;lt;!-- BEGIN MDT MANUAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END MDT MANUAL --&amp;gt;&lt;br /&gt;
|数据正文=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mdtHome&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mdtPanel mdtHomeSection&amp;quot;&amp;gt;&lt;br /&gt;
== 官方发行说明 ==&lt;br /&gt;
以下保留官方发行页原文，便于核对该历史版本；不以当前版本数值代替旧版记录。&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;overflow-wrap:anywhere&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;- Fixed payload sources not being deactivated correctly&lt;br /&gt;
- Fixed player autotargeting units that cannot be hit [Mobile]&lt;br /&gt;
- Fixed inconsistent &amp;amp; jittery arrow animations for all bridge blocks&lt;br /&gt;
- Fixed screenshake permanently moving camera position when panning&lt;br /&gt;
- Fixed bullet heal percent being displayed as 0 when &amp;lt;1&lt;br /&gt;
- Fixed packet error occurring on core capture&lt;br /&gt;
- Fixed editor brush slider being displayed below text&lt;br /&gt;
- Fixed generators not saving item consumption cooldowns&lt;br /&gt;
- Fixed units not being able to build when core is empty and the build cost multiplier makes a block free&lt;br /&gt;
- Mods: Fixed JSON mass drivers not having a default bullet set&lt;br /&gt;
- Mods: Deprecated ExtendingItemBridge / LiquidExtendingBridge; use ItemBridge/LiquidBridge instead&lt;br /&gt;
- Removed &amp;quot;extension&amp;quot; animation for item/liquid bridges&lt;br /&gt;
- Removed mend projector orange phase tint (was too similar to overdrive projector)&lt;br /&gt;
- Removed mouse&amp;amp;keyboard option, it was never actually implemented [iOS]&lt;br /&gt;
- Removed block flow rate option - there is little reason to turn it off&lt;br /&gt;
- Made certain units with payloads automatically drop them near targets&lt;br /&gt;
- Logic: Fixed jump instructions not copying destination&lt;br /&gt;
- Made drill/extractor shading more realistic when rotating (Contributed by @sk7725)&lt;br /&gt;
- Minor tweaks to blast/laser drill spinner sprite&lt;br /&gt;
- Tweaks to thermal generator &amp;amp; coal centrifuge effects&lt;br /&gt;
- Improved UI slider appearance&lt;br /&gt;
- Steam: Renamed misleading &amp;quot;Local Servers&amp;quot; section to &amp;quot;Open Games &amp;amp; Local Servers&amp;quot;&lt;br /&gt;
- Tweaked block plan skip algorithm to reduce switching (Contributed by @buthed010203)&lt;br /&gt;
- Allowed mining of sand with double-click-to-mine enabled (Contributed by @buthed010203)&lt;br /&gt;
- Launch pads can now be disabled (but not individually!)&lt;br /&gt;
- Allowed pickup of derelict blocks&lt;br /&gt;
- Increased shale oil yield&lt;br /&gt;
- Made containers/vaults explode significantly less violently when linked to core - should not be a liability anymore&lt;br /&gt;
- Added new core landing animation&lt;br /&gt;
- Added new core launch animation for campaign&lt;br /&gt;
- Added graphics option to skip all launch/landing animations&lt;br /&gt;
- Added hint explaining derelict block mechanics&lt;br /&gt;
- Added tooltips for certain settings&lt;br /&gt;
- Added descriptions for new content&lt;br /&gt;
- Added display of fragmentation bullet stats&lt;br /&gt;
- Added sector import statistics&lt;br /&gt;
- Added approximate range circle when placing illuminators&lt;br /&gt;
- Added Call methods to play sounds on clients from servers&lt;br /&gt;
&lt;br /&gt;
Flying unit AI has been improved:&lt;br /&gt;
- For AI teams, flying units will now correctly prioritize certain types of structures when attacking&lt;br /&gt;
- Eclipse prioritizes reactors, Antumbra prioritizes generators, horizon targets factories, etc&lt;br /&gt;
- Higher-tier flying units will no longer stop at &amp;quot;irrelevant&amp;quot; targets like walls or turrets&lt;br /&gt;
- For player teams, flying units will move straight to the enemy core&lt;br /&gt;
- This behavior aims to be more consistent with ground unit AI&lt;br /&gt;
&lt;br /&gt;
The unit ammo system/rule has been redesigned:&lt;br /&gt;
- Removed resupply point block&lt;br /&gt;
- Made units resupply items from containers, vaults and cores, to be more consistent with power ammo&lt;br /&gt;
- Assigned different ammo items to many units&lt;br /&gt;
- Oct no longer acts as a mobile resupply point, as it cannot reasonably carry all different ammo types at once&lt;br /&gt;
- Mods: AmmoType is now an interface, and the AmmoTypes class has been removed. Create new Item/PowerAmmoType instances instead.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mdtHome&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mdtPanel mdtHomeSection&amp;quot;&amp;gt;&lt;br /&gt;
== 来源 ==&lt;br /&gt;
[https://github.com/Anuken/Mindustry/releases/tag/v129 Anuken/Mindustry 官方发行页]。发布时间：2021-07-28 21:34:49 UTC。原文来自 GitHub Releases API，对应标签 v129。&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mdtwikibot</name></author>
	</entry>
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