边陲哨站:修订间差异
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<div style=" | <!-- MDT MISSING GAME DATA v160.7; sector:frontier --> | ||
{{战役数据资料 | |||
|名称= | |||
< | 边陲哨站 | ||
< | |英文名称= | ||
Frontier | |||
|- | |图标= | ||
|描述= | |||
|- | 在此处侦察到一个小型敌军前哨。<br><br>建造独影来更高效地获取资源。利用数增级单位重构工厂来构建更强大的单位。 | ||
| | |基础信息= | ||
|- | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
| | <tr><th>适用版本</th><td>原版 v160.7</td></tr> | ||
<tr><th>行星</th><td>[[塞普罗]]</td></tr> | |||
<tr><th>区块编号(v160.7)</th><td>50</td></tr> | |||
<tr><th>地图尺寸</th><td>320 × 320 格</td></tr> | |||
<tr><th>预设难度参数</th><td>4</td></tr> | |||
<tr><th>地图规则</th><td>进攻</td></tr> | |||
<tr><th>占领波数参数</th><td>无固定占领波数</td></tr> | |||
<tr><th>地图作者</th><td>Stormride_R</td></tr> | |||
</table></div> | |||
|关联信息= | |||
[[主线区块]] · [[地图]]<br>科技上级:[[真菌通道]] | |||
|技术性= | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>内部名称</th><td>frontier</td></tr> | |||
<tr><th>数据类型</th><td>sector</td></tr> | |||
<tr><th>实现类型</th><td>SectorPreset</td></tr> | |||
<tr><th>本地化键</th><td>sector.frontier.name</td></tr> | |||
</table></div> | |||
|人工正文= | |||
<!-- BEGIN MDT MANUAL --> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 地区介绍 == | |||
WIP,map submission by Stormride_R | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 地图预览 == | |||
[[File:Frontier-map.webp|700px]] | |||
</div></div> | |||
<!-- END MDT MANUAL --> | |||
|数据正文= | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 介绍 == | |||
在此处侦察到一个小型敌军前哨。<br><br>建造独影来更高效地获取资源。利用数增级单位重构工厂来构建更强大的单位。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 区域与胜利条件 == | |||
地图启用了进攻规则,通常需要摧毁敌方核心。本预设未指定固定占领波数,应以地图内目标提示为准。 | |||
本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 地图资源 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>资源</th><th>原文件格数</th><th>统计口径</th></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]</td><td>366</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]</td><td>259</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]</td><td>584</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]</td><td>7819</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]</td><td>262</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]</td><td>163</td><td>可抽取该流体的地板格数</td></tr> | |||
</table></div> | |||
这是未应用战役生成过滤器的原文件统计,包含墙后与封闭区域;不等于开局可达储量。矿物按覆盖、地板和墙体分别统计,液体不包含地下抽取、环境属性生产及脚本生成。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 地形与环境 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>地板类型</th><th>格数</th></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shale-ui.png|18px|link=页岩地|alt=]]</span> [[页岩地]]</td><td>78622</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-sand-floor-ui.png|18px|link=沙子(地板)|alt=]]</span> [[沙子(地板)]]</td><td>7819</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-basalt-ui.png|18px|link=玄武岩|alt=]]</span> [[玄武岩]]</td><td>7768</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dacite-ui.png|18px|link=安山岩|alt=]]</span> [[安山岩]]</td><td>6226</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-char-ui.png|18px|link=焦土|alt=]]</span> [[焦土]]</td><td>941</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-hotrock-ui.png|18px|link=灼热岩石|alt=]]</span> [[灼热岩石]]</td><td>591</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-magmarock-ui.png|18px|link=熔融岩石|alt=]]</span> [[熔融岩石]]</td><td>270</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-sand-water-ui.png|18px|link=浅滩|alt=]]</span> [[浅滩]]</td><td>163</td></tr> | |||
</table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>战争迷雾</th><td>关闭</td></tr> | |||
<tr><th>静态迷雾</th><td>启用</td></tr> | |||
<tr><th>环境编号</th><td>233</td></tr> | |||
</table></div> | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 初始核心与出生点 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>队伍内部名</th><th>核心</th><th>地图坐标(格)</th></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>205, 71</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>105, 183</td></tr> | |||
</table></div> | |||
敌人出生标记:无固定出生标记。坐标原点在地图左下角;进攻地图的单位也可能从工厂和脚本生成。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 初始建筑 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-air-factory-ui.png|18px|link=空军工厂|alt=]]</span> [[空军工厂]]</td><td>1</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-arc-ui.png|18px|link=电弧|alt=]]</span> [[电弧]]</td><td>31</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-battery-ui.png|18px|link=电池|alt=]]</span> [[电池]]</td><td>38</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-bridge-conveyor-ui.png|18px|link=传送带桥|alt=]]</span> [[传送带桥]]</td><td>2</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-conveyor-ui.png|18px|link=传送带|alt=]]</span> [[传送带]]</td><td>1107</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-copper-wall-ui.png|18px|link=铜墙|alt=]]</span> [[铜墙]]</td><td>519</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-copper-wall-large-ui.png|18px|link=大型铜墙|alt=]]</span> [[大型铜墙]]</td><td>33</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>1</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-distributor-ui.png|18px|link=分配器|alt=]]</span> [[分配器]]</td><td>4</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-duo-ui.png|18px|link=双管|alt=]]</span> [[双管]]</td><td>51</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-graphite-press-ui.png|18px|link=石墨压缩机|alt=]]</span> [[石墨压缩机]]</td><td>6</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-hail-ui.png|18px|link=冰雹|alt=]]</span> [[冰雹]]</td><td>9</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-junction-ui.png|18px|link=交叉器|alt=]]</span> [[交叉器]]</td><td>4</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-mechanical-drill-ui.png|18px|link=机械钻头|alt=]]</span> [[机械钻头]]</td><td>119</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-mender-ui.png|18px|link=修理器|alt=]]</span> [[修理器]]</td><td>28</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-parallax-ui.png|18px|link=差扰|alt=]]</span> [[差扰]]</td><td>15</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-pneumatic-drill-ui.png|18px|link=气动钻头|alt=]]</span> [[气动钻头]]</td><td>12</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-power-node-ui.png|18px|link=电力节点|alt=]]</span> [[电力节点]]</td><td>115</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-router-ui.png|18px|link=路由器|alt=]]</span> [[路由器]]</td><td>42</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-scatter-ui.png|18px|link=分裂|alt=]]</span> [[分裂]]</td><td>31</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-scorch-ui.png|18px|link=火焰|alt=]]</span> [[火焰]]</td><td>16</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-silicon-smelter-ui.png|18px|link=硅冶炼厂|alt=]]</span> [[硅冶炼厂]]</td><td>1</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-thermal-generator-ui.png|18px|link=热能发电机|alt=]]</span> [[热能发电机]]</td><td>17</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-titanium-wall-ui.png|18px|link=钛墙|alt=]]</span> [[钛墙]]</td><td>45</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-titanium-wall-large-ui.png|18px|link=大型钛墙|alt=]]</span> [[大型钛墙]]</td><td>6</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-underflow-gate-ui.png|18px|link=反向溢流门|alt=]]</span> [[反向溢流门]]</td><td>3</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-additive-reconstructor-ui.png|18px|link=数增级单位重构工厂|alt=]]</span> [[数增级单位重构工厂]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-air-factory-ui.png|18px|link=空军工厂|alt=]]</span> [[空军工厂]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-bridge-conveyor-ui.png|18px|link=传送带桥|alt=]]</span> [[传送带桥]]</td><td>2</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-conveyor-ui.png|18px|link=传送带|alt=]]</span> [[传送带]]</td><td>73</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-graphite-press-ui.png|18px|link=石墨压缩机|alt=]]</span> [[石墨压缩机]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-ground-factory-ui.png|18px|link=陆军工厂|alt=]]</span> [[陆军工厂]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-hail-ui.png|18px|link=冰雹|alt=]]</span> [[冰雹]]</td><td>2</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-junction-ui.png|18px|link=交叉器|alt=]]</span> [[交叉器]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-mechanical-drill-ui.png|18px|link=机械钻头|alt=]]</span> [[机械钻头]]</td><td>8</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-pneumatic-drill-ui.png|18px|link=气动钻头|alt=]]</span> [[气动钻头]]</td><td>15</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-power-node-ui.png|18px|link=电力节点|alt=]]</span> [[电力节点]]</td><td>12</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-router-ui.png|18px|link=路由器|alt=]]</span> [[路由器]]</td><td>3</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-scatter-ui.png|18px|link=分裂|alt=]]</span> [[分裂]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-scorch-ui.png|18px|link=火焰|alt=]]</span> [[火焰]]</td><td>3</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-silicon-smelter-ui.png|18px|link=硅冶炼厂|alt=]]</span> [[硅冶炼厂]]</td><td>2</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-thermal-generator-ui.png|18px|link=热能发电机|alt=]]</span> [[热能发电机]]</td><td>3</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-world-processor-ui.png|18px|link=世界处理器|alt=]]</span> [[世界处理器]]</td><td>1</td></tr> | |||
</table></div> | |||
按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 波次生成组 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]]</td><td>1</td><td>持续</td><td>1</td><td>1</td><td>4</td><td>无</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]]</td><td>6</td><td>持续</td><td>1</td><td>1</td><td>3.3333</td><td>无</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> [[爬虫]]</td><td>8</td><td>持续</td><td>1</td><td>2</td><td>2.8571</td><td>无</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-nova-ui.png|18px|link=新星|alt=]]</span> [[新星]]</td><td>10</td><td>持续</td><td>1</td><td>1</td><td>4</td><td>无</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]]</td><td>13</td><td>持续</td><td>1</td><td>1</td><td>1.3333</td><td>无</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]]</td><td>15</td><td>持续</td><td>2</td><td>1</td><td>4</td><td>无</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]]</td><td>19</td><td>持续</td><td>1</td><td>1</td><td>1</td><td>无</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]]</td><td>22</td><td>持续</td><td>1</td><td>2</td><td>0.5</td><td>无</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]]</td><td>25</td><td>持续</td><td>1</td><td>1</td><td>1</td><td>无</td></tr> | |||
</table></div> | |||
波次从 1 开始。表中每组数量按适用出生点分别生成;实际总数还受路径、有效出生点、地图规则和脚本影响。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 波次数量参考(每个适用出生点) == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>波次</th><th>生成组数量合计</th></tr> | |||
<tr><td>1</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 1</td></tr> | |||
<tr><td>2</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 1</td></tr> | |||
<tr><td>3</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 1</td></tr> | |||
<tr><td>4</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 1</td></tr> | |||
<tr><td>5</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 2</td></tr> | |||
<tr><td>6</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 2、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1</td></tr> | |||
<tr><td>7</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 2、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1</td></tr> | |||
<tr><td>8</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 2、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> [[爬虫]] × 2</td></tr> | |||
<tr><td>9</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> [[爬虫]] × 2</td></tr> | |||
<tr><td>10</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 2、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> [[爬虫]] × 2、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-nova-ui.png|18px|link=新星|alt=]]</span> [[新星]] × 1</td></tr> | |||
</table></div> | |||
使用原版 SpawnGroup.getSpawned 计算。单独绑定出生坐标的生成组和脚本增援须结合地图判断,不能将此表视为全图总敌人数。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 地图目标 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>目标类型</th><th>原文件参数</th></tr> | |||
<tr><td>UnitCountObjective</td><td>数量 1</td></tr> | |||
<tr><td>TimerObjective</td><td>时长(秒) 120</td></tr> | |||
<tr><td>UnitCountObjective</td><td>数量 1</td></tr> | |||
<tr><td>UnitCountObjective</td><td>数量 1</td></tr> | |||
<tr><td>UnitCountObjective</td><td>数量 1</td></tr> | |||
<tr><td>UnitCountObjective</td><td>数量 1</td></tr> | |||
</table></div> | |||
此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 数据来源与说明 == | |||
数据版本:[https://github.com/Anuken/Mindustry/releases/tag/v160.7 Mindustry 原版 v160.7],来自已核验 SHA-256 的官方游戏包初始化数据。 | |||
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。 | |||
</div></div> | |||
}} | |||
2026年10月18日 (日) 19:54的最新版本
地区介绍
WIP,map submission by Stormride_R
地图预览
介绍
在此处侦察到一个小型敌军前哨。
建造独影来更高效地获取资源。利用数增级单位重构工厂来构建更强大的单位。
区域与胜利条件
地图启用了进攻规则,通常需要摧毁敌方核心。本预设未指定固定占领波数,应以地图内目标提示为准。
本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 1 | |
| crux | 31 | |
| crux | 38 | |
| crux | 2 | |
| crux | 1107 | |
| crux | 519 | |
| crux | 33 | |
| crux | 1 | |
| crux | 4 | |
| crux | 51 | |
| crux | 6 | |
| crux | 9 | |
| crux | 4 | |
| crux | 119 | |
| crux | 28 | |
| crux | 15 | |
| crux | 12 | |
| crux | 115 | |
| crux | 42 | |
| crux | 31 | |
| crux | 16 | |
| crux | 1 | |
| crux | 17 | |
| crux | 45 | |
| crux | 6 | |
| crux | 3 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 73 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 8 | |
| sharded | 15 | |
| sharded | 12 | |
| sharded | 3 | |
| sharded | 1 | |
| sharded | 3 | |
| sharded | 2 | |
| sharded | 3 | |
| sharded | 1 |
按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。
地图目标
| 目标类型 | 原文件参数 |
|---|---|
| UnitCountObjective | 数量 1 |
| TimerObjective | 时长(秒) 120 |
| UnitCountObjective | 数量 1 |
| UnitCountObjective | 数量 1 |
| UnitCountObjective | 数量 1 |
| UnitCountObjective | 数量 1 |
此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
