风吹群岛:修订间差异

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(创建页面,内容为“{{SectorInfobox |sector-name=Windswept Islands |sector-id=windsweptIslands |sector-desc=Further past the shorline is this remote chain of islands. Records show they once had Plastanium-producing structures.<br>Fend off the enemy's naval units. Establish a base on the islands. Research these factories. |sector-planet={{Serpulo}} |sector-threat=Medium |sector-items={{Icon|Copper|16px}}{{Icon|Lead|16px}}{{Icon|Sand|16px}}{{Icon|Coal|16px}}{{Icon|Titanium}}{{Icon|S…”)
 
(MDTWikiTools #1578: publish [ec707b10f5b01ccb])
 
(未显示3个用户的4个中间版本)
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{{SectorInfobox
<!-- MDT MISSING GAME DATA v160.7; sector:windsweptIslands -->
|sector-name=Windswept Islands
{{战役数据资料
|sector-id=windsweptIslands
|名称=
|sector-desc=Further past the shorline is this remote chain of islands. Records show they once had Plastanium-producing structures.<br>Fend off the enemy's naval units. Establish a base on the islands. Research these factories.
风吹群岛
|sector-planet={{Serpulo}}
|英文名称=
|sector-threat=Medium
Windswept Islands
|sector-items={{Icon|Copper|16px}}{{Icon|Lead|16px}}{{Icon|Sand|16px}}{{Icon|Coal|16px}}{{Icon|Titanium}}{{Icon|Scrap|16px}}{{Icon|Water|16px}}
|图标=
|sector-enemies={{icn|Flare}}, {{icn|Horizon}}, {{icn|Zenith}}<br>{{icn|Risso}}, {{icn|Minke}}, {{icn|Bryde}}
|sector-waves=29
|sector-guardian={{icn|Bryde}}
|sector-loadout=None
|sector-parent=The Craters
|sector-center=Ruinous Shores
|sector-child-1=
}}
 
'''Windswept Islands''' is a major [[Sector]] on {{Serpulo}}. It can be found south of {{icn|Ruinous Shores}} and contains more difficult naval [[units]] that the player must handle, as well as large amounts of flying units. Completing this sector allows the player to research the {{icn|Plastanium Compressor}} to make {{icn|Plastanium}}, a new resource.
 
=== Map ===
<templatestyles src="Sectors/styles.css" />
<div class="map-display" style="position: relative; display: inline-block;">
  <div>[[File:WindsweptIslands_Overhead.png|600px]]</div>
  <div class="dot-holder" style="display: flex;">
    {{Sectors/PointOfInterest|x=330|y=110|type=Sharded|<center>Possible</center>{{Team|Sharded}} Spawn|scale=0.6|origin=center}}
    {{Sectors/PointOfInterest|x=100|y=120|type=Sharded|<center>Possible</center>{{Team|Sharded}} Spawn|scale=0.6|origin=center}}
    {{Sectors/PointOfInterest|x=210|y=195|type=Sharded|{{Icon|Icon_Walls|format=svg}} Chokepoint|scale=0.5|origin=center}}
    {{Sectors/PointOfInterest|x=320|y=200|type=Sharded|{{Icon|Icon_Walls|format=svg}} Chokepoint|scale=0.5|origin=center}}
    {{Sectors/PointOfInterest|x=330|y=500|type=Crux|{{Team|Crux}} Spawn|scale=0.6|origin=center}}
    {{Sectors/PointOfInterest|x=270|y=225|type=Derelict|{{Team|Derelict}} Remains|scale=0.5|origin=center}}
    {{Sectors/PointOfInterest|x=290|y=300|type=Derelict|{{Team|Derelict}} Remains|scale=0.5|origin=center}}
  </div>
</div>
 
=== Research ===
{{ResearchTable|windsweptIslands}}
 
=== Details ===
 
{{icn|Windswept Islands}} is an archipelago with islands of various sizes isolated on all sides by {{icn|Deep Water}}. The ground is composed mostly of {{icn|Sand Floor|Sand Floors}} and patches of {{icn|Shale}} with {{icn|Ore Titanium|Titanium Ore}}. Large veins of {{icn|Ore Copper|Copper Ore}}, {{icn|Ore Lead|Lead Ore}}, and {{icn|Ore Coal|Coal Ore}} can all be found on this sector.
 
There are two {{Team|Derelict}} ruins on two of the larger islands. The one in the south has an {{icn|Oil Extractor}}, {{icn|Plastanium Compressor}}, and {{icn|Liquid Tank}}. The one in the north has five empty {{icn|Container|Containers}}. All of them also have both normal and large {{icn|Scrap Wall|Scrap Walls}}, {{icn|Titanium Conveyor|Titanium Conveyors}}, and an abundance of {{icn|Scrap Ore}}.
 
The {{Team|Sharded}} Core lands in either the southwest or southeast, on one of the larger islands near a vein of Copper Ore.
 
The {{Team|Crux}} drop zone is in the north. They will send {{icn|Flare|Flares}}, {{icn|Horizon|Horizons}}, {{icn|Zenith|Zeniths}}, {{icn|Risso|Rissos}} and {{icn|Minke|Minkes}} in an attempt to defeat the {{Team|Sharded}}. Players have around 2 minutes between each wave. The last wave contains two [[guardian]] {{icn|Bryde|Brydes}}.
 
=== Tips/Strategy ===
* As usual, set up drills to mine the basic resources: {{icn|Copper}} and {{icn|Lead}}. Don't forget to boost any drills using {{icn|Water}} if they can't keep up with your construction. After setting up {{icn|Graphite Press|Graphite Presses}} for {{icn|Graphite}}, {{icn|Silicon Smelter|Silicon Smelters}} for {{icn|Silicon}}, and {{icn|Kiln|Kilns}} for {{icn|Metaglass}} if necessary, start mining {{icn|Titanium}}.
 
* For {{icn|Power}} generation, using the {{icn|Steam Generator}} should be sufficient given the abundance of {{icn|Coal}} and Water. Optionally, you can also use {{icn|Differential Generator|Differential Generators}} but they require extensive setup. {{icn|Combustion Generator|Combustion Generators}} should not be used unless the player is starting without any imported resources.
 
* For defending against air units, place as many {{icn|Scatter|Scatters}} supplied with any available ammunition near your [[power producers]], [[crafters]], and {{icn|Battery|Batteries}} as you can. The enemy {{icn|Flare|Flares}}, {{icn|Horizon|Horizons}}, and {{icn|Zenith|Zeniths}}, respectively, will target them over other blocks.
 
* The naval units in this sector appear earlier than on {{icn|Ruinous Shores}}, so you need to act fast as naval units are typically stronger than ground or air units of the same tier. They will typically take the shortest, least defended path towards your core so make sure all water passages are lined with turrets and [[walls]] (you can't block off most of the water passages due to {{icn|Deep Water}}. Good turrets to use include {{icn|Duo|Duos}} or {{icn|Salvo|Salvos}} with any ammo other than {{icn|Copper}} (preferably Silicon to prevent them from missing), {{icn|Arc|Arcs}}, {{icn|Lancer|Lancers}}, as well as {{icn|Ripple|Ripples}} and {{icn|Hail|Hails}} with Silicon ammo.
 
* {{icn|Minke}} units may become problematic on this sector as their artillery shells can go past walls and turrets, destroying fragile blocks like {{icn|Power Node|Power Nodes}} and [[item transporters]] that may be crucial for your defense. Make sure to monitor all the waves, especially the later ones when multiple Minkes start appearing, and rebuild anything that gets destroyed.<br>Remember that if a fire is started, a {{icn|Wave}} supplied with Water or {{icn|Cryofluid}} will put it out.


* Placing down a few extra high-damaging turrets should be able to easily take down the {{icn|Bryde}} [[guardian]] on the final wave.
|描述=
海岸线之外坐落着这一串群岛。据记载这里曾有生产[accent]塑钢[]的建筑。<br><br>抵御敌人的海军,在岛上建立基地,研究生产建筑。
|基础信息=
<div class="mdt-data-table-wrap"><table class="mdtSideTable">
<tr><th>适用版本</th><td>原版 v160.7</td></tr>
<tr><th>行星</th><td>[[塞普罗]]</td></tr>
<tr><th>区块编号(v160.7)</th><td>246</td></tr>
<tr><th>地图尺寸</th><td>400 × 400 格</td></tr>
<tr><th>预设难度参数</th><td>4</td></tr>
<tr><th>地图规则</th><td>生存 / 脚本目标</td></tr>
<tr><th>占领波数参数</th><td>30</td></tr>
<tr><th>地图作者</th><td>Anuke,Stormride_R</td></tr>
</table></div>
|关联信息=
[[主线区块]] · [[地图]]<br>科技上级:[[遗迹海岸]]
|技术性=
<div class="mdt-data-table-wrap"><table class="mdtSideTable">
<tr><th>内部名称</th><td>windsweptIslands</td></tr>
<tr><th>数据类型</th><td>sector</td></tr>
<tr><th>实现类型</th><td>SectorPreset</td></tr>
<tr><th>本地化键</th><td>sector.windsweptIslands.name</td></tr>
</table></div>
|人工正文=
<!-- BEGIN MDT MANUAL -->
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
== 地区介绍 ==
海岸线之外坐落着这一串群岛。据记载这里曾有生产[accent]塑钢[]的建筑。  抵御敌人的海军,在岛上建立基地,研究生产建筑。
</div></div>


* After capturing this sector, research the {{icn|Plastanium Compressor}} and start producing {{icn|Plastanium}}. For the {{icn|Oil}} input, one {{icn|Spore Press}} supplied by five {{icn|Cultivator|Cultivators}} should provide more than enough Oil to operate one Plastanium Compressor. Water and power can be generated and collected in large amounts on this sector, so don't be afraid to build multiple Plastanium Compressors.
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
== 地图预览 ==
[[File:WindsweptIslands-map.webp|700px]]
</div></div>


=== Waves ===
<!-- END MDT MANUAL -->
|数据正文=
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
== 介绍 ==
海岸线之外坐落着这一串群岛。据记载这里曾有生产[accent]塑钢[]的建筑。<br><br>抵御敌人的海军,在岛上建立基地,研究生产建筑。
</div></div>
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
== 区域与胜利条件 ==
依据地图目标推进并防守波次。预设占领波数为 30;地图脚本与战役规则可能附加目标。


<templatestyles src="Team/styles.css" />
本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。
{{Waves/WaveTable
</div></div>
|
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
{{WaveSpawn|Flare|1}}
== 地图资源 ==
|
<div class="mdt-data-table-wrap"><table class="mdtSideTable">
{{WaveSpawn|Flare|1|10}}
<tr><th>资源</th><th>原文件格数</th><th>统计口径</th></tr>
|
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]</td><td>389</td><td>矿物覆盖 / 可掉落地形格数</td></tr>
{{WaveSpawn|Flare|2|20}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]</td><td>448</td><td>矿物覆盖 / 可掉落地形格数</td></tr>
{{WaveSpawn|Risso|1}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]</td><td>651</td><td>矿物覆盖 / 可掉落地形格数</td></tr>
|
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]</td><td>28663</td><td>矿物覆盖 / 可掉落地形格数</td></tr>
{{WaveSpawn|Flare|2|30}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-scrap-ui.png|18px|link=废料|alt=]]</span> [[废料]]</td><td>226</td><td>矿物覆盖 / 可掉落地形格数</td></tr>
|
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]</td><td>170</td><td>矿物覆盖 / 可掉落地形格数</td></tr>
{{WaveSpawn|Flare|3|40}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]</td><td>130582</td><td>可抽取该流体的地板格数</td></tr>
{{WaveSpawn|Risso|1|10}}
</table></div>
|
这是未应用战役生成过滤器的原文件统计,包含墙后与封闭区域;不等于开局可达储量。矿物按覆盖、地板和墙体分别统计,液体不包含地下抽取、环境属性生产及脚本生成。
{{WaveSpawn|Flare|3|50}}
</div></div>
|
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
{{WaveSpawn|Flare|4|60}}
== 地形与环境 ==
{{WaveSpawn|Horizon|2}}
<div class="mdt-data-table-wrap"><table class="mdtSideTable">
{{WaveSpawn|Risso|1|20}}
<tr><th>地板类型</th><th>格数</th></tr>
|
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-deep-water-ui.png|18px|link=深水|alt=]]</span> [[深水]]</td><td>100552</td></tr>
{{WaveSpawn|Flare|4|70}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-sand-floor-ui.png|18px|link=沙子(地板)|alt=]]</span> [[沙子(地板)]]</td><td>28663</td></tr>
|
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-sand-water-ui.png|18px|link=浅滩|alt=]]</span> [[浅滩]]</td><td>15207</td></tr>
{{WaveSpawn|Flare|5|80}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shallow-water-ui.png|18px|link=水(地板)|alt=]]</span> [[水(地板)]]</td><td>14823</td></tr>
{{WaveSpawn|Risso|2|30}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shale-ui.png|18px|link=页岩地|alt=]]</span> [[页岩地]]</td><td>457</td></tr>
|
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-ui.png|18px|link=金属地板 1|alt=]]</span> [[金属地板 1]]</td><td>145</td></tr>
{{WaveSpawn|Flare|5|90}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-damaged-ui.png|18px|link=损坏的金属地板|alt=]]</span> [[损坏的金属地板]]</td><td>135</td></tr>
{{WaveSpawn|Horizon|2}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-2-ui.png|18px|link=金属地板 2|alt=]]</span> [[金属地板 2]]</td><td>18</td></tr>
|
</table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable">
{{WaveSpawn|Flare|6|100}}
<tr><th>战争迷雾</th><td>关闭</td></tr>
{{WaveSpawn|Risso|2|40}}
<tr><th>静态迷雾</th><td>启用</td></tr>
|
<tr><th>环境编号</th><td>233</td></tr>
{{WaveSpawn|Flare|6|110}}
</table></div>
|
</div></div>
{{WaveSpawn|Flare|7|120}}
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
{{WaveSpawn|Horizon|3}}
== 初始核心与出生点 ==
{{WaveSpawn|Risso|3|50}}
<div class="mdt-data-table-wrap"><table class="mdtSideTable">
|
<tr><th>队伍内部名</th><th>核心</th><th>地图坐标(格)</th></tr>
{{WaveSpawn|Flare|7|130}}
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-foundation-ui.png|18px|link=次代核心|alt=]]</span> [[次代核心]]</td><td>267, 98</td></tr>
{{WaveSpawn|Minke|1}}
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-foundation-ui.png|18px|link=次代核心|alt=]]</span> [[次代核心]]</td><td>116, 104</td></tr>
|
</table></div>
{{WaveSpawn|Flare|8|140}}
敌人出生标记:(274, 363)。坐标原点在地图左下角;进攻地图的单位也可能从工厂和脚本生成。
{{WaveSpawn|Risso|3|60}}
</div></div>
|
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
{{WaveSpawn|Flare|8|150}}
== 初始建筑 ==
{{WaveSpawn|Horizon|3}}
<div class="mdt-data-table-wrap"><table class="mdtSideTable">
|
<tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr>
{{WaveSpawn|Flare|9|160}}
<tr><td>derelict</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-container-ui.png|18px|link=容器|alt=]]</span> [[容器]]</td><td>5</td></tr>
{{WaveSpawn|Minke|1|10}}
<tr><td>derelict</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-liquid-tank-ui.png|18px|link=流体储罐|alt=]]</span> [[流体储罐]]</td><td>1</td></tr>
|
<tr><td>derelict</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-oil-extractor-ui.png|18px|link=石油钻井|alt=]]</span> [[石油钻井]]</td><td>1</td></tr>
{{WaveSpawn|Flare|9|170}}
<tr><td>derelict</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-plastanium-compressor-ui.png|18px|link=塑钢压缩机|alt=]]</span> [[塑钢压缩机]]</td><td>1</td></tr>
{{WaveSpawn|Risso|2}}
<tr><td>derelict</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-pulse-conduit-ui.png|18px|link=脉冲导管|alt=]]</span> [[脉冲导管]]</td><td>4</td></tr>
|
<tr><td>derelict</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-scrap-wall-ui.png|18px|link=废墙|alt=]]</span> [[废墙]]</td><td>29</td></tr>
{{WaveSpawn|Flare|10|180}}
<tr><td>derelict</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-scrap-wall-large-ui.png|18px|link=大型废墙|alt=]]</span> [[大型废墙]]</td><td>11</td></tr>
{{WaveSpawn|Horizon|4}}
<tr><td>derelict</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-titanium-conveyor-ui.png|18px|link=钛传送带|alt=]]</span> [[钛传送带]]</td><td>33</td></tr>
|
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-foundation-ui.png|18px|link=次代核心|alt=]]</span> [[次代核心]]</td><td>2</td></tr>
{{WaveSpawn|Flare|10|190}}
</table></div>
{{WaveSpawn|Minke|2|20}}
按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。
|
</div></div>
{{WaveSpawn|Flare|11|200}}
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
{{WaveSpawn|Risso|2}}
== 波次生成组 ==
|
<div class="mdt-data-table-wrap"><table class="mdtSideTable">
{{WaveSpawn|Flare|11|210}}
<tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr>
{{WaveSpawn|Horizon|4}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]]</td><td>1</td><td>持续</td><td>1</td><td>1</td><td>2</td><td>无</td></tr>
|
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]]</td><td>3</td><td>15</td><td>2</td><td>1</td><td>2.5</td><td>无</td></tr>
{{WaveSpawn|Flare|12|220}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]]</td><td>7</td><td>持续</td><td>3</td><td>2</td><td>2</td><td>无</td></tr>
{{WaveSpawn|Zenith|1}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-minke-ui.png|18px|link=飞鲨|alt=]]</span> [[飞鲨]]</td><td>14</td><td>持续</td><td>3</td><td>1</td><td>1.6667</td><td>无</td></tr>
{{WaveSpawn|Minke|2|30}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]]</td><td>18</td><td>30</td><td>3</td><td>2</td><td>1.3333</td><td>无</td></tr>
|
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-zenith-ui.png|18px|link=苍穹|alt=]]</span> [[苍穹]]</td><td>23</td><td>持续</td><td>5</td><td>1</td><td>4</td><td>无</td></tr>
{{WaveSpawn|Flare|12|230}}
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-bryde-ui.png|18px|link=戟鲸|alt=]]</span> [[戟鲸]]</td><td>29</td><td>持续</td><td>20</td><td>1</td><td>1</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Status-boss-ui.png|18px|link=Boss|alt=]]</span> [[Boss]]</td></tr>
{{WaveSpawn|Risso|3}}
</table></div>
|
波次从 1 开始。表中每组数量按适用出生点分别生成;实际总数还受路径、有效出生点、地图规则和脚本影响。
{{WaveSpawn|Flare|13|240}}
</div></div>
{{WaveSpawn|Horizon|5}}
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
|
== 波次数量参考(每个适用出生点) ==
{{WaveSpawn|Flare|13|250}}
<div class="mdt-data-table-wrap"><table class="mdtSideTable">
{{WaveSpawn|Minke|3|40}}
<tr><th>波次</th><th>生成组数量合计</th></tr>
|
<tr><td>1</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1</td></tr>
{{WaveSpawn|Flare|14|260}}
<tr><td>2</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1</td></tr>
{{WaveSpawn|Risso|4}}
<tr><td>3</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 2、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 1</td></tr>
|
<tr><td>4</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 2</td></tr>
{{WaveSpawn|Flare|14|270}}
<tr><td>5</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 1</td></tr>
{{WaveSpawn|Horizon|5}}
<tr><td>6</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 3</td></tr>
{{WaveSpawn|Zenith|1|10}}
<tr><td>7</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 4、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 1、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 2</td></tr>
|
<tr><td>8</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 4</td></tr>
{{WaveSpawn|Flare|15|280}}
<tr><td>9</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 5、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 2</td></tr>
{{WaveSpawn|Minke|4|50}}
<tr><td>10</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 5、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 2</td></tr>
{{WaveSpawn|Bryde|1|220}}
<tr><td>11</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 6、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 2</td></tr>
}}
<tr><td>12</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 6</td></tr>
<tr><td>13</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 7、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 3</td></tr>
<tr><td>14</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 7、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-minke-ui.png|18px|link=飞鲨|alt=]]</span> [[飞鲨]] × 1</td></tr>
<tr><td>15</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 8、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 3</td></tr>
<tr><td>16</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 8、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 3</td></tr>
<tr><td>17</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 9、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-minke-ui.png|18px|link=飞鲨|alt=]]</span> [[飞鲨]] × 1</td></tr>
<tr><td>18</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 9、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 2</td></tr>
<tr><td>19</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 10、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 4</td></tr>
<tr><td>20</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 10、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-minke-ui.png|18px|link=飞鲨|alt=]]</span> [[飞鲨]] × 2</td></tr>
<tr><td>21</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 11、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 2</td></tr>
<tr><td>22</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 11、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 4</td></tr>
<tr><td>23</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 12、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-minke-ui.png|18px|link=飞鲨|alt=]]</span> [[飞鲨]] × 2、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-zenith-ui.png|18px|link=苍穹|alt=]]</span> [[苍穹]] × 1</td></tr>
<tr><td>24</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 12、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 3</td></tr>
<tr><td>25</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 13、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 5</td></tr>
<tr><td>26</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 13、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-minke-ui.png|18px|link=飞鲨|alt=]]</span> [[飞鲨]] × 3</td></tr>
<tr><td>27</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 14、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 4</td></tr>
<tr><td>28</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 14、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 5、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-zenith-ui.png|18px|link=苍穹|alt=]]</span> [[苍穹]] × 1</td></tr>
<tr><td>29</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 15、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-minke-ui.png|18px|link=飞鲨|alt=]]</span> [[飞鲨]] × 4、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-bryde-ui.png|18px|link=戟鲸|alt=]]</span> [[戟鲸]] × 1</td></tr>
<tr><td>30</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 15、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]] × 5</td></tr>
</table></div>
使用原版 SpawnGroup.getSpawned 计算。单独绑定出生坐标的生成组和脚本增援须结合地图判断,不能将此表视为全图总敌人数。
</div></div>
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
== 地图目标 ==
原文件没有独立目标列表;按战役胜利条件及世界处理器提示推进。
此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。
</div></div>
<div class="mdtHome"><div class="mdtPanel mdtHomeSection">
== 数据来源与说明 ==
数据版本:[https://github.com/Anuken/Mindustry/releases/tag/v160.7 Mindustry 原版 v160.7],来自已核验 SHA-256 的官方游戏包初始化数据。


==== Units ====
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
{| class="wikitable wave-table crux-table" style="text-align: center;"
</div></div>
! style="text-align: center" | Unit
! style="text-align: center" | Waves
! style="text-align: center" | Details
! style="text-align: center" | Tips
|-
| {{icn|Flare}}
| 1 → 29
| Gains more shield in later waves. Targets [[power generators]].
| Placing a {{icn|Scatter}} easily deals with them.
|-
| {{icn|Horizon}}
| 7 → 28, every three waves.
| Targets [[crafters]].
| Placing a Scatter easily deals with them.
|-
| {{icn|Zenith}}
| 23, 28
| Targets [[power storages]] and {{icn|Container|Containers}}.
| Place multiple Scatters to kill them before they can destroy your blocks.
|-
| {{icn|Risso}}
| 3 → 15, every two waves, then every three waves after that.
|
| Use the Arc or {{icn|Scorch}} and block their projectiles using walls.
|-
| {{icn|Minke}}
| 14 → 29, every three waves.
| Four spawn on the last wave.
| Rebuild any blocks destroyed by their artillery shells.
|-
| {{icn|Bryde}}
| 29
| Spawns on the last wave as a [[guardian]].
| Regenerates shield to other units, so destroying it quickly is key. Use high-damaging turrets like the {{icn|Lancer}} or {{icn|Ripple}}.
|-
|}


=== Borders ===
{{SectorMap
|sector-main=Windswept Islands
|sector-top-left=174
|sector-top=Ruinous Shores
|sector-top-right=101
|sector-bottom-left=37
|sector-bottom=Salt Flats
|sector-bottom-right=1
}}
}}
{{clear}}
{{Navbox_Sectors}}

2026年10月18日 (日) 19:54的最新版本


风吹群岛
Windswept Islands
海岸线之外坐落着这一串群岛。据记载这里曾有生产[accent]塑钢[]的建筑。

抵御敌人的海军,在岛上建立基地,研究生产建筑。
基础信息
适用版本原版 v160.7
行星塞普罗
区块编号(v160.7)246
地图尺寸400 × 400 格
预设难度参数4
地图规则生存 / 脚本目标
占领波数参数30
地图作者Anuke,Stormride_R
关联信息

主线区块 · 地图
科技上级:遗迹海岸

技术性
内部名称windsweptIslands
数据类型sector
实现类型SectorPreset
本地化键sector.windsweptIslands.name

地区介绍

海岸线之外坐落着这一串群岛。据记载这里曾有生产[accent]塑钢[]的建筑。 抵御敌人的海军,在岛上建立基地,研究生产建筑。

介绍

海岸线之外坐落着这一串群岛。据记载这里曾有生产[accent]塑钢[]的建筑。

抵御敌人的海军,在岛上建立基地,研究生产建筑。

区域与胜利条件

依据地图目标推进并防守波次。预设占领波数为 30;地图脚本与战役规则可能附加目标。

本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。

地图资源

资源原文件格数统计口径
煤炭389矿物覆盖 / 可掉落地形格数
铜448矿物覆盖 / 可掉落地形格数
铅651矿物覆盖 / 可掉落地形格数
沙28663矿物覆盖 / 可掉落地形格数
废料226矿物覆盖 / 可掉落地形格数
钛170矿物覆盖 / 可掉落地形格数
水130582可抽取该流体的地板格数

这是未应用战役生成过滤器的原文件统计,包含墙后与封闭区域;不等于开局可达储量。矿物按覆盖、地板和墙体分别统计,液体不包含地下抽取、环境属性生产及脚本生成。

地形与环境

战争迷雾关闭
静态迷雾启用
环境编号233

初始核心与出生点

队伍内部名核心地图坐标(格)
sharded 次代核心267, 98
sharded 次代核心116, 104

敌人出生标记:(274, 363)。坐标原点在地图左下角;进攻地图的单位也可能从工厂和脚本生成。

初始建筑

队伍内部名建筑数量
derelict 容器5
derelict 流体储罐1
derelict 石油钻井1
derelict 塑钢压缩机1
derelict 脉冲导管4
derelict 废墙29
derelict 大型废墙11
derelict 钛传送带33
sharded 次代核心2

按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。

波次生成组

单位起始波结束波波次间隔基础数量增长间隔参数状态
星辉1持续112无
梭鱼315212.5无
天垠7持续322无
飞鲨14持续311.6667无
梭鱼1830321.3333无
苍穹23持续514无
戟鲸29持续2011 Boss

波次从 1 开始。表中每组数量按适用出生点分别生成;实际总数还受路径、有效出生点、地图规则和脚本影响。

波次数量参考(每个适用出生点)

波次生成组数量合计
1 星辉 × 1
2 星辉 × 1
3 星辉 × 2、 梭鱼 × 1
4 星辉 × 2
5 星辉 × 3、 梭鱼 × 1
6 星辉 × 3
7 星辉 × 4、 梭鱼 × 1、 天垠 × 2
8 星辉 × 4
9 星辉 × 5、 梭鱼 × 2
10 星辉 × 5、 天垠 × 2
11 星辉 × 6、 梭鱼 × 2
12 星辉 × 6
13 星辉 × 7、 梭鱼 × 3、 天垠 × 3
14 星辉 × 7、 飞鲨 × 1
15 星辉 × 8、 梭鱼 × 3
16 星辉 × 8、 天垠 × 3
17 星辉 × 9、 飞鲨 × 1
18 星辉 × 9、 梭鱼 × 2
19 星辉 × 10、 天垠 × 4
20 星辉 × 10、 飞鲨 × 2
21 星辉 × 11、 梭鱼 × 2
22 星辉 × 11、 天垠 × 4
23 星辉 × 12、 飞鲨 × 2、 苍穹 × 1
24 星辉 × 12、 梭鱼 × 3
25 星辉 × 13、 天垠 × 5
26 星辉 × 13、 飞鲨 × 3
27 星辉 × 14、 梭鱼 × 4
28 星辉 × 14、 天垠 × 5、 苍穹 × 1
29 星辉 × 15、 飞鲨 × 4、 戟鲸 × 1
30 星辉 × 15、 梭鱼 × 5

使用原版 SpawnGroup.getSpawned 计算。单独绑定出生坐标的生成组和脚本增援须结合地图判断,不能将此表视为全图总敌人数。

地图目标

原文件没有独立目标列表;按战役胜利条件及世界处理器提示推进。 此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。

数据来源与说明

数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。

所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。