V57
来自Mindustry中文wiki
V57
4.0 Build 57
4.0 Build 57
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v57 |
|---|---|
| 发布时间 | 2018-10-16 22:11:51 UTC |
| 预发布 | 否 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 13463905 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
These are the longest patch notes for any release to date; I wonder how much it'll lag everyone's change logs. As usual, this release will be unstable etc etc etc. - Fixed many various crashes and added some new ones for good measure - Fixed many bugs that aren't in the commit log because they're too insignificant - Fixed many small issues that you probably won't be able to point out but will subconsciously notice anyway - Fixed issues with server-side speed restrictions and lack of drowning - Fixed unit pathfinding being worse than usual - Fixed dedicated server PvP matches not ending - Fixed turret prediction being slightly off - Fixed certain mechs being able to mine coal into core - Fixed mass drivers not firing at full power - Fixed not being able to pick up units on conveyors - Fixed server discovery always taking 3 seconds even if servers were found earlier - Fixed ground units not attacking while retreating - Fixed trails getting extremely long at low FPS spikes - Fixed crash when directory with files starting with '$' is shown in file chooser - Fixed camera zooming in when attempting to zoom out [Mobile] - Fixed long test getting cut off in text fields [Mobile] - Fixed being able to bypass node link limit on servers - Fixed black text on German translation bundle - Fixed autosave triggering multiple times when paused - Fixed irregular map sizes causing core to become non-solid - Fixed multiblock erasing in editor creating black squares - Fixed saving a map in editor after renaming creating a glitched copy map - Fixed error on saving game data due to string length overflow - Added tutorial sector - Added PvP to all platforms [except web, of course] - Added shock mines - Added endgame spectre, meltdown turrets - Added arc anti-air turret - Added 4 playable mechs [Mobile] - Added unit patrol command - Added fortress unit - Added revenant unit - Added force projector block - Added overdrive projector block - Added RTG generator block - Added all unit pads to all game modes - Added infinite power/liquid/item blocks to sandbox mode - Added 'auto-target' setting [Mobile] - Added 'import legacy image' to editor - Added spawn point blocks - Added 'abandon sector' button - Added new alpha info dialog on startup - Added dialog for bad drivers/GPU on startup - Added 2x2 container block - Added confirmation for kicking people in multiplayer - Removed scorch turret - Removed core player shield - Removed pump and water extractor liquid sharing - Removed mech ability buttons [Desktop] - Removed power node power penalty - Removed item drops [are now transferred directly to core] - Removed 'debug mode' and all associated menus/code - New save format [will wipe all old data] - New sector preview with more distinct elevation - New compression algorithm for netcode - New power system with instant transfer speeds and no penalty - New sector mission system - New sector generation - New sector 'expansion' system [currently unfinished] - New physics [also unfinished] - New wave turret behavior: turrets now extinguish fires when supplied with the correct liquids - New bullet sprites - Increased alpha mech damage - Changed 'composite wall' to 'dense alloy wall' - Changed manual mining to automatically output to any core within range - Changed artillery turret mechanics [shells longer speed up] - Changed pumps and conduit placement restrictions: can only be placed near land now - Changed unlocking system to save per-mode or per-server - Changed all unit names - Changed drone healing mechanics; now heal a % instead of a flat amount - Changed lightning visuals, damage and behavior - Changed sector dialog visuals and layout
来源
Anuken/Mindustry 官方发行页。发布时间:2018-10-16 22:11:51 UTC。原文来自 GitHub Releases API,对应标签 v57。
