V125
来自Mindustry中文wiki
V125
6.0 Build 125
6.0 Build 125
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v125 |
|---|---|
| 发布时间 | 2021-02-16 18:27:51 UTC |
| 预发布 | 否 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 38123777 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior - Fixed chat not working when paused - Fixed 128+ cores on map breaking servers - Fixed editor breaking building links on resize - Fixed onscreen green lines occurring for specific GPUs/drivers [Desktop] - Made turrets/units take enemy hitbox size into account when targeting - Made builder/repair AI flee from enemies when idle - Made data export zip include folder entries and strip absolute file paths - this may fix some issues with external archive programs - Added rules for unit cap control [Contributed by @TranquillyUnpleasant] - Added new splash damage algorithm - should lead to faster & more accurate explosions, but may require balancing - Added log file for data-loading events - should assist with fixing the data wipe bug - Mods: Fixed trailing commas in hjson files being parsed as part of unquoted strings - Mods: Many various bugfixes for json effects - Logic: Added tooltips to most instructions/operators [Desktop] - Logic: Added `===` operator for exact comparisons, e.g. null checks - Logic: Made 'invalid' operations - such as sensing null blocks or 0/0 - return null instead of 0 - Logic: Fixed units disappearing when moving to infinite position - Logic: Added sensor for force projector heat
来源
Anuken/Mindustry 官方发行页。发布时间:2021-02-16 18:27:51 UTC。原文来自 GitHub Releases API,对应标签 v125。
