V58
来自Mindustry中文wiki
V58
4.0 Build 58
4.0 Build 58
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v58 |
|---|---|
| 发布时间 | 2018-10-19 02:41:07 UTC |
| 预发布 | 否 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 13526146 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
Not really a hotfix, but there's not much in this release besides bugfixes. Known limitations: - Sectors in multiplayer do not sync missions - Sectors in multiplayer kick/disconnect players when being resized This is due to the way sectors work. I won't be implementing a fix very soon. Changes: - Fixed constant crashes with multithreading enabled - Fixed not being able to use mech pads at FPS < 60 - Fixed AI bases regenerating after loading a sector - Fixed legacy map importer flipping images on X/Y axes - Fixed power void power capacity being displayed - Fixed player menu buttons flashing - Fixed unused statistics displayed being in trace menu - Fixed chat from previous games mot clearing - Fixed ghost targets - Fixed mechs pathfinding terribly, sometimes through or into deep water/lava - Fixed abandoning sectors not resetting complete status - Fixed tutorial ores not regenerating after a crash inside it - Fixed draw order of overlays being below shields - Fixed camera moving to core when entering a mech pad - Fixed playing a random map after sectors being treated as a sector - Fixed tau mech shooting building blocks leading to a glitched mess - Fixed RTG sometimes not using power - Fixed crash on placing a command center [Web] - Fixed map editor not refreshing unlocks - Fixed landing effects wrongly appearing on ships - Fixed sandbox map being shuffled in server matches with custom maps - Fixed map names being case sensitive, allowing to save two 'sandbox' maps - Fixed loading of old maps causing errors - Fixed alpha builds displaying as 'official' - Fixed a single character typo that's been in the game for months and has been the target of various jokes involving different interpretations of the word "clipboard" without a 'p' [contributed by Luxray] - Didn't fix any typos in the previous patch notes because nothing matters in the grand scheme of things anyway - Added annoying and obvious dialogs explaining unlock restrictions - Added liquid output speed display [contributed by islq] - Changed default block deselect keybind to RMB [Desktop] - Changed building to be deselectable by clicking away [Desktop] - Made PvP mode automatically despawn player when <2 players were online - Improved visuals of placement selection
来源
Anuken/Mindustry 官方发行页。发布时间:2018-10-19 02:41:07 UTC。原文来自 GitHub Releases API,对应标签 v58。
