V108
来自Mindustry中文wiki
V108
6.0 Build 108 - Beta
6.0 Build 108 - Beta
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v108 |
|---|---|
| 发布时间 | 2020-10-13 22:30:21 UTC |
| 预发布 | 是 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 32534068 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
Mindustry 6.0 is now in beta. This means most mechanics outside of the campaign have been more or less finalized. Any significant new content is unlikely to be added. - Added Foreshadow turret - Added Tsunami turret (initial implementation by Slava0135, sprite by EyeOfDarkness) - Added logic unit control system - Added space floor block - Added button to center map to editor - Added rule setting for enemy lights - Added block "last accessed by" info (not saved, resets after relogin) - Better block replacement - conveyors retain items - Universal command system - all units can now command smaller units of similar type - Changed default wave layout for built-in maps to be harder - Changed armored conduits to not leak - Changed Spectre turret to pierce targets with certain ammo - Improved cliff sprites for maps that have them - Mobile control changes (double tap to control, hold to drop/pickup) - Mobile manual aiming control (hold location to shoot manually) - Campaign: Random ruins with scrap generation - Campaign: Tar, basalt & hotrock generation - Campaign: Removed turn end popup - Campaign: Procedurally generated waves based on difficulty - Campaign: Made core incinerate items when full to prevent locking of production counter - Campaign: Minor tech tree tweaks - Campaign: Removed "capture" of sectors and sector damage, waves are infinite until a better attack system is implemented - Campaign: Removed references to "turns"; items/production update every 1-2 minutes now
来源
Anuken/Mindustry 官方发行页。发布时间:2020-10-13 22:30:21 UTC。原文来自 GitHub Releases API,对应标签 v108。
