V150
来自Mindustry中文wiki
V150
v8 Build 150 - Beta
v8 Build 150 - Beta
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v150 |
|---|---|
| 发布时间 | 2025-07-23 19:19:29 UTC |
| 预发布 | 是 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 234675734 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
- Complete reorganization of Serpulo campaign layout and sector tech tree; preset sectors are now adjacent - Made sector icons show up on map - Moved procedural attack sector positions - Made dark areas of Serpulo emit light based on player/enemy structure presence - Made procedural sectors on Serpulo now require a Foundation core to prevent sequence breaking - Added unfinished enemy base sectors to the far side of Serpulo - these are currently procedural nonsense, but will be replaced with user-made maps in a future update - Made "select all units" ignore Mono units - Added support for multiple unit stances at once - Added support for specifying multiple ores to mine for units - Made enemy wave AI detect and avoid unit clogs in certain situations - Made the editor display a more accurate version of the map - Added new metal tiles for future Serpulo maps - Added colored floor/wall blocks for custom maps - Added character overlay tiles - Added a Steam achievement for killing a unit with a mass driver bolt - Added a setting for detaching the camera - Added a key for toggling unit debug hitboxes - Added a rule for filling the core with items - Reduced damage of Arc against shields - Reduced flying unit crash damage by 50%, and wreck health by 75% - Made mass driver bullet damage/explosiveness depend on items carried - Various balancing adjustments to make payload distribution more viable on Erekir - Made Quell missiles temporarily invincible - Fixed miner units sometimes searching for ores far away from the core - Fixed a freeze caused by broken logic spawning explosions - Fixed installs of multiple mods causing a redundant dependency dialog to appear - Fixed legged units drowning due to incorrect pathfinding - Fixed research button not being clickable on some devices - Fixed visual discontinuity line on Serpulo (and modded planets) - Potential fix for Java mods not loading on certain Android devices due to new security requirements - Made the server list cache itself as a file in case of unstable network conditions - Added experimental keyboard controls on iOS - note that handling right-clicks with a mouse properly does not seem to be a supported iOS feature - Added selection of attack wave spawn position by commanding cores in editor - Made logic-controlled units unselectable again - Made tileable logic displays have an offset to account for the frame, similarly to standard displays - Added support for reading characters from strings and message blocks in logic - Added support for reading/writing to canvas blocks in logic - Added 'select' (ternary) logic operation - Made text align a constant variable instead of static instruction field
来源
Anuken/Mindustry 官方发行页。发布时间:2025-07-23 19:19:29 UTC。原文来自 GitHub Releases API,对应标签 v150。
