V126.2
来自Mindustry中文wiki
V126.2
6.0 Build 126.2
6.0 Build 126.2
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v126.2 |
|---|---|
| 发布时间 | 2021-03-29 17:54:07 UTC |
| 预发布 | 否 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 40650325 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
- Fixed bridges being planned without unlock in campaign - Fixed player moving slower on servers with status effects - Fixed player not respecting formation speed on servers - Fixed separators consuming power when idle - Fixed logic blocks not saving buildings on reload - Fixed rare door placement crash - Fixed logic units being able to take/remove items from any team block - Improved power node link preview - Reduced Nova range slightly - Added list of status effects to core database - Added status effect display to bullets (icons contributed by @sk7725) - Added block info keybind - Added bullet stats for continuous laser turrets (e.g. Meltdown) - Made bridges autolink when dragging multiple lines - Disabled logic unit building for servers by default - Made application terminate itself when exiting; may fix memory leaks [Android] - Internals: Removed all code for disposing resources on exit; this should be handled by the OS now - Logic: Made `dead` sensor return 1 for `null`, to simplify validity checks - Logic: New text parser; supports defining and jumping to labels with `name:` instead of numbers - Logic: Added support for negative draw coordinates - Logic: Disabled packets for config; may desync, but will help reduce lag - Campaign: Various tweaks to make background simulation more accurate
来源
Anuken/Mindustry 官方发行页。发布时间:2021-03-29 17:54:07 UTC。原文来自 GitHub Releases API,对应标签 v126.2。
