V152
来自Mindustry中文wiki
V152
v8 Build 152 - Beta
v8 Build 152 - Beta
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v152 |
|---|---|
| 发布时间 | 2025-09-27 04:48:58 UTC |
| 预发布 | 是 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 250465747 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
- Fixed bound unit not saving in logic blocks - Made water extractor less effective on charred stone tiles - Made turrets rotate-able during placement - Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruption bug (see issue #11041) - Made remove ore/wall 'blocks' always show up in in-game editor results - Disabled shooting in the editor - Added buttons for toggling map layers in the editor - Many various community-submitted Erekir unit balancing adjustments (see PR #11184) - On Erekir, launch location will now be selected based on items required, to reduce confusion - Added 30+ procedural attack sector replacement submissions from the community - these are currently untested, please leave feedback on the relevant threads from the in-game link - When losing a sector on Serpulo, all player structures from the previous run now become derelict - On Serpulo, derelict structures and plans from previous runs are now always carried over, even when a map has a world processor in it - Removed thorium from sector 218 on Serpulo (in the future, it will be replaced by a hand-made sector)
来源
Anuken/Mindustry 官方发行页。发布时间:2025-09-27 04:48:58 UTC。原文来自 GitHub Releases API,对应标签 v152。
