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<!-- MDT OFFICIAL RELEASE v120 --> {{版本记录资料 |名称= V120 |英文名称= 6.0 Build 120 |图标= |描述= Mindustry 历史版本发行记录 |基础信息= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>版本标签</th><td>v120</td></tr> <tr><th>发布时间</th><td>2020-12-01 13:47:13 UTC</td></tr> <tr><th>预发布</th><td>否</td></tr> </table></div> |关联信息= [[版本记录]] |技术性= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>来源</th><td>Anuken/Mindustry</td></tr> <tr><th>发行编号</th><td>34635478</td></tr> </table></div> |人工正文= <!-- BEGIN MDT MANUAL --> <!-- END MDT MANUAL --> |数据正文= <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 官方发行说明 == 以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。 <pre style="white-space:pre-wrap;overflow-wrap:anywhere"><nowiki>After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights. Units: - The unit system has been completely reworked - All unit sprites have been re-drawn and cleaned up - Many new unit types have been added - Player-specific pads and unit-specific factories have been removed - All units can now be created, commanded and controlled by players - 3 different unit factories: ground, air, and naval - Each unit factory can produce multiple types of units - Units can be moved into special tiered Reconstructor blocks to upgrade them - 6 unit branches: insect units, ground attack units, ground support units, air attack units, air support units, naval attack units - Each branch has 5 tiers, making 5*6 = 30 buildable units - Each core block has a special player-controlled flying unit type associated with it, resulting in a grand total of 33 total units Campaign: - Complete rework of the 5.0 campaign system - Everything takes place on a planet, where each hexagonal/pentagonal sector is a separate map that can be visited - 260+ procedural sectors, with 16 special "landing zone" sectors - Procedural sectors are optional for campaign completion, but landing zones are not - Most sectors have a certain number of waves that need to be survived in order to capture them - Other sectors may have enemy bases on them, which need to be destroyed for capture - Each sector will produce resources in the background even when you play in other sectors - Resources can be moved between sectors with Launch Pads - Sectors near enemy bases will be periodically invaded unless the enemy base is destroyed - "Global Resources" no longer exist - all research costs are taken directly from your pooled core resources - More planets will be added in the future New Blocks & Mechanics: - Added upgraded 3x3 versions of the Silicon Smelter, Separator and Overdrive Projector - Cores can now be upgraded to higher tiers - Added "Segment" point defense turret - targets and destroys incoming bullets - Added "Parallax" electric anti-air turret - pulls in enemy aircraft with a tractor beam - Added "Foreshadow" long-range railgun turret, for taking down bosses and armored units - Added "Tsunami" liquid turret - acts as an upgraded version of the Wave - Added Plastanium conveyors - stack items together, move them with high throughput - Added mud & dirt decoration blocks - Added slag liquid floor, can be pumped to obtain slag - Added space floor - Significant amounts of block balancing, bugfixes and tweaks Logic System: - Added Processor blocks that execute commands in a loop - Processors use a very simple assembly-like language - Code can be written in-game with a visual editor, or imported from text files - Processors are capable of performing complex tasks, such as controlling units, reading block state, disabling/enabling buildings and outputting text to message blocks - Added Display blocks - can be used for displaying vector images from processors - Added Memory blocks - can be used to store numbers for internal processor use - Added Button block - can be linked and used as an input devices for processors - Examples of logic applications include automatic heat-sensing reactor controllers, unit transport systems, custom unit AI, visual power level displays, various types of games and more Maps: - Added 4 new maps for custom games - Added 5 types of weather: rain, fog, snow, sandstorm and sporestorm - Each type of weather has a certain effect on blocks or units - Added attack AI rule: when enabled, enemy cores will spawn units that build basic defense schematics - Added map rules for fire, schematic use, enemy light visibility, unit ammo mechanics, explosion damage and more - Added new filters in editor, to aid with procedural map generation - Added new editor filter options General Changes: - Added more music - Added more sound effects - Added community server groups - Improved most sprites and icons - Many small visual improvements - Added button to pan camera around map - New physics system - Made schematics save power node connections & message contents when copying - Many, many small QoL changes - A lot more stuff that I've probably missed</nowiki></pre> </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 来源 == [https://github.com/Anuken/Mindustry/releases/tag/v120 Anuken/Mindustry 官方发行页]。发布时间:2020-12-01 13:47:13 UTC。原文来自 GitHub Releases API,对应标签 v120。 </div></div> }}
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