V120
来自Mindustry中文wiki
V120
6.0 Build 120
6.0 Build 120
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v120 |
|---|---|
| 发布时间 | 2020-12-01 13:47:13 UTC |
| 预发布 | 否 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 34635478 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights. Units: - The unit system has been completely reworked - All unit sprites have been re-drawn and cleaned up - Many new unit types have been added - Player-specific pads and unit-specific factories have been removed - All units can now be created, commanded and controlled by players - 3 different unit factories: ground, air, and naval - Each unit factory can produce multiple types of units - Units can be moved into special tiered Reconstructor blocks to upgrade them - 6 unit branches: insect units, ground attack units, ground support units, air attack units, air support units, naval attack units - Each branch has 5 tiers, making 5*6 = 30 buildable units - Each core block has a special player-controlled flying unit type associated with it, resulting in a grand total of 33 total units Campaign: - Complete rework of the 5.0 campaign system - Everything takes place on a planet, where each hexagonal/pentagonal sector is a separate map that can be visited - 260+ procedural sectors, with 16 special "landing zone" sectors - Procedural sectors are optional for campaign completion, but landing zones are not - Most sectors have a certain number of waves that need to be survived in order to capture them - Other sectors may have enemy bases on them, which need to be destroyed for capture - Each sector will produce resources in the background even when you play in other sectors - Resources can be moved between sectors with Launch Pads - Sectors near enemy bases will be periodically invaded unless the enemy base is destroyed - "Global Resources" no longer exist - all research costs are taken directly from your pooled core resources - More planets will be added in the future New Blocks & Mechanics: - Added upgraded 3x3 versions of the Silicon Smelter, Separator and Overdrive Projector - Cores can now be upgraded to higher tiers - Added "Segment" point defense turret - targets and destroys incoming bullets - Added "Parallax" electric anti-air turret - pulls in enemy aircraft with a tractor beam - Added "Foreshadow" long-range railgun turret, for taking down bosses and armored units - Added "Tsunami" liquid turret - acts as an upgraded version of the Wave - Added Plastanium conveyors - stack items together, move them with high throughput - Added mud & dirt decoration blocks - Added slag liquid floor, can be pumped to obtain slag - Added space floor - Significant amounts of block balancing, bugfixes and tweaks Logic System: - Added Processor blocks that execute commands in a loop - Processors use a very simple assembly-like language - Code can be written in-game with a visual editor, or imported from text files - Processors are capable of performing complex tasks, such as controlling units, reading block state, disabling/enabling buildings and outputting text to message blocks - Added Display blocks - can be used for displaying vector images from processors - Added Memory blocks - can be used to store numbers for internal processor use - Added Button block - can be linked and used as an input devices for processors - Examples of logic applications include automatic heat-sensing reactor controllers, unit transport systems, custom unit AI, visual power level displays, various types of games and more Maps: - Added 4 new maps for custom games - Added 5 types of weather: rain, fog, snow, sandstorm and sporestorm - Each type of weather has a certain effect on blocks or units - Added attack AI rule: when enabled, enemy cores will spawn units that build basic defense schematics - Added map rules for fire, schematic use, enemy light visibility, unit ammo mechanics, explosion damage and more - Added new filters in editor, to aid with procedural map generation - Added new editor filter options General Changes: - Added more music - Added more sound effects - Added community server groups - Improved most sprites and icons - Many small visual improvements - Added button to pan camera around map - New physics system - Made schematics save power node connections & message contents when copying - Many, many small QoL changes - A lot more stuff that I've probably missed
来源
Anuken/Mindustry 官方发行页。发布时间:2020-12-01 13:47:13 UTC。原文来自 GitHub Releases API,对应标签 v120。
