匿名
未登录
创建账号
登录
Mindustry中文wiki
搜索
查看“V129”的源代码
来自Mindustry中文wiki
命名空间
页面
讨论
更多
更多
页面操作
阅读
查看源代码
历史
←
V129
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于这些用户组的用户执行:
管理员
、editor
您可以查看和复制此页面的源代码。
<!-- MDT OFFICIAL RELEASE v129 --> {{版本记录资料 |名称= V129 |英文名称= 7.0 Build 129 - Pre-Alpha |图标= |描述= Mindustry 历史版本发行记录 |基础信息= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>版本标签</th><td>v129</td></tr> <tr><th>发布时间</th><td>2021-07-28 21:34:49 UTC</td></tr> <tr><th>预发布</th><td>是</td></tr> </table></div> |关联信息= [[版本记录]] |技术性= <div class="mdt-data-table-wrap"><table class="mdtSideTable"> <tr><th>来源</th><td>Anuken/Mindustry</td></tr> <tr><th>发行编号</th><td>46935807</td></tr> </table></div> |人工正文= <!-- BEGIN MDT MANUAL --> <!-- END MDT MANUAL --> |数据正文= <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 官方发行说明 == 以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。 <pre style="white-space:pre-wrap;overflow-wrap:anywhere"><nowiki>- Fixed payload sources not being deactivated correctly - Fixed player autotargeting units that cannot be hit [Mobile] - Fixed inconsistent & jittery arrow animations for all bridge blocks - Fixed screenshake permanently moving camera position when panning - Fixed bullet heal percent being displayed as 0 when <1 - Fixed packet error occurring on core capture - Fixed editor brush slider being displayed below text - Fixed generators not saving item consumption cooldowns - Fixed units not being able to build when core is empty and the build cost multiplier makes a block free - Mods: Fixed JSON mass drivers not having a default bullet set - Mods: Deprecated ExtendingItemBridge / LiquidExtendingBridge; use ItemBridge/LiquidBridge instead - Removed "extension" animation for item/liquid bridges - Removed mend projector orange phase tint (was too similar to overdrive projector) - Removed mouse&keyboard option, it was never actually implemented [iOS] - Removed block flow rate option - there is little reason to turn it off - Made certain units with payloads automatically drop them near targets - Logic: Fixed jump instructions not copying destination - Made drill/extractor shading more realistic when rotating (Contributed by @sk7725) - Minor tweaks to blast/laser drill spinner sprite - Tweaks to thermal generator & coal centrifuge effects - Improved UI slider appearance - Steam: Renamed misleading "Local Servers" section to "Open Games & Local Servers" - Tweaked block plan skip algorithm to reduce switching (Contributed by @buthed010203) - Allowed mining of sand with double-click-to-mine enabled (Contributed by @buthed010203) - Launch pads can now be disabled (but not individually!) - Allowed pickup of derelict blocks - Increased shale oil yield - Made containers/vaults explode significantly less violently when linked to core - should not be a liability anymore - Added new core landing animation - Added new core launch animation for campaign - Added graphics option to skip all launch/landing animations - Added hint explaining derelict block mechanics - Added tooltips for certain settings - Added descriptions for new content - Added display of fragmentation bullet stats - Added sector import statistics - Added approximate range circle when placing illuminators - Added Call methods to play sounds on clients from servers Flying unit AI has been improved: - For AI teams, flying units will now correctly prioritize certain types of structures when attacking - Eclipse prioritizes reactors, Antumbra prioritizes generators, horizon targets factories, etc - Higher-tier flying units will no longer stop at "irrelevant" targets like walls or turrets - For player teams, flying units will move straight to the enemy core - This behavior aims to be more consistent with ground unit AI The unit ammo system/rule has been redesigned: - Removed resupply point block - Made units resupply items from containers, vaults and cores, to be more consistent with power ammo - Assigned different ammo items to many units - Oct no longer acts as a mobile resupply point, as it cannot reasonably carry all different ammo types at once - Mods: AmmoType is now an interface, and the AmmoTypes class has been removed. Create new Item/PowerAmmoType instances instead.</nowiki></pre> </div></div> <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> == 来源 == [https://github.com/Anuken/Mindustry/releases/tag/v129 Anuken/Mindustry 官方发行页]。发布时间:2021-07-28 21:34:49 UTC。原文来自 GitHub Releases API,对应标签 v129。 </div></div> }}
本页使用的模板:
模板:版本记录资料
(
查看源代码
)
返回
V129
。
导航
导航
塞普罗
-- 战役区块
-- 物品
-- 流体
-- 建筑
-- 单位
埃里克尔
-- 战役区块
-- 物品
-- 流体
-- 建筑
-- 单位
隐藏
-- 物品
-- 液体
-- 建筑
-- 地块介绍
其他
-- 状态效果
-- 天气
-- 星球
教程中心
编辑者
-- 编辑指导
-- 语法指南
-- 表格语法
最近更改
随机页面
MediaWiki帮助
wiki工具
wiki工具
特殊页面
页面工具
页面工具
用户页面工具
更多
链入页面
相关更改
页面信息
页面日志