V129
来自Mindustry中文wiki
V129
7.0 Build 129 - Pre-Alpha
7.0 Build 129 - Pre-Alpha
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v129 |
|---|---|
| 发布时间 | 2021-07-28 21:34:49 UTC |
| 预发布 | 是 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 46935807 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
- Fixed payload sources not being deactivated correctly - Fixed player autotargeting units that cannot be hit [Mobile] - Fixed inconsistent & jittery arrow animations for all bridge blocks - Fixed screenshake permanently moving camera position when panning - Fixed bullet heal percent being displayed as 0 when <1 - Fixed packet error occurring on core capture - Fixed editor brush slider being displayed below text - Fixed generators not saving item consumption cooldowns - Fixed units not being able to build when core is empty and the build cost multiplier makes a block free - Mods: Fixed JSON mass drivers not having a default bullet set - Mods: Deprecated ExtendingItemBridge / LiquidExtendingBridge; use ItemBridge/LiquidBridge instead - Removed "extension" animation for item/liquid bridges - Removed mend projector orange phase tint (was too similar to overdrive projector) - Removed mouse&keyboard option, it was never actually implemented [iOS] - Removed block flow rate option - there is little reason to turn it off - Made certain units with payloads automatically drop them near targets - Logic: Fixed jump instructions not copying destination - Made drill/extractor shading more realistic when rotating (Contributed by @sk7725) - Minor tweaks to blast/laser drill spinner sprite - Tweaks to thermal generator & coal centrifuge effects - Improved UI slider appearance - Steam: Renamed misleading "Local Servers" section to "Open Games & Local Servers" - Tweaked block plan skip algorithm to reduce switching (Contributed by @buthed010203) - Allowed mining of sand with double-click-to-mine enabled (Contributed by @buthed010203) - Launch pads can now be disabled (but not individually!) - Allowed pickup of derelict blocks - Increased shale oil yield - Made containers/vaults explode significantly less violently when linked to core - should not be a liability anymore - Added new core landing animation - Added new core launch animation for campaign - Added graphics option to skip all launch/landing animations - Added hint explaining derelict block mechanics - Added tooltips for certain settings - Added descriptions for new content - Added display of fragmentation bullet stats - Added sector import statistics - Added approximate range circle when placing illuminators - Added Call methods to play sounds on clients from servers Flying unit AI has been improved: - For AI teams, flying units will now correctly prioritize certain types of structures when attacking - Eclipse prioritizes reactors, Antumbra prioritizes generators, horizon targets factories, etc - Higher-tier flying units will no longer stop at "irrelevant" targets like walls or turrets - For player teams, flying units will move straight to the enemy core - This behavior aims to be more consistent with ground unit AI The unit ammo system/rule has been redesigned: - Removed resupply point block - Made units resupply items from containers, vaults and cores, to be more consistent with power ammo - Assigned different ammo items to many units - Oct no longer acts as a mobile resupply point, as it cannot reasonably carry all different ammo types at once - Mods: AmmoType is now an interface, and the AmmoTypes class has been removed. Create new Item/PowerAmmoType instances instead.
来源
Anuken/Mindustry 官方发行页。发布时间:2021-07-28 21:34:49 UTC。原文来自 GitHub Releases API,对应标签 v129。
