芳油湿地:修订间差异
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<!-- MDT MISSING GAME DATA v160.7; sector:marsh --> | |||
{{战役数据资料 | |||
|名称= | |||
芳油湿地 | |||
|英文名称= | |||
Marsh | |||
|图标= | |||
<div class=" | |描述= | ||
< | 这个区块有大量芳油,但喷口数量有限。<br>利用[accent]化学燃烧室[]发电。 | ||
<div class=" | |基础信息= | ||
< | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<div class=" | <tr><th>适用版本</th><td>原版 v160.7</td></tr> | ||
<div class=" | <tr><th>行星</th><td>[[埃里克尔]]</td></tr> | ||
<tr><th>区块编号(v160.7)</th><td>25</td></tr> | |||
<tr><th>地图尺寸</th><td>586 × 586 格</td></tr> | |||
<tr><th>预设难度参数</th><td>4</td></tr> | |||
<tr><th>地图规则</th><td>进攻</td></tr> | |||
<tr><th>占领波数参数</th><td>无固定占领波数</td></tr> | |||
<tr><th>地图作者</th><td>Epowerj</td></tr> | |||
</table></div> | |||
|关联信息= | |||
[[主线区块]] · [[地图]]<br>科技上级:[[风蚀盆地]] | |||
|技术性= | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>内部名称</th><td>marsh</td></tr> | |||
<tr><th>数据类型</th><td>sector</td></tr> | |||
<tr><th>实现类型</th><td>SectorPreset</td></tr> | |||
<tr><th>本地化键</th><td>sector.marsh.name</td></tr> | |||
</table></div> | |||
|人工正文= | |||
<!-- BEGIN MDT MANUAL --> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 地区介绍 == | |||
这个区块有大量芳油,但喷口数量有限。 利用[accent]化学燃烧室[]发电。 | |||
</div></div> | |||
<div class=" | <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | ||
== 地图预览 == | |||
[[File:icon-e879-black.png|18px|link={{filepath:芳油湿地.marsh.msav}}|alt=下载地图]] | |||
[[File:Marsh-map.jpg|500px]] | |||
</div></div> | |||
| | |||
< | <!-- END MDT MANUAL --> | ||
|数据正文= | |||
<div class=" | <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | ||
<div class=" | == 介绍 == | ||
这个区块有大量芳油,但喷口数量有限。<br>利用[accent]化学燃烧室[]发电。 | |||
[[ | </div></div> | ||
</div> | <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | ||
== 区域与胜利条件 == | |||
地图启用了进攻规则,通常需要摧毁敌方核心。本预设未指定固定占领波数,应以地图内目标提示为准。 | |||
</div> | |||
<div class=" | |||
<div class=" | |||
</div> | 本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。 | ||
</div> | </div></div> | ||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
<div class=" | == 地图资源 == | ||
<div class="mdtHome"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<div class="mdtPanel mdtHomeSection"> | <tr><th>资源</th><th>原文件格数</th><th>统计口径</th></tr> | ||
== | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-beryllium-ui.png|18px|link=铍|alt=]]</span> [[铍]]</td><td>577</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-graphite-ui.png|18px|link=石墨|alt=]]</span> [[石墨]]</td><td>321</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | |||
</div> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-tungsten-ui.png|18px|link=钨|alt=]]</span> [[钨]]</td><td>1066</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
</div> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-arkycite-ui.png|18px|link=芳油|alt=]]</span> [[芳油]]</td><td>7748</td><td>可抽取该流体的地板格数</td></tr> | ||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-slag-ui.png|18px|link=矿渣|alt=]]</span> [[矿渣]]</td><td>270</td><td>可抽取该流体的地板格数</td></tr> | |||
</table></div> | |||
这是未应用战役生成过滤器的原文件统计,包含墙后与封闭区域;不等于开局可达储量。矿物按覆盖、地板和墙体分别统计,液体不包含地下抽取、环境属性生产及脚本生成。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 地形与环境 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>地板类型</th><th>格数</th></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-arkyic-stone-ui.png|18px|link=芳石|alt=]]</span> [[芳石]]</td><td>160720</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-beryllic-stone-ui.png|18px|link=铍石|alt=]]</span> [[铍石]]</td><td>130528</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-carbon-stone-ui.png|18px|link=碳石|alt=]]</span> [[碳石]]</td><td>43589</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-arkycite-floor-ui.png|18px|link=芳油(地板)|alt=]]</span> [[芳油(地板)]]</td><td>7748</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-yellow-stone-plates-ui.png|18px|link=黄石地板|alt=]]</span> [[黄石地板]]</td><td>419</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-molten-slag-ui.png|18px|link=矿渣液|alt=]]</span> [[矿渣液]]</td><td>270</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-arkyic-vent-ui.png|18px|link=芳石喷口|alt=]]</span> [[芳石喷口]]</td><td>90</td></tr> | |||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-zone-ui.png|18px|link=核心区|alt=]]</span> [[核心区]]</td><td>32</td></tr> | |||
</table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>战争迷雾</th><td>启用</td></tr> | |||
<tr><th>静态迷雾</th><td>启用</td></tr> | |||
<tr><th>环境编号</th><td>17</td></tr> | |||
</table></div> | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 初始核心与出生点 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>队伍内部名</th><th>核心</th><th>地图坐标(格)</th></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-bastion-ui.png|18px|link=城堡核心|alt=]]</span> [[城堡核心]]</td><td>371, 232</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-bastion-ui.png|18px|link=城堡核心|alt=]]</span> [[城堡核心]]</td><td>357, 464</td></tr> | |||
</table></div> | |||
敌人出生标记:无固定出生标记。坐标原点在地图左下角;进攻地图的单位也可能从工厂和脚本生成。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 初始建筑 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-beam-node-ui.png|18px|link=激光节点|alt=]]</span> [[激光节点]]</td><td>33</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-beryllium-wall-ui.png|18px|link=铍墙|alt=]]</span> [[铍墙]]</td><td>133</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-beryllium-wall-large-ui.png|18px|link=大型铍墙|alt=]]</span> [[大型铍墙]]</td><td>31</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-blast-door-ui.png|18px|link=防爆闸门|alt=]]</span> [[防爆闸门]]</td><td>2</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-breach-ui.png|18px|link=撕裂|alt=]]</span> [[撕裂]]</td><td>12</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-chemical-combustion-chamber-ui.png|18px|link=化学燃烧室|alt=]]</span> [[化学燃烧室]]</td><td>4</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-cliff-crusher-ui.png|18px|link=墙壁粉碎机|alt=]]</span> [[墙壁粉碎机]]</td><td>4</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-bastion-ui.png|18px|link=城堡核心|alt=]]</span> [[城堡核心]]</td><td>1</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-duct-ui.png|18px|link=物品管道|alt=]]</span> [[物品管道]]</td><td>467</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-duct-bridge-ui.png|18px|link=物品管道桥|alt=]]</span> [[物品管道桥]]</td><td>27</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-duct-router-ui.png|18px|link=物品管道路由器|alt=]]</span> [[物品管道路由器]]</td><td>12</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-electrolyzer-ui.png|18px|link=电解机|alt=]]</span> [[电解机]]</td><td>3</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-impact-drill-ui.png|18px|link=冲击钻头|alt=]]</span> [[冲击钻头]]</td><td>6</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-mech-fabricator-ui.png|18px|link=机甲制造厂|alt=]]</span> [[机甲制造厂]]</td><td>1</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-overflow-duct-ui.png|18px|link=溢流管道|alt=]]</span> [[溢流管道]]</td><td>3</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-plasma-bore-ui.png|18px|link=等离子钻机|alt=]]</span> [[等离子钻机]]</td><td>6</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-reinforced-bridge-conduit-ui.png|18px|link=强化流体带桥|alt=]]</span> [[强化流体带桥]]</td><td>14</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-reinforced-conduit-ui.png|18px|link=强化导管|alt=]]</span> [[强化导管]]</td><td>310</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-reinforced-liquid-container-ui.png|18px|link=强化流体容器|alt=]]</span> [[强化流体容器]]</td><td>1</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-reinforced-liquid-junction-ui.png|18px|link=强化流体交叉器|alt=]]</span> [[强化流体交叉器]]</td><td>3</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-reinforced-liquid-router-ui.png|18px|link=强化流体路由器|alt=]]</span> [[强化流体路由器]]</td><td>17</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-reinforced-liquid-tank-ui.png|18px|link=强化流体储罐|alt=]]</span> [[强化流体储罐]]</td><td>1</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-reinforced-pump-ui.png|18px|link=强化泵|alt=]]</span> [[强化泵]]</td><td>2</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-silicon-arc-furnace-ui.png|18px|link=电弧硅炉|alt=]]</span> [[电弧硅炉]]</td><td>1</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-sublimate-ui.png|18px|link=升华|alt=]]</span> [[升华]]</td><td>2</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tank-fabricator-ui.png|18px|link=坦克制造厂|alt=]]</span> [[坦克制造厂]]</td><td>1</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tank-refabricator-ui.png|18px|link=坦克重构厂|alt=]]</span> [[坦克重构厂]]</td><td>1</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-turbine-condenser-ui.png|18px|link=涡轮冷凝器|alt=]]</span> [[涡轮冷凝器]]</td><td>1</td></tr> | |||
<tr><td>malis</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-vent-condenser-ui.png|18px|link=排气冷凝器|alt=]]</span> [[排气冷凝器]]</td><td>4</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-beam-node-ui.png|18px|link=激光节点|alt=]]</span> [[激光节点]]</td><td>16</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-cliff-crusher-ui.png|18px|link=墙壁粉碎机|alt=]]</span> [[墙壁粉碎机]]</td><td>5</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-bastion-ui.png|18px|link=城堡核心|alt=]]</span> [[城堡核心]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-duct-ui.png|18px|link=物品管道|alt=]]</span> [[物品管道]]</td><td>118</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-duct-router-ui.png|18px|link=物品管道路由器|alt=]]</span> [[物品管道路由器]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-plasma-bore-ui.png|18px|link=等离子钻机|alt=]]</span> [[等离子钻机]]</td><td>8</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-silicon-arc-furnace-ui.png|18px|link=电弧硅炉|alt=]]</span> [[电弧硅炉]]</td><td>1</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-turbine-condenser-ui.png|18px|link=涡轮冷凝器|alt=]]</span> [[涡轮冷凝器]]</td><td>2</td></tr> | |||
<tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-world-processor-ui.png|18px|link=世界处理器|alt=]]</span> [[世界处理器]]</td><td>3</td></tr> | |||
</table></div> | |||
按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 波次与敌方增援 == | |||
地图原规则未启用自动生存波次。原文件附带的默认生成组不作为本关固定敌军表;敌方核心、工厂、目标系统和世界处理器仍可能生成单位。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 地图目标 == | |||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | |||
<tr><th>目标类型</th><th>原文件参数</th></tr> | |||
<tr><td>ResearchObjective</td><td>由地图内提示或脚本控制</td></tr> | |||
<tr><td>BuildCountObjective</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-oxidation-chamber-ui.png|18px|link=氧化室|alt=]]</span> [[氧化室]];数量 1</td></tr> | |||
<tr><td>ProduceObjective</td><td>由地图内提示或脚本控制</td></tr> | |||
<tr><td>ResearchObjective</td><td>由地图内提示或脚本控制</td></tr> | |||
<tr><td>ResearchObjective</td><td>由地图内提示或脚本控制</td></tr> | |||
<tr><td>ResearchObjective</td><td>由地图内提示或脚本控制</td></tr> | |||
<tr><td>BuildCountObjective</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-chemical-combustion-chamber-ui.png|18px|link=化学燃烧室|alt=]]</span> [[化学燃烧室]];数量 1</td></tr> | |||
<tr><td>TimerObjective</td><td>时长(秒) 480;[accent]敌人来袭:[lightgray]{0}[]</td></tr> | |||
</table></div> | |||
此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。 | |||
</div></div> | |||
<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | |||
== 数据来源与说明 == | |||
数据版本:[https://github.com/Anuken/Mindustry/releases/tag/v160.7 Mindustry 原版 v160.7],来自已核验 SHA-256 的官方游戏包初始化数据。 | |||
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。 | |||
<div | </div></div> | ||
}} | |||
2026年10月18日 (日) 19:54的最新版本
地区介绍
这个区块有大量芳油,但喷口数量有限。 利用[accent]化学燃烧室[]发电。
介绍
这个区块有大量芳油,但喷口数量有限。
利用[accent]化学燃烧室[]发电。
区域与胜利条件
地图启用了进攻规则,通常需要摧毁敌方核心。本预设未指定固定占领波数,应以地图内目标提示为准。
本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| malis | 33 | |
| malis | 133 | |
| malis | 31 | |
| malis | 2 | |
| malis | 12 | |
| malis | 4 | |
| malis | 4 | |
| malis | 1 | |
| malis | 467 | |
| malis | 27 | |
| malis | 12 | |
| malis | 3 | |
| malis | 6 | |
| malis | 1 | |
| malis | 3 | |
| malis | 6 | |
| malis | 14 | |
| malis | 310 | |
| malis | 1 | |
| malis | 3 | |
| malis | 17 | |
| malis | 1 | |
| malis | 2 | |
| malis | 1 | |
| malis | 2 | |
| malis | 1 | |
| malis | 1 | |
| malis | 1 | |
| malis | 4 | |
| sharded | 16 | |
| sharded | 5 | |
| sharded | 1 | |
| sharded | 118 | |
| sharded | 1 | |
| sharded | 8 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 3 |
按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。
波次与敌方增援
地图原规则未启用自动生存波次。原文件附带的默认生成组不作为本关固定敌军表;敌方核心、工厂、目标系统和世界处理器仍可能生成单位。
地图目标
| 目标类型 | 原文件参数 |
|---|---|
| ResearchObjective | 由地图内提示或脚本控制 |
| BuildCountObjective | |
| ProduceObjective | 由地图内提示或脚本控制 |
| ResearchObjective | 由地图内提示或脚本控制 |
| ResearchObjective | 由地图内提示或脚本控制 |
| ResearchObjective | 由地图内提示或脚本控制 |
| BuildCountObjective | |
| TimerObjective | 时长(秒) 480;[accent]敌人来袭:[lightgray]{0}[] |
此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
