157.1
来自Mindustry中文wiki
157.1
v8 Build 157.1
v8 Build 157.1
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v157.1 |
|---|---|
| 发布时间 | 2026-04-14 21:10:59 UTC |
| 预发布 | 否 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 309057313 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
After a long wait, v8 has finally been released. For those coming from v7, here's a brief summary of the major changes: - A complete overhaul of the Serpulo campaign maps, along with replacement of all procedural base sectors - Difficulty modifiers for the campaign - Many unit control improvements, including a new stance and group system - New ammo types for Erekir turrets - Countless additions to world processor scripting in maps - A data patch system to change stats, weapons and behavior of blocks or units per-map - Rendering performance optimizations - New decorative metal & colored blocks - Various QoL features, like a detachable camera, pinging locations, viewing other player's build plans, and more - Completely reworked most sound effects, as well as the audio engine Note that this release does *not* include any Neoplasm-related content; that will be worked on in v9. Changes since Build 157: - Fixed empty packets causing UDP errors and server disconnects - Fixed naval units not pathfinding around destructible blocks on water properly - Fixed some minor JSON and data patcher bugs - Made core unit projectiles inherit unit speed as before, but keep range the same - Re-ordered some tech tree requirements in Serpulo - Reverted changes related to display scaling on Windows
来源
Anuken/Mindustry 官方发行页。发布时间:2026-04-14 21:10:59 UTC。原文来自 GitHub Releases API,对应标签 v157.1。
