158

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158
v8 Build 158
Mindustry 历史版本发行记录
基础信息
版本标签v158
发布时间2026-05-23 22:34:54 UTC
预发布否
关联信息

版本记录

技术性
来源Anuken/Mindustry
发行编号328401749

官方发行说明

以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。

- Fixed save corruption caused by large build queues
- Fixed use of `@queries` world logic variable causing save corruption
- Fixed message block content limits being inconsistently enforced (now always 400)
- Fixed patched message blocks causing network issues; the length limit is non-patchable
- Fixed some sync issues with payload control
- Fixed Quell bullet not tracking cursor correctly
- Fixed liquids under walls counting towards sector resources
- Fixed containers dropped adjacent to cores clearing their items
- Fixed several issues relating to data patch map softlocks
- Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code
- Fixed a launch pad item import exploit
- Fixed naval/flying units sometimes circling patrol points forever
- Increased max map size to 800x800
- Removed the deprecated unit ammo rule/system completely; any mods that used this system will break
- Improved performance of block removal/team change events (reduces campaign core destruction lag)
- Improved performance of logic block link changes (fixes some lag machines)
- Added more stats of Mass Driver to database
- Added shield bar to HUD when controlling a unit with shields
- Added schematic descriptions to schematic info dialog
- Added 'fill under liquids' bucket tool mode
- Added option to filter maps by planet
- Added option to clear saves/research by planet
- Made Scathe display different missiles in itself depending on ammo type used
- Many various Serpulo/Erekir rebalancing changes

来源

Anuken/Mindustry 官方发行页。发布时间:2026-05-23 22:34:54 UTC。原文来自 GitHub Releases API,对应标签 v158。