158
来自Mindustry中文wiki
158
v8 Build 158
v8 Build 158
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v158 |
|---|---|
| 发布时间 | 2026-05-23 22:34:54 UTC |
| 预发布 | 否 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 328401749 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
- Fixed save corruption caused by large build queues - Fixed use of `@queries` world logic variable causing save corruption - Fixed message block content limits being inconsistently enforced (now always 400) - Fixed patched message blocks causing network issues; the length limit is non-patchable - Fixed some sync issues with payload control - Fixed Quell bullet not tracking cursor correctly - Fixed liquids under walls counting towards sector resources - Fixed containers dropped adjacent to cores clearing their items - Fixed several issues relating to data patch map softlocks - Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code - Fixed a launch pad item import exploit - Fixed naval/flying units sometimes circling patrol points forever - Increased max map size to 800x800 - Removed the deprecated unit ammo rule/system completely; any mods that used this system will break - Improved performance of block removal/team change events (reduces campaign core destruction lag) - Improved performance of logic block link changes (fixes some lag machines) - Added more stats of Mass Driver to database - Added shield bar to HUD when controlling a unit with shields - Added schematic descriptions to schematic info dialog - Added 'fill under liquids' bucket tool mode - Added option to filter maps by planet - Added option to clear saves/research by planet - Made Scathe display different missiles in itself depending on ammo type used - Many various Serpulo/Erekir rebalancing changes
来源
Anuken/Mindustry 官方发行页。发布时间:2026-05-23 22:34:54 UTC。原文来自 GitHub Releases API,对应标签 v158。
