V117
来自Mindustry中文wiki
V117
6.0 Build 117 - Beta
6.0 Build 117 - Beta
Mindustry 历史版本发行记录
基础信息
| 版本标签 | v117 |
|---|---|
| 发布时间 | 2020-11-24 23:22:24 UTC |
| 预发布 | 是 |
关联信息
技术性
| 来源 | Anuken/Mindustry |
|---|---|
| 发行编号 | 34389305 |
官方发行说明
以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。
Only a few days left until stable 6.0 release now. The campaign should now be playable; I've done a playthrough and fixed all the bugs and irregularities I encountered. Aside from internal modding API changes and potential bugfixes, 6.0 should not have any more additions. - Added basalt boulder decoration block - Added hint about generator use & power transfer - Added hotkeys for planet map & research [Desktop] - Made power node placement smarter - Fixed color codes appearing in logs [Server] - Fixed schematics dialog showing menu on ESC [Desktop] - Made projector lights fade smoothly to prevent rapid flashing during power outages - Buffed Lancer turret Campaign: - Made Windswept Islands slightly harder - Fixed damage calculation algorithm completely destroying bases even at low damage % (if your sector was annihilated while you weren't looking, now you know why) - Fixed enemy bases having incorrect walls - Fixed slag puddles staying after sector is lost - Fixed sectors being completely intact after defeat and re-launch - Fixed sectors getting negative resources due to unloaders - Fixed sector broken blocks being cleared after defeat - Fixed preset sectors not auto-unlocking - Fixed plastanium not appearing on tech tree - Reduced high-tier wave unit appearance - Reduced enemy base difficulty scaling - Reduced invasion chance - Added hints about guardians and armor - Added descriptions to sectors that didn't have them - Made Salt Flats significantly less difficult - Made base building AI less difficult
来源
Anuken/Mindustry 官方发行页。发布时间:2020-11-24 23:22:24 UTC。原文来自 GitHub Releases API,对应标签 v117。
