V117

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V117
6.0 Build 117 - Beta
Mindustry 历史版本发行记录
基础信息
版本标签v117
发布时间2020-11-24 23:22:24 UTC
预发布是
关联信息

版本记录

技术性
来源Anuken/Mindustry
发行编号34389305

官方发行说明

以下保留官方发行页原文,便于核对该历史版本;不以当前版本数值代替旧版记录。

Only a few days left until stable 6.0 release now. The campaign should now be playable; I've done a playthrough and fixed all the bugs and irregularities I encountered.

Aside from internal modding API changes and potential bugfixes, 6.0 should not have any more additions.

- Added basalt boulder decoration block
- Added hint about generator use & power transfer
- Added hotkeys for planet map & research [Desktop]
- Made power node placement smarter
- Fixed color codes appearing in logs [Server]
- Fixed schematics dialog showing menu on ESC [Desktop]
- Made projector lights fade smoothly to prevent rapid flashing during power outages
- Buffed Lancer turret

Campaign: 
- Made Windswept Islands slightly harder
- Fixed damage calculation algorithm completely destroying bases even at low damage % (if your sector was annihilated while you weren't looking, now you know why)
- Fixed enemy bases having incorrect walls
- Fixed slag puddles staying after sector is lost
- Fixed sectors being completely intact after defeat and re-launch
- Fixed sectors getting negative resources due to unloaders
- Fixed sector broken blocks being cleared after defeat
- Fixed preset sectors not auto-unlocking
- Fixed plastanium not appearing on tech tree
- Reduced high-tier wave unit appearance
- Reduced enemy base difficulty scaling
- Reduced invasion chance
- Added hints about guardians and armor
- Added descriptions to sectors that didn't have them
- Made Salt Flats significantly less difficult
- Made base building AI less difficult

来源

Anuken/Mindustry 官方发行页。发布时间:2020-11-24 23:22:24 UTC。原文来自 GitHub Releases API,对应标签 v117。