塞普罗区块 20:修订间差异
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== 地图资源 == | == 地图资源 == | ||
游戏区块信息中的资源: | 游戏区块信息中的资源:<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-oil-ui.png|18px|link=石油|alt=]]</span> [[石油]]。 | ||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | <tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]</td><td>552</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]</td><td>238</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]</td><td>364</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]</td><td>69460</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]</td><td>354</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]</td><td>477</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-oil-ui.png|18px|link=石油|alt=]]</span> [[石油]]</td><td>125</td><td>可抽取流体的地板格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]</td><td>87909</td><td>可抽取流体的地板格数</td></tr> | ||
</table></div> | </table></div> | ||
格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | 格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>地板类型</th><th>格数</th></tr> | <tr><th>地板类型</th><th>格数</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-deep-water-ui.png|18px|link=深水|alt=]]</span> [[深水]]</td><td>67179</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-sand-floor-ui.png|18px|link=沙子(地板)|alt=]]</span> [[沙子(地板)]]</td><td>55032</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-ui.png|18px|link=黑沙|alt=]]</span> [[黑沙]]</td><td>14428</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-salt-ui.png|18px|link=盐碱地|alt=]]</span> [[盐碱地]]</td><td>9809</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-sand-water-ui.png|18px|link=浅滩|alt=]]</span> [[浅滩]]</td><td>8156</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shallow-water-ui.png|18px|link=水(地板)|alt=]]</span> [[水(地板)]]</td><td>7186</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-tainted-water-ui.png|18px|link=黑沙污水|alt=]]</span> [[黑沙污水]]</td><td>3839</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-basalt-ui.png|18px|link=玄武岩|alt=]]</span> [[玄武岩]]</td><td>1370</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shale-ui.png|18px|link=页岩地|alt=]]</span> [[页岩地]]</td><td>977</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-deep-tainted-water-ui.png|18px|link=深污水|alt=]]</span> [[深污水]]</td><td>852</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tainted-water-ui.png|18px|link=污水|alt=]]</span> [[污水]]</td><td>697</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-moss-ui.png|18px|link=苔藓地|alt=]]</span> [[苔藓地]]</td><td>532</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tar-ui.png|18px|link=石油(地板)|alt=]]</span> [[石油(地板)]]</td><td>125</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-hotrock-ui.png|18px|link=灼热岩石|alt=]]</span> [[灼热岩石]]</td><td>97</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-zone-ui.png|18px|link=核心区|alt=]]</span> [[核心区]]</td><td>66</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-spore-moss-ui.png|18px|link=孢子苔藓地|alt=]]</span> [[孢子苔藓地]]</td><td>44</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-magmarock-ui.png|18px|link=熔融岩石|alt=]]</span> [[熔融岩石]]</td><td>38</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-5-ui.png|18px|link=金属地板 5|alt=]]</span> [[金属地板 5]]</td><td>34</td></tr> | ||
<tr><td>[[金属地基 4]]</td><td>32</td></tr> | <tr><td>[[金属地基 4]]</td><td>32</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dark-panel-3-ui.png|18px|link=暗面板 3|alt=]]</span> [[暗面板 3]]</td><td>24</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dark-panel-5-ui.png|18px|link=暗面板 5|alt=]]</span> [[暗面板 5]]</td><td>12</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-tiles-12-ui.png|18px|link=金属地基 12|alt=]]</span> [[金属地基 12]]</td><td>12</td></tr> | ||
<tr><td>[[金属地基 5]]</td><td>12</td></tr> | <tr><td>[[金属地基 5]]</td><td>12</td></tr> | ||
<tr><td>[[金属地基 6]]</td><td>12</td></tr> | <tr><td>[[金属地基 6]]</td><td>12</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-3-ui.png|18px|link=金属地板 3|alt=]]</span> [[金属地板 3]]</td><td>4</td></tr> | ||
</table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | </table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>战争迷雾</th><td>关闭</td></tr> | <tr><th>战争迷雾</th><td>关闭</td></tr> | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | <tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | ||
<tr><td>sharded</td><td> | <tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>343, 140</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-foundation-ui.png|18px|link=次代核心|alt=]]</span> [[次代核心]]</td><td>192, 164</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-nucleus-ui.png|18px|link=终代核心|alt=]]</span> [[终代核心]]</td><td>319, 276</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>237, 308</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-nucleus-ui.png|18px|link=终代核心|alt=]]</span> [[终代核心]]</td><td>128, 336</td></tr> | ||
</table></div> | </table></div> | ||
敌人出生标记:(136, 221);(270, 343);(232, 351)。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | 敌人出生标记:(136, 221);(270, 343);(232, 351)。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | <tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | ||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-additive-reconstructor-ui.png|18px|link=数增级单位重构工厂|alt=]]</span> [[数增级单位重构工厂]]</td><td>4</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white- | |||
</table></div> | </table></div> | ||
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | 按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | <tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-risso-ui.png|18px|link=梭鱼|alt=]]</span> [[梭鱼]]</td><td>1</td><td>持续</td><td>1</td><td>3</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-navanax-ui.png|18px|link=龙王|alt=]]</span> [[龙王]]</td><td>104</td><td>持续</td><td>2</td><td>5</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-retusa-ui.png|18px|link=潜螺|alt=]]</span> [[潜螺]]</td><td>2</td><td>持续</td><td>2</td><td>4</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]]</td><td>3</td><td>持续</td><td>1</td><td>1</td><td>2</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]]</td><td>5</td><td>持续</td><td>3</td><td>6</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-poly-ui.png|18px|link=幻型|alt=]]</span> [[幻型]]</td><td>8</td><td>持续</td><td>2</td><td>4</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-oxynoe-ui.png|18px|link=电鳗|alt=]]</span> [[电鳗]]</td><td>8</td><td>持续</td><td>2</td><td>5</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-minke-ui.png|18px|link=飞鲨|alt=]]</span> [[飞鲨]]</td><td>10</td><td>持续</td><td>3</td><td>4</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mega-ui.png|18px|link=巨像|alt=]]</span> [[巨像]]</td><td>13</td><td>持续</td><td>2</td><td>3</td><td>2</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]]</td><td>15</td><td>持续</td><td>5</td><td>16</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-zenith-ui.png|18px|link=苍穹|alt=]]</span> [[苍穹]]</td><td>15</td><td>持续</td><td>3</td><td>2</td><td>1.3333</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-zenith-ui.png|18px|link=苍穹|alt=]]</span> [[苍穹]]</td><td>18</td><td>持续</td><td>8</td><td>8</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-cyerce-ui.png|18px|link=江豚|alt=]]</span> [[江豚]]</td><td>20</td><td>持续</td><td>3</td><td>7</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-bryde-ui.png|18px|link=戟鲸|alt=]]</span> [[戟鲸]]</td><td>22</td><td>持续</td><td>3</td><td>2</td><td>2</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-bryde-ui.png|18px|link=戟鲸|alt=]]</span> [[戟鲸]]</td><td>33</td><td>持续</td><td>4</td><td>5</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-cyerce-ui.png|18px|link=江豚|alt=]]</span> [[江豚]]</td><td>36</td><td>持续</td><td>2</td><td>2</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-antumbra-ui.png|18px|link=月影|alt=]]</span> [[月影]]</td><td>39</td><td>持续</td><td>5</td><td>4</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-quad-ui.png|18px|link=雷霆|alt=]]</span> [[雷霆]]</td><td>42</td><td>持续</td><td>3</td><td>5</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-sei-ui.png|18px|link=蛟龙|alt=]]</span> [[蛟龙]]</td><td>45</td><td>持续</td><td>2</td><td>4</td><td>2</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-aegires-ui.png|18px|link=玄武|alt=]]</span> [[玄武]]</td><td>49</td><td>持续</td><td>3</td><td>8</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-antumbra-ui.png|18px|link=月影|alt=]]</span> [[月影]]</td><td>60</td><td>持续</td><td>2</td><td>8</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-omura-ui.png|18px|link=海神|alt=]]</span> [[海神]]</td><td>62</td><td>62</td><td>1</td><td>2</td><td>2147483648</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Status-boss-ui.png|18px|link=Boss|alt=]]</span> [[Boss]]</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-sei-ui.png|18px|link=蛟龙|alt=]]</span> [[蛟龙]]</td><td>70</td><td>持续</td><td>5</td><td>8</td><td>2147483648</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-navanax-ui.png|18px|link=龙王|alt=]]</span> [[龙王]]</td><td>79</td><td>79</td><td>1</td><td>2</td><td>2147483648</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Status-boss-ui.png|18px|link=Boss|alt=]]</span> [[Boss]]</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-omura-ui.png|18px|link=海神|alt=]]</span> [[海神]]</td><td>83</td><td>持续</td><td>3</td><td>7</td><td>2147483648</td><td>无</td></tr> | ||
</table></div> | </table></div> | ||
</div></div> | </div></div> | ||
| 第251行: | 第251行: | ||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>波次</th><th>生成组数量合计</th></tr> | <tr><th>波次</th><th>生成组数量合计</th></tr> | ||
<tr><td>1</td><td><span class="mdtPixelIcon" style="white-space:nowrap" | |||
</table></div> | </table></div> | ||
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | 按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | ||
2026年10月18日 (日) 19:47的最新版本
区域与胜利条件
本区块启用进攻规则,需要摧毁敌方核心。本页按原版 v160.7 的实际区块加载流程生成,包含地图过滤器、基地生成与最终战役规则。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 4 | |
| crux | 8 | |
| crux | 5 | |
| crux | 185 | |
| crux | 34 | |
| crux | 75 | |
| crux | 107 | |
| crux | 165 | |
| crux | 181 | |
| crux | 6 | |
| crux | 3 | |
| crux | 21 | |
| crux | 1 | |
| crux | 2 | |
| crux | 1 | |
| crux | 58 | |
| crux | 39 | |
| crux | 5 | |
| crux | 43 | |
| crux | 14 | |
| crux | 21 | |
| crux | 10 | |
| crux | 54 | |
| crux | 6 | |
| crux | 17 | |
| crux | 16 | |
| crux | 2 | |
| crux | 3 | |
| crux | 149 | |
| crux | 19 | |
| crux | 151 | |
| crux | 7 | |
| crux | 54 | |
| crux | 17 | |
| crux | 25 | |
| crux | 81 | |
| crux | 4 | |
| crux | 12 | |
| crux | 13 | |
| crux | 4 | |
| crux | 6 | |
| crux | 6 | |
| crux | 18 | |
| crux | 2 | |
| crux | 17 | |
| crux | 11 | |
| crux | 3 | |
| crux | 116 | |
| crux | 158 | |
| crux | 8 | |
| crux | 38 | |
| crux | 1812 | |
| crux | 1335 | |
| crux | 410 | |
| crux | 35 | |
| crux | 2 | |
| crux | 47 | |
| crux | 87 | |
| crux | 769 | |
| crux | 16 | |
| crux | 41 | |
| crux | 36 | |
| crux | 10 | |
| crux | 86 | |
| crux | 46 | |
| crux | 39 | |
| crux | 15 | |
| crux | 15 | |
| crux | 4 | |
| crux | 10 | |
| crux | 49 | |
| crux | 24 | |
| crux | 9 | |
| crux | 546 | |
| crux | 620 | |
| crux | 18 | |
| crux | 1 | |
| crux | 34 | |
| crux | 6 | |
| crux | 788 | |
| crux | 440 | |
| crux | 720 | |
| crux | 6 | |
| crux | 169 | |
| crux | 372 | |
| crux | 12 | |
| crux | 18 | |
| crux | 3 | |
| crux | 1 | |
| derelict | 3 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 9 | |
| derelict | 5 | |
| derelict | 3 | |
| derelict | 2 | |
| derelict | 16 | |
| derelict | 10 | |
| derelict | 1 | |
| derelict | 3 | |
| derelict | 5 | |
| derelict | 26 | |
| derelict | 2 | |
| sharded | 1 |
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 持续 | 1 | 3 | 2147483648 | 无 | |
| 104 | 持续 | 2 | 5 | 2147483648 | 无 | |
| 2 | 持续 | 2 | 4 | 2147483648 | 无 | |
| 3 | 持续 | 1 | 1 | 2 | 无 | |
| 5 | 持续 | 3 | 6 | 2147483648 | 无 | |
| 8 | 持续 | 2 | 4 | 2147483648 | 无 | |
| 8 | 持续 | 2 | 5 | 2147483648 | 无 | |
| 10 | 持续 | 3 | 4 | 2147483648 | 无 | |
| 13 | 持续 | 2 | 3 | 2 | 无 | |
| 15 | 持续 | 5 | 16 | 2147483648 | 无 | |
| 15 | 持续 | 3 | 2 | 1.3333 | 无 | |
| 18 | 持续 | 8 | 8 | 2147483648 | 无 | |
| 20 | 持续 | 3 | 7 | 2147483648 | 无 | |
| 22 | 持续 | 3 | 2 | 2 | 无 | |
| 33 | 持续 | 4 | 5 | 2147483648 | 无 | |
| 36 | 持续 | 2 | 2 | 2147483648 | 无 | |
| 39 | 持续 | 5 | 4 | 2147483648 | 无 | |
| 42 | 持续 | 3 | 5 | 2147483648 | 无 | |
| 45 | 持续 | 2 | 4 | 2 | 无 | |
| 49 | 持续 | 3 | 8 | 2147483648 | 无 | |
| 60 | 持续 | 2 | 8 | 2147483648 | 无 | |
| 62 | 62 | 1 | 2 | 2147483648 | ||
| 70 | 持续 | 5 | 8 | 2147483648 | 无 | |
| 79 | 79 | 1 | 2 | 2147483648 | ||
| 83 | 持续 | 3 | 7 | 2147483648 | 无 |
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 |
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。
地图目标
| 目标类型 | 参数与提示 |
|---|---|
| TimerObjective | 时长(秒) 450;Enemy attack in {0} |
| TimerObjective | 时长(秒) 300;The enemy will expand unit production in {0} |
生成条件与版本
数据版本:原版 v160.7;种子偏移为 0,使用无历史存档的初始星球状态,加载 37 组敌方核心基地蓝图。本区块使用游戏内置固定地图,并应用正式区块加载过滤器。威胁、敌军及部分生成内容可能随邻区基地和存档状态变化。游戏版本、发射蓝图或规则改变后,实际地图应以游戏为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
