增生区
来自Mindustry中文wiki
地区介绍
这里的孢子靠近它最初的发源地,因此得以疯狂生长。 敌人在该处建立了一个前哨站,建造尖刀单位来摧毁它。
介绍
这里的孢子靠近它最初的发源地,因此得以疯狂生长。
敌人在该处建立了一个前哨站,建造尖刀单位来摧毁它。
区域与胜利条件
地图启用了进攻规则,通常需要摧毁敌方核心。本预设未指定固定占领波数,应以地图内目标提示为准。
本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 2 | |
| crux | 3 | |
| crux | 1 | |
| crux | 2 | |
| crux | 29 | |
| crux | 7 | |
| crux | 22 | |
| crux | 75 | |
| crux | 2 | |
| crux | 14 | |
| crux | 28 | |
| crux | 7 | |
| crux | 42 | |
| crux | 9 | |
| crux | 1 | |
| crux | 3 | |
| crux | 15 | |
| crux | 4 | |
| crux | 36 | |
| crux | 1 | |
| crux | 4 | |
| crux | 5 | |
| crux | 4 | |
| crux | 8 | |
| crux | 2 | |
| crux | 46 | |
| crux | 2 | |
| crux | 2 | |
| crux | 22 | |
| crux | 7 | |
| crux | 1 | |
| crux | 16 | |
| crux | 2 | |
| crux | 5 | |
| crux | 5 | |
| crux | 12 | |
| crux | 2 | |
| crux | 2 | |
| crux | 1 | |
| crux | 1 | |
| crux | 3 | |
| crux | 4 | |
| crux | 9 | |
| crux | 102 | |
| crux | 16 | |
| crux | 15 | |
| crux | 152 | |
| crux | 1 | |
| crux | 10 | |
| crux | 6 | |
| crux | 77 | |
| crux | 12 | |
| crux | 39 | |
| crux | 24 | |
| crux | 4 | |
| crux | 1 | |
| crux | 5 | |
| crux | 14 | |
| crux | 12 | |
| crux | 1 | |
| crux | 1 | |
| crux | 8 | |
| crux | 653 | |
| crux | 127 | |
| crux | 1131 | |
| crux | 2 | |
| crux | 3 | |
| crux | 7 | |
| crux | 1 | |
| crux | 5 | |
| derelict | 1 | |
| derelict | 11 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 31 | |
| derelict | 2 | |
| derelict | 29 | |
| derelict | 3 | |
| derelict | 3 | |
| derelict | 3 | |
| derelict | 1 | |
| derelict | 4 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 3 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 138 | |
| derelict | 25 | |
| derelict | 6 | |
| derelict | 6 | |
| derelict | 1 | |
| derelict | 19 | |
| derelict | 1 | |
| derelict | 5 | |
| sharded | 2 | |
| sharded | 2 | |
| sharded | 4 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 31 | |
| sharded | 6 | |
| sharded | 2 | |
| sharded | 2 | |
| sharded | 5 | |
| sharded | 16 | |
| sharded | 1 | |
| sharded | 198 | |
| sharded | 47 | |
| sharded | 13 | |
| sharded | 1 |
按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。
地图目标
原文件没有独立目标列表;按战役胜利条件及世界处理器提示推进。 此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
