Cruxscape
来自Mindustry中文wiki
区域与胜利条件
地图启用了进攻规则,通常需要摧毁敌方核心。本预设未指定固定占领波数,应以地图内目标提示为准。
本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 5 | |
| crux | 14 | |
| crux | 4 | |
| crux | 972 | |
| crux | 21 | |
| crux | 80 | |
| crux | 106 | |
| crux | 182 | |
| crux | 214 | |
| crux | 25 | |
| crux | 2 | |
| crux | 34 | |
| crux | 1 | |
| crux | 4 | |
| crux | 34 | |
| crux | 55 | |
| crux | 27 | |
| crux | 27 | |
| crux | 16 | |
| crux | 1 | |
| crux | 1 | |
| crux | 52 | |
| crux | 13 | |
| crux | 108 | |
| crux | 8 | |
| crux | 1 | |
| crux | 8 | |
| crux | 4 | |
| crux | 7 | |
| crux | 15 | |
| crux | 4 | |
| crux | 108 | |
| crux | 20 | |
| crux | 67 | |
| crux | 9 | |
| crux | 68 | |
| crux | 16 | |
| crux | 25 | |
| crux | 7 | |
| crux | 25 | |
| crux | 73 | |
| crux | 227 | |
| crux | 18 | |
| crux | 18 | |
| crux | 2 | |
| crux | 16 | |
| crux | 3 | |
| crux | 58 | |
| crux | 5 | |
| crux | 127 | |
| crux | 2 | |
| crux | 12 | |
| crux | 55 | |
| crux | 9 | |
| crux | 5 | |
| crux | 255 | |
| crux | 1793 | |
| crux | 923 | |
| crux | 24 | |
| crux | 12 | |
| crux | 113 | |
| crux | 108 | |
| crux | 287 | |
| crux | 30 | |
| crux | 66 | |
| crux | 5 | |
| crux | 88 | |
| crux | 86 | |
| crux | 142 | |
| crux | 51 | |
| crux | 139 | |
| crux | 8 | |
| crux | 5 | |
| crux | 11 | |
| crux | 102 | |
| crux | 7 | |
| crux | 86 | |
| crux | 6 | |
| crux | 5 | |
| crux | 928 | |
| crux | 619 | |
| crux | 55 | |
| crux | 9 | |
| crux | 1 | |
| crux | 583 | |
| crux | 575 | |
| crux | 369 | |
| crux | 55 | |
| crux | 218 | |
| crux | 270 | |
| crux | 60 | |
| crux | 285 | |
| crux | 3 | |
| crux | 4 | |
| sharded | 4 | |
| sharded | 6 | |
| sharded | 4 | |
| sharded | 5 | |
| sharded | 1 | |
| sharded | 3 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 4 | |
| sharded | 1 | |
| sharded | 8 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 14 | |
| sharded | 2 | |
| sharded | 17 | |
| sharded | 19 | |
| sharded | 1 | |
| sharded | 8 | |
| sharded | 5 | |
| sharded | 1 | |
| sharded | 8 | |
| sharded | 3 | |
| sharded | 3 | |
| sharded | 2 | |
| sharded | 133 | |
| sharded | 39 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 74 | |
| sharded | 1 | |
| sharded | 8 | |
| sharded | 7 | |
| sharded | 5 | |
| sharded | 3 |
按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 持续 | 2 | 7 | 2 | ||
| 1 | 11 | 1 | 0 | 0.6667 | 无 | |
| 2 | 持续 | 3 | 2 | 1.1765 | ||
| 2 | 持续 | 2 | 4 | 4 | ||
| 2 | 持续 | 1 | 2 | 2147483648 | ||
| 5 | 持续 | 1 | 1 | 0.8333 | 无 | |
| 5 | 持续 | 7 | 1 | 1.4925 | 无 | |
| 6 | 持续 | 4 | 1 | 1.4286 | ||
| 8 | 持续 | 3 | 2 | 1 | 无 | |
| 8 | 持续 | 2 | 3 | 2 | ||
| 9 | 9 | 1 | 4 | 2147483648 | ||
| 10 | 持续 | 4 | 1 | 2.5 | ||
| 11 | 持续 | 4 | 1 | 2.5 | ||
| 13 | 持续 | 6 | 1 | 1.1765 | ||
| 13 | 持续 | 3 | 3 | 1.25 | 无 | |
| 14 | 持续 | 7 | 1 | 2.2222 | ||
| 16 | 持续 | 3 | 1 | 1.25 | 无 | |
| 18 | 持续 | 2 | 1 | 6.6667 | 无 | |
| 44 | 持续 | 5 | 6 | inf | 无 | |
| 59 | 持续 | 7 | 2 | 2.2222 | ||
| 85 | 持续 | 5 | 20 | 2 | 无 |
波次从 1 开始。表中每组数量按适用出生点分别生成;实际总数还受路径、有效出生点、地图规则和脚本影响。
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 |
使用原版 SpawnGroup.getSpawned 计算。单独绑定出生坐标的生成组和脚本增援须结合地图判断,不能将此表视为全图总敌人数。
地图目标
| 目标类型 | 原文件参数 |
|---|---|
| TimerObjective | 时长(秒) 700 |
此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
