塞普罗区块 265
来自Mindustry中文wiki
区域与胜利条件
本区块启用进攻规则,需要摧毁敌方核心。本页按原版 v160.7 的实际区块加载流程生成,包含地图过滤器、基地生成与最终战役规则。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 5 | |
| crux | 9 | |
| crux | 17 | |
| crux | 83 | |
| crux | 32 | |
| crux | 54 | |
| crux | 5 | |
| crux | 190 | |
| crux | 233 | |
| crux | 33 | |
| crux | 67 | |
| crux | 2 | |
| crux | 25 | |
| crux | 10 | |
| crux | 2 | |
| crux | 8 | |
| crux | 22 | |
| crux | 1 | |
| crux | 62 | |
| crux | 4 | |
| crux | 8 | |
| crux | 2 | |
| crux | 5 | |
| crux | 26 | |
| crux | 7 | |
| crux | 6 | |
| crux | 122 | |
| crux | 4 | |
| crux | 57 | |
| crux | 76 | |
| crux | 69 | |
| crux | 183 | |
| crux | 21 | |
| crux | 33 | |
| crux | 20 | |
| crux | 58 | |
| crux | 9 | |
| crux | 69 | |
| crux | 32 | |
| crux | 9 | |
| crux | 3 | |
| crux | 4 | |
| crux | 3 | |
| crux | 2 | |
| crux | 8 | |
| crux | 28 | |
| crux | 39 | |
| crux | 4 | |
| crux | 47 | |
| crux | 57 | |
| crux | 3 | |
| crux | 8 | |
| crux | 149 | |
| crux | 35 | |
| crux | 302 | |
| crux | 92 | |
| crux | 1928 | |
| crux | 5 | |
| crux | 40 | |
| crux | 9 | |
| crux | 14 | |
| crux | 98 | |
| crux | 26 | |
| crux | 21 | |
| crux | 171 | |
| crux | 17 | |
| crux | 72 | |
| crux | 5 | |
| crux | 7 | |
| crux | 16 | |
| crux | 12 | |
| crux | 4 | |
| crux | 4 | |
| crux | 58 | |
| crux | 4 | |
| crux | 9 | |
| crux | 104 | |
| crux | 8 | |
| crux | 20 | |
| crux | 789 | |
| crux | 261 | |
| crux | 2358 | |
| crux | 17 | |
| crux | 221 | |
| crux | 14 | |
| crux | 77 | |
| crux | 14 | |
| crux | 8 | |
| derelict | 3 | |
| derelict | 6 | |
| derelict | 9 | |
| derelict | 19 | |
| derelict | 1 | |
| derelict | 34 | |
| derelict | 154 | |
| derelict | 4 | |
| derelict | 51 | |
| derelict | 2 | |
| derelict | 21 | |
| derelict | 4 | |
| derelict | 2 | |
| derelict | 26 | |
| derelict | 12 | |
| derelict | 3 | |
| derelict | 10 | |
| derelict | 70 | |
| derelict | 11 | |
| derelict | 2 | |
| derelict | 18 | |
| derelict | 13 | |
| derelict | 9 | |
| derelict | 79 | |
| derelict | 18 | |
| derelict | 13 | |
| derelict | 2 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 3 | |
| derelict | 2 | |
| derelict | 36 | |
| derelict | 11 | |
| derelict | 38 | |
| derelict | 4 | |
| derelict | 195 | |
| derelict | 19 | |
| derelict | 3 | |
| derelict | 583 | |
| derelict | 8 | |
| derelict | 10 | |
| derelict | 1 | |
| derelict | 12 | |
| derelict | 59 | |
| derelict | 4 | |
| derelict | 1 | |
| derelict | 15 | |
| derelict | 572 | |
| derelict | 23 | |
| derelict | 159 | |
| derelict | 3 | |
| derelict | 12 | |
| derelict | 4 | |
| derelict | 1157 | |
| derelict | 58 | |
| derelict | 34 | |
| derelict | 16 | |
| sharded | 1 |
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| -1 | 15 | 1 | 1 | 3.5494 | 无 | |
| 1 | 持续 | 1 | 1 | 2 | 无 | |
| 2 | 持续 | 1 | 3 | 2 | 无 | |
| 2 | 持续 | 2 | 3 | 2 | 无 | |
| 4 | 20 | 1 | 1 | 2.8585 | 无 | |
| 5 | 5 | 1 | 1 | 2147483648 | 无 | |
| 6 | 6 | 1 | 1 | 2147483648 | 无 | |
| 7 | 7 | 1 | 1 | 2147483648 | 无 | |
| 14 | 22 | 3 | 3 | 3.3017 | 无 | |
| 16 | 30 | 1 | 3 | 4.1911 | 无 | |
| 17 | 31 | 1 | 1 | 2.7057 | 无 | |
| 17 | 17 | 1 | 1 | 2147483648 | 无 | |
| 19 | 30 | 4 | 3 | 3.3587 | 无 | |
| 20 | 持续 | 5 | 15 | 0.5 | 无 | |
| 21 | 43 | 2 | 3 | 3.4643 | 无 | |
| 29 | 36 | 3 | 1 | 3.8997 | 无 | |
| 30 | 38 | 2 | 3 | 2.9456 | 无 | |
| 31 | 52 | 1 | 2 | 11.1215 | 无 | |
| 32 | 49 | 1 | 3 | 3.471 | 无 | |
| 34 | 44 | 2 | 1 | 3.3001 | 无 | |
| 36 | 持续 | 19 | 1 | 19 | ||
| 42 | 50 | 2 | 1 | 2.7113 | 无 | |
| 43 | 53 | 2 | 3 | 3.8399 | 无 | |
| 44 | 70 | 2 | 2 | 5.2853 | 无 | |
| 45 | 62 | 1 | 3 | 3.4128 | 无 | |
| 48 | 58 | 4 | 1 | 2.7912 | 无 | |
| 49 | 61 | 1 | 1 | 2.3698 | 无 | |
| 50 | 76 | 1 | 2 | 9.8753 | 无 | |
| 51 | 59 | 2 | 1 | 3.1774 | 无 | |
| 53 | 80 | 1 | 1 | 4.219 | 无 | |
| 60 | 69 | 3 | 3 | 2.6747 | 无 | |
| 61 | 78 | 2 | 1 | 1.4603 | 无 | |
| 61 | 68 | 3 | 1 | 3.1855 | 无 | |
| 62 | 79 | 2 | 3 | 5.6908 | 无 | |
| 63 | 82 | 2 | 2 | 7.3517 | 无 | |
| 69 | 78 | 4 | 1 | 3.4792 | 无 | |
| 71 | 95 | 1 | 1 | 13.2672 | 无 | |
| 73 | 87 | 1 | 1 | 3.4131 | 无 | |
| 75 | 82 | 3 | 1 | 3.7034 | 无 | |
| 77 | 87 | 3 | 3 | 2.8255 | 无 | |
| 77 | 100 | 2 | 1 | 12.8529 | 无 | |
| 78 | 86 | 2 | 1 | 3.7063 | 无 | |
| 79 | 99 | 2 | 3 | 7.8213 | 无 | |
| 79 | 87 | 3 | 0 | 2.3072 | 无 | |
| 80 | 99 | 1 | 2 | 10.8144 | 无 | |
| 81 | 89 | 4 | 1 | 2.8431 | 无 | |
| 81 | 111 | 1 | 1 | 9.0068 | 无 | |
| 83 | 111 | 2 | 1 | 13.7221 | 无 | |
| 86 | 94 | 4 | 3 | 3.9926 | 无 | |
| 88 | 105 | 2 | 3 | 7.3043 | 无 | |
| 93 | 持续 | 19 | 1 | 19 | ||
| 94 | 108 | 1 | 1 | 1.2325 | 无 | |
| 94 | 101 | 4 | 0 | 3.2623 | 无 | |
| 96 | 125 | 2 | 1 | 12.126 | 无 | |
| 98 | 107 | 4 | 1 | 2.2806 | 无 | |
| 98 | 108 | 3 | 1 | 2.0772 | 无 | |
| 99 | 107 | 3 | 0 | 2.3681 | 无 | |
| 100 | 118 | 1 | 2 | 6.2449 | 无 | |
| 100 | 128 | 1 | 1 | 8.2517 | 无 | |
| 101 | 126 | 1 | 1 | 11.703 | 无 | |
| 104 | 115 | 4 | 1 | 2.9573 | 无 | |
| 106 | 132 | 1 | 2 | 6.3965 | 无 | |
| 107 | 114 | 3 | 3 | 2.0951 | 无 | |
| 109 | 120 | 2 | 1 | 1.9723 | 无 | |
| 109 | 125 | 2 | 3 | 3.9814 | 无 | |
| 110 | 119 | 2 | 0 | 3.512 | 无 | |
| 110 | 119 | 3 | 0 | 3.4921 | 无 | |
| 112 | 140 | 1 | 1 | 12.8607 | 无 | |
| 112 | 139 | 2 | 1 | 10.9303 | 无 | |
| 117 | 128 | 3 | 1 | 2.0257 | 无 | |
| 119 | 128 | 3 | 3 | 2.7515 | 无 | |
| 119 | 145 | 2 | 1 | 13.4983 | 无 | |
| 121 | 137 | 2 | 1 | 3.3083 | 无 | |
| 121 | 139 | 1 | 3 | 5.435 | 无 | |
| 124 | 133 | 2 | 1 | 3.4132 | 无 | |
| 124 | 135 | 3 | 0 | 3.6939 | 无 | |
| 125 | 136 | 3 | 0 | 2.2166 | 无 | |
| 126 | 144 | 2 | 2 | 4.8481 | 无 | |
| 126 | 148 | 2 | 1 | 15.9511 | 无 | |
| 127 | 持续 | 1 | 1 | 13.7229 | 无 | |
| 127 | 137 | 3 | 0 | 3.4768 | 无 | |
| 127 | 持续 | 9 | 1 | 19 | ||
| 129 | 持续 | 2 | 1 | 13.1457 | 无 | |
| 131 | 142 | 3 | 1 | 2.6507 | 无 | |
| 133 | 持续 | 2 | 1 | 12.3194 | 无 | |
| 134 | 148 | 1 | 1 | 1.3211 | 无 | |
| 136 | 147 | 4 | 3 | 3.2332 | 无 | |
| 138 | 145 | 4 | 1 | 2.5196 | 无 | |
| 138 | 持续 | 1 | 3 | 4.0973 | 无 | |
| 138 | 146 | 4 | 0 | 3.7499 | 无 | |
| 139 | 147 | 2 | 0 | 2.1735 | 无 | |
| 140 | 持续 | 2 | 2 | 7.5971 | 无 | |
| 140 | 持续 | 2 | 1 | 12.124 | 无 | |
| 141 | 持续 | 1 | 1 | 9.7346 | 无 | |
| 142 | 持续 | 9 | 1 | 19 | ||
| 143 | 151 | 2 | 1 | 3.6281 | 无 | |
| 144 | 154 | 4 | 0 | 2.0293 | 无 | |
| 145 | 持续 | 1 | 1 | 12.5235 | 无 | |
| 146 | 持续 | 1 | 1 | 3.0192 | 无 | |
| 146 | 持续 | 2 | 1 | 6.1778 | 无 | |
| 147 | 156 | 3 | 3 | 2.5896 | 无 | |
| 147 | 154 | 3 | 0 | 3.5855 | 无 | |
| 154 | 164 | 4 | 0 | 2.8828 | 无 | |
| 155 | 162 | 2 | 0 | 3.8311 | 无 | |
| 155 | 164 | 3 | 0 | 3.387 | 无 | |
| 158 | 168 | 4 | 1 | 3.7367 | 无 | |
| 161 | 168 | 2 | 3 | 2.6431 | 无 | |
| 163 | 171 | 4 | 0 | 3.1882 | 无 | |
| 165 | 174 | 2 | 1 | 3.9307 | 无 | |
| 166 | 177 | 3 | 0 | 2.9353 | 无 | |
| 167 | 174 | 4 | 0 | 2.6852 | 无 | |
| 174 | 185 | 4 | 0 | 3.6411 | 无 |
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 |
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。
地图目标
| 目标类型 | 参数与提示 |
|---|---|
| TimerObjective | 时长(秒) 301;[accent]敌方在[lightgray]{0}[]后开始生产单位 |
| TimerObjective | 时长(秒) 301;[orange] Unit Production Escalating: {0} |
| TimerObjective | 时长(秒) 501;[red] 2nd Unit Escalation: {0} |
| TimerObjective | 时长(秒) 1501;[brick] Final Unit Escalation: {0} |
生成条件与版本
数据版本:原版 v160.7;种子偏移为 0,使用无历史存档的初始星球状态,加载 37 组敌方核心基地蓝图。本区块使用游戏内置固定地图,并应用正式区块加载过滤器。威胁、敌军及部分生成内容可能随邻区基地和存档状态变化。游戏版本、发射蓝图或规则改变后,实际地图应以游戏为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
