飞船遗址
来自Mindustry中文wiki
区域与胜利条件
依据地图目标推进并防守波次。预设占领波数为 70;地图脚本与战役规则可能附加目标。
本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。
初始核心与出生点
| 队伍内部名 | 核心 | 地图坐标(格) |
|---|---|---|
| sharded | 277, 99 |
敌人出生标记:(279, 460);(279, 478);(64, 494);(506, 542)。坐标原点在地图左下角;进攻地图的单位也可能从工厂和脚本生成。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| derelict | 3 | |
| derelict | 1 | |
| derelict | 14 | |
| derelict | 12 | |
| derelict | 8 | |
| derelict | 21 | |
| derelict | 8 | |
| derelict | 35 | |
| derelict | 3 | |
| derelict | 17 | |
| derelict | 2 | |
| derelict | 4 | |
| derelict | 2 | |
| derelict | 55 | |
| derelict | 22 | |
| derelict | 2 | |
| derelict | 3 | |
| derelict | 1 | |
| derelict | 4 | |
| derelict | 1 | |
| derelict | 17 | |
| derelict | 2 | |
| derelict | 5 | |
| derelict | 5 | |
| derelict | 5 | |
| derelict | 5 | |
| derelict | 1 | |
| derelict | 3 | |
| derelict | 4 | |
| derelict | 4 | |
| derelict | 6 | |
| derelict | 5 | |
| derelict | 18 | |
| derelict | 1 | |
| derelict | 33 | |
| derelict | 2 | |
| derelict | 7 | |
| derelict | 6 | |
| derelict | 6 | |
| derelict | 7 | |
| derelict | 16 | |
| derelict | 728 | |
| derelict | 1 | |
| derelict | 24 | |
| derelict | 160 | |
| derelict | 1 | |
| derelict | 5 | |
| derelict | 2 | |
| derelict | 10 | |
| derelict | 7 | |
| derelict | 2 | |
| derelict | 2 | |
| derelict | 2 | |
| derelict | 4 | |
| derelict | 4 | |
| derelict | 1 | |
| derelict | 128 | |
| derelict | 3 | |
| derelict | 5 | |
| derelict | 10 | |
| sharded | 6 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 6 | |
| sharded | 46 |
按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 50 | 2 | 4 | 1.4706 | ||
| 1 | 5 | 1 | 1 | inf | ||
| 18 | 持续 | 7 | 1 | 0.289 | ||
| 14 | 持续 | 3 | 1 | 2.1739 | ||
| 5 | 50 | 1 | 1 | 2.1739 | 无 | |
| 7 | 50 | 2 | 5 | 2.7778 | 无 | |
| 10 | 50 | 1 | 4 | 2.1739 | ||
| 14 | 50 | 3 | 1 | 2.2727 | 无 | |
| 16 | 50 | 1 | 2 | 2.0833 | 无 | |
| 19 | 50 | 3 | 1 | 1.1765 | ||
| 20 | 50 | 4 | 3 | 1.1111 | ||
| 21 | 50 | 3 | 1 | 1.3333 | ||
| 23 | 50 | 2 | 2 | 1.1628 | ||
| 24 | 50 | 2 | 4 | 1.7857 | ||
| 25 | 50 | 4 | 1 | 1.2821 | ||
| 27 | 50 | 3 | 2 | 1.5152 | ||
| 29 | 50 | 3 | 4 | 1.7544 | ||
| 30 | 50 | 2 | 3 | 2.9412 | ||
| 33 | 50 | 3 | 3 | 2.2727 | ||
| 35 | 50 | 3 | 2 | 0.7463 | ||
| 36 | 50 | 2 | 3 | 1.1905 | ||
| 37 | 50 | 5 | 1 | 0.6667 | ||
| 40 | 持续 | 3 | 1 | 3.8462 | ||
| 38 | 50 | 3 | 2 | 1.1905 | ||
| 41 | 50 | 4 | 1 | 0.6667 | ||
| 43 | 52 | 3 | 1 | 0.6667 | ||
| 49 | 57 | 2 | 1 | 1.0753 | ||
| 48 | 55 | 2 | 1 | 1.0989 | ||
| 43 | 50 | 2 | 1 | 1 | 无 | |
| 46 | 80 | 3 | 1 | 2.9412 | 无 | |
| 47 | 50 | 1 | 1 | 1.8182 | 无 | |
| 51 | 70 | 1 | 5 | 1 | ||
| 51 | 70 | 1 | 5 | 1 | ||
| 51 | 70 | 1 | 5 | 1 | ||
| 51 | 70 | 2 | 3 | 1.25 | ||
| 53 | 70 | 4 | 5 | 0.6667 | ||
| 53 | 70 | 4 | 5 | 1 | ||
| 56 | 75 | 3 | 15 | 0.5 | ||
| 56 | 75 | 2 | 7 | 0.5 | ||
| 60 | 77 | 1 | 5 | 1 | ||
| 64 | 73 | 2 | 1 | 1.3514 | 无 | |
| 67 | 74 | 1 | 3 | 2147483648 | ||
| 69 | 69 | 1 | 5 | 2147483648 | ||
| 69 | 69 | 1 | 5 | 2147483648 | ||
| 69 | 69 | 1 | 1 | 2147483648 | 无 | |
| 69 | 69 | 1 | 1 | 2147483648 | 无 | |
| 69 | 69 | 1 | 1 | 2147483648 | ||
| 69 | 69 | 1 | 1 | 2147483648 | ||
| 69 | 69 | 1 | 7 | 2147483648 | ||
| 69 | 69 | 1 | 7 | 2147483648 | ||
| 69 | 69 | 1 | 1 | 2147483648 | ||
| 79 | 108 | 1 | 1 | 2147483648 | ||
| 70 | 77 | 3 | 3 | 2 | 无 | |
| 70 | 78 | 2 | 5 | 2 | 无 | |
| 73 | 80 | 1 | 2 | 3.3333 | ||
| 74 | 80 | 1 | 1 | 2147483648 | 无 | |
| 75 | 80 | 1 | 1 | 2 | 无 | |
| 78 | 82 | 1 | 1 | 2147483648 | 无 | |
| 77 | 79 | 1 | 15 | 0.2 | ||
| 81 | 110 | 1 | 3 | 2.0833 | ||
| 81 | 110 | 1 | 3 | 2.0833 | ||
| 84 | 113 | 6 | 1 | 1 | 无 | |
| 81 | 110 | 6 | 1 | 1 | 无 | |
| 81 | 110 | 1 | 3 | 2.6316 | ||
| 81 | 110 | 1 | 3 | 2.6316 | ||
| 81 | 110 | 1 | 1 | 1.4286 | ||
| 81 | 110 | 1 | 1 | 1.4286 | ||
| 81 | 110 | 2 | 1 | 4 | 无 | |
| 82 | 111 | 3 | 1 | 4 | 无 | |
| 81 | 110 | 1 | 1 | 2 | ||
| 81 | 110 | 1 | 1 | 2 | ||
| 83 | 112 | 3 | 1 | 3.3333 | ||
| 84 | 113 | 2 | 1 | 3.3333 | ||
| 85 | 110 | 2 | 1 | 1.8519 | ||
| 85 | 110 | 2 | 1 | 1.8519 | ||
| 95 | 110 | 1 | 3 | 1 | ||
| 95 | 110 | 1 | 3 | 1 | ||
| 106 | 116 | 1 | 3 | 2 | ||
| 102 | 112 | 2 | 1 | 1 | 无 | |
| 102 | 112 | 1 | 1 | 2.2222 | ||
| 100 | 110 | 2 | 2 | 1 | 无 | |
| 104 | 110 | 2 | 15 | 0.2 | ||
| 104 | 110 | 2 | 15 | 0.2 | ||
| 110 | 120 | 5 | 3 | 1 | 无 | |
| 110 | 120 | 5 | 1 | 1.25 | ||
| 110 | 120 | 5 | 1 | 1 | 无 | |
| 111 | 120 | 1 | 1 | 0.5 | ||
| 111 | 120 | 1 | 1 | 0.5 | ||
| 111 | 120 | 1 | 10 | 1 | ||
| 111 | 120 | 1 | 10 | 1 | ||
| 111 | 120 | 3 | 1 | 0.5556 | ||
| 111 | 120 | 4 | 3 | 0.6667 | ||
| 113 | 120 | 1 | 5 | 0.8333 | ||
| 113 | 120 | 1 | 5 | 0.8333 | ||
| 115 | 120 | 1 | 1 | 2 | 无 | |
| 115 | 120 | 1 | 1 | 2 | 无 | |
| 118 | 120 | 1 | 1 | 2147483648 | ||
| 118 | 120 | 1 | 2 | 2147483648 | ||
| 120 | 120 | 1 | 2 | 2147483648 | ||
| 120 | 120 | 1 | 1 | 2147483648 | ||
| 120 | 120 | 1 | 1 | 2147483648 | ||
| 120 | 120 | 1 | 2 | 2147483648 |
波次从 1 开始。表中每组数量按适用出生点分别生成;实际总数还受路径、有效出生点、地图规则和脚本影响。
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
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| 66 | |
| 67 | |
| 68 | |
| 69 | |
| 70 |
使用原版 SpawnGroup.getSpawned 计算。单独绑定出生坐标的生成组和脚本增援须结合地图判断,不能将此表视为全图总敌人数。
地图目标
原文件没有独立目标列表;按战役胜利条件及世界处理器提示推进。 此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
