塞普罗区块 6:修订间差异
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== 地图资源 == | == 地图资源 == | ||
游戏区块信息中的资源: | 游戏区块信息中的资源:<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-scrap-ui.png|18px|link=废料|alt=]]</span> [[废料]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-oil-ui.png|18px|link=石油|alt=]]</span> [[石油]]。 | ||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | <tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]</td><td>1696</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]</td><td>1162</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]</td><td>2145</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]</td><td>6226</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-scrap-ui.png|18px|link=废料|alt=]]</span> [[废料]]</td><td>276</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]</td><td>28</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]</td><td>640</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-oil-ui.png|18px|link=石油|alt=]]</span> [[石油]]</td><td>28</td><td>可抽取流体的地板格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]</td><td>5399</td><td>可抽取流体的地板格数</td></tr> | ||
</table></div> | </table></div> | ||
格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | 格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>地板类型</th><th>格数</th></tr> | <tr><th>地板类型</th><th>格数</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-basalt-ui.png|18px|link=玄武岩|alt=]]</span> [[玄武岩]]</td><td>77100</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shale-ui.png|18px|link=页岩地|alt=]]</span> [[页岩地]]</td><td>47618</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-stone-ui.png|18px|link=石头|alt=]]</span> [[石头]]</td><td>28200</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-ui.png|18px|link=黑沙|alt=]]</span> [[黑沙]]</td><td>6226</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-ice-ui.png|18px|link=冰|alt=]]</span> [[冰]]</td><td>4982</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-snow-ui.png|18px|link=雪|alt=]]</span> [[雪]]</td><td>2989</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-water-ui.png|18px|link=黑沙浅滩|alt=]]</span> [[黑沙浅滩]]</td><td>2490</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-tainted-water-ui.png|18px|link=黑沙污水|alt=]]</span> [[黑沙污水]]</td><td>1426</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-salt-ui.png|18px|link=盐碱地|alt=]]</span> [[盐碱地]]</td><td>1311</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-deep-water-ui.png|18px|link=深水|alt=]]</span> [[深水]]</td><td>1084</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-hotrock-ui.png|18px|link=灼热岩石|alt=]]</span> [[灼热岩石]]</td><td>747</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dacite-ui.png|18px|link=安山岩|alt=]]</span> [[安山岩]]</td><td>681</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tainted-water-ui.png|18px|link=污水|alt=]]</span> [[污水]]</td><td>342</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-moss-ui.png|18px|link=苔藓地|alt=]]</span> [[苔藓地]]</td><td>322</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-magmarock-ui.png|18px|link=熔融岩石|alt=]]</span> [[熔融岩石]]</td><td>263</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-spore-moss-ui.png|18px|link=孢子苔藓地|alt=]]</span> [[孢子苔藓地]]</td><td>205</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-damaged-ui.png|18px|link=损坏的金属地板|alt=]]</span> [[损坏的金属地板]]</td><td>125</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-5-ui.png|18px|link=金属地板 5|alt=]]</span> [[金属地板 5]]</td><td>88</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shallow-water-ui.png|18px|link=水(地板)|alt=]]</span> [[水(地板)]]</td><td>57</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-2-ui.png|18px|link=金属地板 2|alt=]]</span> [[金属地板 2]]</td><td>47</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-ui.png|18px|link=金属地板 1|alt=]]</span> [[金属地板 1]]</td><td>32</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tar-ui.png|18px|link=石油(地板)|alt=]]</span> [[石油(地板)]]</td><td>28</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-3-ui.png|18px|link=金属地板 3|alt=]]</span> [[金属地板 3]]</td><td>21</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-crystalline-stone-ui.png|18px|link=晶石|alt=]]</span> [[晶石]]</td><td>16</td></tr> | ||
</table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | </table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>战争迷雾</th><td>关闭</td></tr> | <tr><th>战争迷雾</th><td>关闭</td></tr> | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | <tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | ||
<tr><td>sharded</td><td> | <tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>237, 122</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>126, 146</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>275, 233</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>158, 287</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-foundation-ui.png|18px|link=次代核心|alt=]]</span> [[次代核心]]</td><td>258, 306</td></tr> | ||
</table></div> | </table></div> | ||
敌人出生标记:(77, 207);(349, 362)。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | 敌人出生标记:(77, 207);(349, 362)。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | <tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | ||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-additive-reconstructor-ui.png|18px|link=数增级单位重构工厂|alt=]]</span> [[数增级单位重构工厂]]</td><td>5</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-advanced-launch-pad-ui.png|18px|link=发射台|alt=]]</span> [[发射台 | |||
</table></div> | </table></div> | ||
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | 按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | <tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | ||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]]</td><td>1</td><td>持续</td><td>6</td><td> | |||
</table></div> | </table></div> | ||
</div></div> | </div></div> | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>波次</th><th>生成组数量合计</th></tr> | <tr><th>波次</th><th>生成组数量合计</th></tr> | ||
<tr><td>1</td><td><span class="mdtPixelIcon" style="white-space:nowrap" | |||
</table></div> | </table></div> | ||
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | 按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | ||
2026年10月18日 (日) 19:47的最新版本
区域与胜利条件
本区块启用进攻规则,需要摧毁敌方核心。本页按原版 v160.7 的实际区块加载流程生成,包含地图过滤器、基地生成与最终战役规则。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 5 | |
| crux | 7 | |
| crux | 6 | |
| crux | 11 | |
| crux | 112 | |
| crux | 33 | |
| crux | 2 | |
| crux | 154 | |
| crux | 242 | |
| crux | 12 | |
| crux | 13 | |
| crux | 31 | |
| crux | 165 | |
| crux | 1 | |
| crux | 3 | |
| crux | 5 | |
| crux | 3 | |
| crux | 32 | |
| crux | 71 | |
| crux | 27 | |
| crux | 70 | |
| crux | 32 | |
| crux | 9 | |
| crux | 6 | |
| crux | 16 | |
| crux | 40 | |
| crux | 1 | |
| crux | 15 | |
| crux | 100 | |
| crux | 4 | |
| crux | 31 | |
| crux | 78 | |
| crux | 56 | |
| crux | 13 | |
| crux | 135 | |
| crux | 70 | |
| crux | 2 | |
| crux | 104 | |
| crux | 38 | |
| crux | 8 | |
| crux | 8 | |
| crux | 1 | |
| crux | 5 | |
| crux | 38 | |
| crux | 63 | |
| crux | 174 | |
| crux | 2 | |
| crux | 2 | |
| crux | 189 | |
| crux | 106 | |
| crux | 110 | |
| crux | 75 | |
| crux | 338 | |
| crux | 7 | |
| crux | 2 | |
| crux | 18 | |
| crux | 15 | |
| crux | 159 | |
| crux | 81 | |
| crux | 130 | |
| crux | 4 | |
| crux | 63 | |
| crux | 1 | |
| crux | 266 | |
| crux | 6 | |
| crux | 13 | |
| crux | 301 | |
| crux | 4 | |
| crux | 13 | |
| crux | 16 | |
| crux | 225 | |
| crux | 1771 | |
| crux | 4316 | |
| crux | 241 | |
| crux | 70 | |
| crux | 59 | |
| crux | 67 | |
| crux | 34 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 2 | |
| derelict | 11 | |
| derelict | 1 | |
| derelict | 35 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 16 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 5 | |
| derelict | 2 | |
| derelict | 5 | |
| derelict | 14 | |
| derelict | 3 | |
| derelict | 1 | |
| derelict | 4 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 8 | |
| derelict | 158 | |
| derelict | 5 | |
| derelict | 2 | |
| derelict | 8 | |
| derelict | 2 | |
| derelict | 31 | |
| derelict | 2 | |
| derelict | 1 | |
| sharded | 1 | |
| sharded | 8 | |
| sharded | 5 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 9 | |
| sharded | 2 | |
| sharded | 2 | |
| sharded | 3 | |
| sharded | 4 | |
| sharded | 4 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 3 | |
| sharded | 4 | |
| sharded | 1 | |
| sharded | 9 | |
| sharded | 5 | |
| sharded | 7 | |
| sharded | 4 | |
| sharded | 130 | |
| sharded | 10 | |
| sharded | 8 | |
| sharded | 1 | |
| sharded | 4 | |
| sharded | 83 | |
| sharded | 100 | |
| sharded | 14 | |
| sharded | 1 | |
| sharded | 3 | |
| sharded | 1 | |
| sharded | 8 |
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 持续 | 6 | 2 | 0.5 | ||
| 2 | 持续 | 6 | 2 | 0.5 | ||
| 3 | 3 | 6 | 2 | 0.5 | ||
| 3 | 3 | 6 | 2 | 0.5 | ||
| 4 | 持续 | 6 | 2 | 0.5 | ||
| 4 | 持续 | 6 | 2 | 0.5 | ||
| 5 | 持续 | 6 | 2 | 1 | ||
| 6 | 持续 | 6 | 2 | 0.5 | ||
| 6 | 持续 | 6 | 2 | 0.5 | ||
| 7 | 持续 | 6 | 2 | 0.25 | ||
| 7 | 持续 | 6 | 2 | 0.25 | ||
| 7 | 持续 | 6 | 2 | 0.5 | ||
| 7 | 持续 | 6 | 4 | 0.5 | ||
| 7 | 持续 | 6 | 6 | 0.5 | ||
| 7 | 持续 | 6 | 2 | 1 | ||
| 8 | 持续 | 6 | 2 | 0.5 | ||
| 8 | 持续 | 6 | 1 | 1 | ||
| 8 | 持续 | 6 | 4 | 0.5 | ||
| 8 | 持续 | 6 | 4 | 0.5 | ||
| 8 | 持续 | 6 | 4 | 0.5 | ||
| 8 | 持续 | 6 | 4 | 0.5 | ||
| 9 | 持续 | 6 | 4 | 0.5 | ||
| 9 | 持续 | 6 | 2 | 0.5 | ||
| 9 | 持续 | 6 | 2 | 1 | ||
| 9 | 持续 | 6 | 4 | 0.5 | ||
| 9 | 持续 | 6 | 2 | 0.5 | ||
| 10 | 持续 | 6 | 2 | 0.5 | ||
| 10 | 持续 | 6 | 6 | 0.5 | ||
| 10 | 持续 | 6 | 2 | 0.5 | ||
| 11 | 持续 | 6 | 6 | 0.5 | ||
| 11 | 持续 | 6 | 1 | 1 | ||
| 11 | 持续 | 6 | 6 | 0.5 | ||
| 11 | 持续 | 6 | 1 | 1 | ||
| 12 | 持续 | 6 | 4 | 0.25 | ||
| 12 | 持续 | 6 | 2 | 0.5 | ||
| 12 | 持续 | 6 | 2 | 0.5 | ||
| 12 | 12 | 1 | 3 | 2147483648 | ||
| 13 | 持续 | 6 | 4 | 0.5 | ||
| 13 | 持续 | 6 | 2 | 0.5 | ||
| 13 | 持续 | 6 | 2 | 0.5 | ||
| 13 | 持续 | 6 | 3 | 1 | ||
| 15 | 持续 | 6 | 6 | 0.5 | ||
| 15 | 持续 | 6 | 4 | 0.5 | ||
| 16 | 持续 | 6 | 4 | 0.5 | ||
| 16 | 持续 | 6 | 4 | 0.5 | ||
| 17 | 持续 | 6 | 4 | 0.5 | ||
| 17 | 持续 | 6 | 1 | 1 | ||
| 18 | 持续 | 6 | 2 | 0.5 | ||
| 18 | 18 | 1 | 2 | 2147483648 | ||
| 18 | 持续 | 6 | 4 | 0.25 | ||
| 18 | 18 | 1 | 2 | 2147483648 | ||
| 19 | 持续 | 6 | 1 | 1 | ||
| 19 | 持续 | 6 | 1 | 1 | ||
| 20 | 持续 | 6 | 1 | 1 | ||
| 20 | 持续 | 6 | 1 | 1 | ||
| 22 | 持续 | 6 | 2 | 0.5 | ||
| 24 | 持续 | 6 | 1 | 1 | ||
| 24 | 持续 | 6 | 2 | 0.5 | ||
| 24 | 持续 | 6 | 2 | 0.5 | ||
| 24 | 24 | 1 | 4 | 2147483648 | ||
| 27 | 持续 | 1 | 1 | 2 | ||
| 27 | 持续 | 1 | 1 | 2 | ||
| 28 | 持续 | 6 | 2 | 0.5 | ||
| 28 | 持续 | 1 | 1 | 2 | ||
| 28 | 持续 | 1 | 1 | 2 | ||
| 28 | 持续 | 6 | 2 | 0.5 | ||
| 28 | 持续 | 6 | 2 | 0.5 | ||
| 30 | 持续 | 6 | 1 | 1 | ||
| 35 | 持续 | 6 | 1 | 1 | ||
| 35 | 持续 | 6 | 1 | 1 | ||
| 36 | 持续 | 12 | 1 | 1 | ||
| 41 | 持续 | 1 | 2 | 1 | ||
| 41 | 持续 | 1 | 2 | 1 | ||
| 42 | 持续 | 1 | 2 | 1 | ||
| 42 | 持续 | 1 | 2 | 1 | ||
| 42 | 42 | 1 | 1 | 2147483648 | ||
| 43 | 持续 | 2 | 2 | 0.5 | ||
| 43 | 持续 | 2 | 2 | 0.5 | ||
| 43 | 持续 | 2 | 2 | 0.5 | ||
| 43 | 持续 | 2 | 2 | 0.5 | ||
| 44 | 持续 | 2 | 2 | 0.5 | ||
| 44 | 持续 | 2 | 2 | 0.5 | ||
| 49 | 49 | 1 | 1 | 2147483648 | ||
| 59 | 持续 | 12 | 2 | 1 | ||
| 62 | 62 | 12 | 2 | 1 |
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 |
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。
地图目标
| 目标类型 | 参数与提示 |
|---|---|
| TimerObjective | 时长(秒) 0 |
| TimerObjective | 时长(秒) 600;[accent]敌方在[lightgray]{0}[]后扩大单位生产 |
| TimerObjective | 时长(秒) 900;[accent]敌方在[lightgray]{0}[]后扩大单位生产 |
| TimerObjective | 时长(秒) 900;[accent]敌方在[lightgray]{0}[]后扩大单位生产 |
生成条件与版本
数据版本:原版 v160.7;种子偏移为 0,使用无历史存档的初始星球状态,加载 37 组敌方核心基地蓝图。本区块使用游戏内置固定地图,并应用正式区块加载过滤器。威胁、敌军及部分生成内容可能随邻区基地和存档状态变化。游戏版本、发射蓝图或规则改变后,实际地图应以游戏为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
