塞普罗区块 13:修订间差异
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== 地图资源 == | == 地图资源 == | ||
游戏区块信息中的资源: | 游戏区块信息中的资源:<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-scrap-ui.png|18px|link=废料|alt=]]</span> [[废料]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-oil-ui.png|18px|link=石油|alt=]]</span> [[石油]]。 | ||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | <tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]</td><td>550</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]</td><td>415</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]</td><td>673</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]</td><td>109982</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-scrap-ui.png|18px|link=废料|alt=]]</span> [[废料]]</td><td>119</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]</td><td>342</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]</td><td>620</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-oil-ui.png|18px|link=石油|alt=]]</span> [[石油]]</td><td>68</td><td>可抽取流体的地板格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]</td><td>15497</td><td>可抽取流体的地板格数</td></tr> | ||
</table></div> | </table></div> | ||
格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | 格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>地板类型</th><th>格数</th></tr> | <tr><th>地板类型</th><th>格数</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-ui.png|18px|link=黑沙|alt=]]</span> [[黑沙]]</td><td>109982</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shale-ui.png|18px|link=页岩地|alt=]]</span> [[页岩地]]</td><td>36899</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-moss-ui.png|18px|link=苔藓地|alt=]]</span> [[苔藓地]]</td><td>15766</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tainted-water-ui.png|18px|link=污水|alt=]]</span> [[污水]]</td><td>5613</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-deep-tainted-water-ui.png|18px|link=深污水|alt=]]</span> [[深污水]]</td><td>5472</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-tainted-water-ui.png|18px|link=黑沙污水|alt=]]</span> [[黑沙污水]]</td><td>4298</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dacite-ui.png|18px|link=安山岩|alt=]]</span> [[安山岩]]</td><td>1513</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-snow-ui.png|18px|link=雪|alt=]]</span> [[雪]]</td><td>1435</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-spore-moss-ui.png|18px|link=孢子苔藓地|alt=]]</span> [[孢子苔藓地]]</td><td>1232</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-ice-ui.png|18px|link=冰|alt=]]</span> [[冰]]</td><td>683</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-ui.png|18px|link=金属地板 1|alt=]]</span> [[金属地板 1]]</td><td>441</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-damaged-ui.png|18px|link=损坏的金属地板|alt=]]</span> [[损坏的金属地板]]</td><td>306</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-ice-snow-ui.png|18px|link=冰雪地|alt=]]</span> [[冰雪地]]</td><td>212</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-5-ui.png|18px|link=金属地板 5|alt=]]</span> [[金属地板 5]]</td><td>166</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shallow-water-ui.png|18px|link=水(地板)|alt=]]</span> [[水(地板)]]</td><td>114</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-2-ui.png|18px|link=金属地板 2|alt=]]</span> [[金属地板 2]]</td><td>113</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-3-ui.png|18px|link=金属地板 3|alt=]]</span> [[金属地板 3]]</td><td>95</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-tiles-1-ui.png|18px|link=金属地基 1|alt=]]</span> [[金属地基 1]]</td><td>80</td></tr> | ||
<tr><td>[[金属地基 4]]</td><td>72</td></tr> | <tr><td>[[金属地基 4]]</td><td>72</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tar-ui.png|18px|link=石油(地板)|alt=]]</span> [[石油(地板)]]</td><td>68</td></tr> | ||
<tr><td>[[金属地基 6]]</td><td>59</td></tr> | <tr><td>[[金属地基 6]]</td><td>59</td></tr> | ||
<tr><td>[[金属地基 8]]</td><td>56</td></tr> | <tr><td>[[金属地基 8]]</td><td>56</td></tr> | ||
<tr><td>[[金属地基 5]]</td><td>47</td></tr> | <tr><td>[[金属地基 5]]</td><td>47</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dark-panel-6-ui.png|18px|link=暗面板 6|alt=]]</span> [[暗面板 6]]</td><td>42</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-zone-ui.png|18px|link=核心区|alt=]]</span> [[核心区]]</td><td>38</td></tr> | ||
<tr><td>[[金属地基 2]]</td><td>37</td></tr> | <tr><td>[[金属地基 2]]</td><td>37</td></tr> | ||
<tr><td>[[金属地基 9]]</td><td>20</td></tr> | <tr><td>[[金属地基 9]]</td><td>20</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-tiles-12-ui.png|18px|link=金属地基 12|alt=]]</span> [[金属地基 12]]</td><td>18</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dark-panel-3-ui.png|18px|link=暗面板 3|alt=]]</span> [[暗面板 3]]</td><td>15</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-stone-ui.png|18px|link=石头|alt=]]</span> [[石头]]</td><td>8</td></tr> | ||
</table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | </table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>战争迷雾</th><td>关闭</td></tr> | <tr><th>战争迷雾</th><td>关闭</td></tr> | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | <tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-foundation-ui.png|18px|link=次代核心|alt=]]</span> [[次代核心]]</td><td>156, 75</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-nucleus-ui.png|18px|link=终代核心|alt=]]</span> [[终代核心]]</td><td>305, 131</td></tr> | ||
<tr><td>sharded</td><td> | <tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>87, 234</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-foundation-ui.png|18px|link=次代核心|alt=]]</span> [[次代核心]]</td><td>268, 329</td></tr> | ||
</table></div> | </table></div> | ||
敌人出生标记:(240, 49);(346, 269)。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | 敌人出生标记:(240, 49);(346, 269)。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | <tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | ||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-additive-reconstructor-ui.png|18px|link=数增级单位重构工厂|alt=]]</span> [[数增级单位重构工厂]]</td><td>7</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-advanced-launch-pad-ui.png|18px|link=发射台|alt=]]</span> [[发射台]]</ | |||
</table></div> | </table></div> | ||
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | 按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | <tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]]</td><td>1</td><td>80</td><td>2</td><td>5</td><td>2</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-fortress-ui.png|18px|link=堡垒|alt=]]</span> [[堡垒]]</td><td>1</td><td>持续</td><td>2</td><td>4</td><td>4</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-pulsar-ui.png|18px|link=恒星|alt=]]</span> [[恒星]]</td><td>1</td><td>持续</td><td>1</td><td>6</td><td>2.8571</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> [[爬虫]]</td><td>2</td><td>持续</td><td>1</td><td>12</td><td>10</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mega-ui.png|18px|link=巨像|alt=]]</span> [[巨像]]</td><td>2</td><td>15</td><td>2</td><td>3</td><td>5</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-atrax-ui.png|18px|link=毒蛛|alt=]]</span> [[毒蛛]]</td><td>3</td><td>持续</td><td>1</td><td>8</td><td>8.3333</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]]</td><td>3</td><td>持续</td><td>1</td><td>5</td><td>5</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-nova-ui.png|18px|link=新星|alt=]]</span> [[新星]]</td><td>4</td><td>80</td><td>4</td><td>5</td><td>4</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]]</td><td>5</td><td>持续</td><td>3</td><td>4</td><td>4</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-spiroct-ui.png|18px|link=血蛭|alt=]]</span> [[血蛭]]</td><td>6</td><td>持续</td><td>4</td><td>4</td><td>4</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-quasar-ui.png|18px|link=耀星|alt=]]</span> [[耀星]]</td><td>10</td><td>持续</td><td>4</td><td>3</td><td>2.5</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]]</td><td>11</td><td>持续</td><td>3</td><td>3</td><td>2.8571</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mega-ui.png|18px|link=巨像|alt=]]</span> [[巨像]]</td><td>12</td><td>持续</td><td>3</td><td>3</td><td>5</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-zenith-ui.png|18px|link=苍穹|alt=]]</span> [[苍穹]]</td><td>14</td><td>持续</td><td>3</td><td>3</td><td>2.8571</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-vela-ui.png|18px|link=灾星|alt=]]</span> [[灾星]]</td><td>16</td><td>持续</td><td>6</td><td>3</td><td>4.3478</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Status-overclock-ui.png|18px|link=超频|alt=]]</span> [[超频]]</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-zenith-ui.png|18px|link=苍穹|alt=]]</span> [[苍穹]]</td><td>17</td><td>持续</td><td>4</td><td>2</td><td>4.3478</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-quad-ui.png|18px|link=雷霆|alt=]]</span> [[雷霆]]</td><td>20</td><td>持续</td><td>3</td><td>1</td><td>5</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-arkyid-ui.png|18px|link=毒蛊|alt=]]</span> [[毒蛊]]</td><td>22</td><td>持续</td><td>4</td><td>2</td><td>2</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-scepter-ui.png|18px|link=权杖|alt=]]</span> [[权杖]]</td><td>24</td><td>持续</td><td>5</td><td>3</td><td>5</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-antumbra-ui.png|18px|link=月影|alt=]]</span> [[月影]]</td><td>30</td><td>持续</td><td>5</td><td>2</td><td>6.6667</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-reign-ui.png|18px|link=王座|alt=]]</span> [[王座]]</td><td>35</td><td>持续</td><td>15</td><td>1</td><td>2</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Status-boss-ui.png|18px|link=Boss|alt=]]</span> [[Boss]]</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-toxopid-ui.png|18px|link=天蝎|alt=]]</span> [[天蝎]]</td><td>35</td><td>持续</td><td>15</td><td>1</td><td>2</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Status-boss-ui.png|18px|link=Boss|alt=]]</span> [[Boss]]</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-scepter-ui.png|18px|link=权杖|alt=]]</span> [[权杖]]</td><td>40</td><td>持续</td><td>3</td><td>4</td><td>4</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-antumbra-ui.png|18px|link=月影|alt=]]</span> [[月影]]</td><td>45</td><td>持续</td><td>3</td><td>3</td><td>3.3333</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Status-overdrive-ui.png|18px|link=过载|alt=]]</span> [[过载]]</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-eclipse-ui.png|18px|link=日蚀|alt=]]</span> [[日蚀]]</td><td>50</td><td>持续</td><td>6</td><td>1</td><td>4</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-oct-ui.png|18px|link=要塞|alt=]]</span> [[要塞]]</td><td>70</td><td>持续</td><td>8</td><td>2</td><td>5</td><td>无</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-reign-ui.png|18px|link=王座|alt=]]</span> [[王座]]</td><td>90</td><td>持续</td><td>1</td><td>2</td><td>5</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Status-boss-ui.png|18px|link=Boss|alt=]]</span> [[Boss]]</td></tr> | ||
</table></div> | </table></div> | ||
</div></div> | </div></div> | ||
| 第300行: | 第300行: | ||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>波次</th><th>生成组数量合计</th></tr> | <tr><th>波次</th><th>生成组数量合计</th></tr> | ||
<tr><td>1</td><td><span class="mdtPixelIcon" style="white-space:nowrap" | |||
</table></div> | </table></div> | ||
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | 按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | ||
2026年10月18日 (日) 19:47的最新版本
区域与胜利条件
本区块启用进攻规则,需要摧毁敌方核心。本页按原版 v160.7 的实际区块加载流程生成,包含地图过滤器、基地生成与最终战役规则。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 7 | |
| crux | 5 | |
| crux | 10 | |
| crux | 402 | |
| crux | 218 | |
| crux | 70 | |
| crux | 104 | |
| crux | 5 | |
| crux | 327 | |
| crux | 415 | |
| crux | 23 | |
| crux | 12 | |
| crux | 33 | |
| crux | 2 | |
| crux | 1 | |
| crux | 35 | |
| crux | 8 | |
| crux | 35 | |
| crux | 50 | |
| crux | 25 | |
| crux | 2 | |
| crux | 76 | |
| crux | 15 | |
| crux | 55 | |
| crux | 15 | |
| crux | 5 | |
| crux | 9 | |
| crux | 30 | |
| crux | 11 | |
| crux | 15 | |
| crux | 17 | |
| crux | 8 | |
| crux | 3 | |
| crux | 21 | |
| crux | 73 | |
| crux | 11 | |
| crux | 125 | |
| crux | 4 | |
| crux | 23 | |
| crux | 30 | |
| crux | 65 | |
| crux | 366 | |
| crux | 25 | |
| crux | 5 | |
| crux | 2 | |
| crux | 17 | |
| crux | 10 | |
| crux | 4 | |
| crux | 13 | |
| crux | 36 | |
| crux | 394 | |
| crux | 55 | |
| crux | 47 | |
| crux | 4 | |
| crux | 18 | |
| crux | 176 | |
| crux | 839 | |
| crux | 450 | |
| crux | 11 | |
| crux | 14 | |
| crux | 1040 | |
| crux | 810 | |
| crux | 327 | |
| crux | 126 | |
| crux | 3 | |
| crux | 422 | |
| crux | 18 | |
| crux | 159 | |
| crux | 22 | |
| crux | 8 | |
| crux | 42 | |
| crux | 20 | |
| crux | 46 | |
| crux | 252 | |
| crux | 62 | |
| crux | 47 | |
| crux | 79 | |
| crux | 185 | |
| crux | 20 | |
| crux | 3 | |
| crux | 41 | |
| crux | 10 | |
| crux | 60 | |
| crux | 27 | |
| crux | 6 | |
| crux | 5 | |
| crux | 1416 | |
| crux | 545 | |
| crux | 17 | |
| crux | 10 | |
| crux | 647 | |
| crux | 117 | |
| crux | 159 | |
| crux | 35 | |
| crux | 6 | |
| crux | 405 | |
| crux | 16 | |
| crux | 242 | |
| crux | 2 | |
| crux | 3 | |
| derelict | 23 | |
| derelict | 2 | |
| derelict | 4 | |
| derelict | 3 | |
| derelict | 20 | |
| derelict | 2 | |
| derelict | 3 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 3 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 3 | |
| derelict | 4 | |
| derelict | 7 | |
| derelict | 6 | |
| derelict | 3 | |
| derelict | 98 | |
| derelict | 1 | |
| derelict | 10 | |
| sharded | 2 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 8 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 3 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 4 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 4 | |
| sharded | 8 | |
| sharded | 1 | |
| sharded | 7 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 4 | |
| sharded | 1 | |
| sharded | 134 | |
| sharded | 1 | |
| sharded | 18 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 1 |
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 80 | 2 | 5 | 2 | 无 | |
| 1 | 持续 | 2 | 4 | 4 | 无 | |
| 1 | 持续 | 1 | 6 | 2.8571 | 无 | |
| 2 | 持续 | 1 | 12 | 10 | 无 | |
| 2 | 15 | 2 | 3 | 5 | 无 | |
| 3 | 持续 | 1 | 8 | 8.3333 | 无 | |
| 3 | 持续 | 1 | 5 | 5 | 无 | |
| 4 | 80 | 4 | 5 | 4 | 无 | |
| 5 | 持续 | 3 | 4 | 4 | 无 | |
| 6 | 持续 | 4 | 4 | 4 | 无 | |
| 10 | 持续 | 4 | 3 | 2.5 | 无 | |
| 11 | 持续 | 3 | 3 | 2.8571 | 无 | |
| 12 | 持续 | 3 | 3 | 5 | 无 | |
| 14 | 持续 | 3 | 3 | 2.8571 | 无 | |
| 16 | 持续 | 6 | 3 | 4.3478 | ||
| 17 | 持续 | 4 | 2 | 4.3478 | 无 | |
| 20 | 持续 | 3 | 1 | 5 | 无 | |
| 22 | 持续 | 4 | 2 | 2 | 无 | |
| 24 | 持续 | 5 | 3 | 5 | 无 | |
| 30 | 持续 | 5 | 2 | 6.6667 | 无 | |
| 35 | 持续 | 15 | 1 | 2 | ||
| 35 | 持续 | 15 | 1 | 2 | ||
| 40 | 持续 | 3 | 4 | 4 | 无 | |
| 45 | 持续 | 3 | 3 | 3.3333 | ||
| 50 | 持续 | 6 | 1 | 4 | 无 | |
| 70 | 持续 | 8 | 2 | 5 | 无 | |
| 90 | 持续 | 1 | 2 | 5 |
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 |
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。
地图目标
| 目标类型 | 参数与提示 |
|---|---|
| TimerObjective | 时长(秒) 750 |
| TimerObjective | 时长(秒) 480 |
| TimerObjective | 时长(秒) 480 |
生成条件与版本
数据版本:原版 v160.7;种子偏移为 0,使用无历史存档的初始星球状态,加载 37 组敌方核心基地蓝图。本区块使用游戏内置固定地图,并应用正式区块加载过滤器。威胁、敌军及部分生成内容可能随邻区基地和存档状态变化。游戏版本、发射蓝图或规则改变后,实际地图应以游戏为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
