熔石要塞
来自Mindustry中文wiki
地区介绍
WIP, map submission by Skeledragon
区域与胜利条件
地图启用了进攻规则,通常需要摧毁敌方核心。本预设未指定固定占领波数,应以地图内目标提示为准。
本页按官方 v160.7 的地图文件和区块预设整理;区块编号随版本变化,不能用旧版编号直接套用。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 6 | |
| crux | 5 | |
| crux | 1808 | |
| crux | 74 | |
| crux | 42 | |
| crux | 106 | |
| crux | 259 | |
| crux | 513 | |
| crux | 19 | |
| crux | 57 | |
| crux | 4 | |
| crux | 1 | |
| crux | 34 | |
| crux | 1 | |
| crux | 72 | |
| crux | 1 | |
| crux | 56 | |
| crux | 66 | |
| crux | 17 | |
| crux | 3 | |
| crux | 58 | |
| crux | 16 | |
| crux | 32 | |
| crux | 5 | |
| crux | 8 | |
| crux | 1 | |
| crux | 13 | |
| crux | 5 | |
| crux | 21 | |
| crux | 19 | |
| crux | 17 | |
| crux | 198 | |
| crux | 6 | |
| crux | 159 | |
| crux | 34 | |
| crux | 11 | |
| crux | 4 | |
| crux | 25 | |
| crux | 1 | |
| crux | 159 | |
| crux | 47 | |
| crux | 4 | |
| crux | 20 | |
| crux | 7 | |
| crux | 11 | |
| crux | 7 | |
| crux | 53 | |
| crux | 13 | |
| crux | 15 | |
| crux | 59 | |
| crux | 5 | |
| crux | 35 | |
| crux | 94 | |
| crux | 11 | |
| crux | 16 | |
| crux | 1544 | |
| crux | 992 | |
| crux | 519 | |
| crux | 440 | |
| crux | 78 | |
| crux | 63 | |
| crux | 119 | |
| crux | 1 | |
| crux | 20 | |
| crux | 47 | |
| crux | 10 | |
| crux | 116 | |
| crux | 51 | |
| crux | 144 | |
| crux | 181 | |
| crux | 29 | |
| crux | 13 | |
| crux | 5 | |
| crux | 16 | |
| crux | 61 | |
| crux | 74 | |
| crux | 1 | |
| crux | 7 | |
| crux | 12 | |
| crux | 601 | |
| crux | 322 | |
| crux | 32 | |
| crux | 1 | |
| crux | 283 | |
| crux | 8 | |
| crux | 3405 | |
| crux | 902 | |
| crux | 73 | |
| crux | 18 | |
| crux | 9 | |
| crux | 322 | |
| crux | 12 | |
| crux | 284 | |
| crux | 2 | |
| derelict | 26 | |
| derelict | 1 | |
| derelict | 5 | |
| derelict | 3 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 5 | |
| derelict | 3 | |
| derelict | 12 | |
| derelict | 1 | |
| derelict | 24 | |
| derelict | 1 | |
| derelict | 71 | |
| derelict | 22 | |
| derelict | 2 | |
| derelict | 10 | |
| derelict | 2 | |
| derelict | 4 | |
| sharded | 16 | |
| sharded | 2 | |
| sharded | 5 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 3 | |
| sharded | 5 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 4 | |
| sharded | 6 | |
| sharded | 23 | |
| sharded | 6 | |
| sharded | 6 | |
| sharded | 4 | |
| sharded | 16 | |
| sharded | 1 | |
| sharded | 6 | |
| sharded | 1 | |
| sharded | 114 | |
| sharded | 48 | |
| sharded | 126 | |
| sharded | 1 | |
| sharded | 13 |
按建筑中心计数,不按占地格数计数。derelict 表示废弃队伍,sharded 通常是玩家队伍,crux / malis 常用于敌方;具体敌对关系由地图规则决定。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 持续 | 5 | 1 | 20 | ||
| 2 | 14 | 1 | 12 | 0.5 | 无 | |
| 2 | 5 | 1 | 20 | 0.25 | 无 | |
| 2 | 5 | 1 | 12 | 0.5 | 无 | |
| 2 | 5 | 1 | 8 | 1 | 无 | |
| 5 | 持续 | 10 | 1 | 0.5 | 无 | |
| 5 | 持续 | 5 | 1 | 1 | 无 | |
| 6 | 8 | 1 | 16 | 0.5 | 无 | |
| 6 | 持续 | 3 | 24 | 2 | 无 | |
| 6 | 8 | 1 | 8 | 0.5 | 无 | |
| 8 | 持续 | 3 | 16 | 1 | 无 | |
| 9 | 14 | 1 | 12 | 0.5 | 无 | |
| 9 | 15 | 3 | 5 | 1 | 无 | |
| 11 | 13 | 1 | 1 | 2 | 无 | |
| 12 | 持续 | 5 | 12 | 1 | 无 | |
| 14 | 24 | 10 | 8 | 0.125 | 无 | |
| 15 | 21 | 3 | 6 | 1 | 无 | |
| 15 | 持续 | 20 | 4 | 0.5 | ||
| 16 | 持续 | 3 | 4 | 1 | 无 | |
| 16 | 持续 | 4 | 4 | 2 | ||
| 16 | 持续 | 2 | 20 | 0.25 | 无 | |
| 16 | 持续 | 3 | 16 | 0.25 | 无 | |
| 16 | 22 | 2 | 4 | 1 | 无 | |
| 16 | 22 | 2 | 2 | 1 | ||
| 18 | 32 | 1 | 8 | 2 | 无 | |
| 18 | 32 | 2 | 16 | 1 | 无 | |
| 20 | 40 | 5 | 6 | 1 | 无 | |
| 20 | 40 | 5 | 6 | 1 | 无 | |
| 25 | 持续 | 20 | 3 | 1 | ||
| 25 | 持续 | 20 | 2 | 1 | ||
| 30 | 持续 | 20 | 3 | 1 | ||
| 30 | 持续 | 20 | 3 | 1 | ||
| 33 | 持续 | 2 | 12 | 1 | 无 | |
| 36 | 持续 | 4 | 32 | 0.5 | 无 | |
| 36 | 持续 | 1 | 20 | 1 | 无 | |
| 36 | 持续 | 1 | 15 | 0.6667 | 无 | |
| 40 | 持续 | 20 | 8 | 1 | ||
| 40 | 持续 | 5 | 7 | 1 | 无 | |
| 45 | 持续 | 3 | 8 | 1 | 无 | |
| 59 | 持续 | 3 | 15 | 1 | ||
| 59 | 持续 | 3 | 8 | 1 | ||
| 85 | 持续 | 5 | 6 | 0.5 | 无 | |
| 85 | 持续 | 5 | 6 | 0.5 | 无 |
波次从 1 开始。表中每组数量按适用出生点分别生成;实际总数还受路径、有效出生点、地图规则和脚本影响。
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 |
使用原版 SpawnGroup.getSpawned 计算。单独绑定出生坐标的生成组和脚本增援须结合地图判断,不能将此表视为全图总敌人数。
地图目标
原文件没有独立目标列表;按战役胜利条件及世界处理器提示推进。 此处是目标定义清单,目标依赖、触发顺序与完成状态以游戏内提示为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
