塞普罗区块 92:修订间差异
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== 地图资源 == | == 地图资源 == | ||
游戏区块信息中的资源: | 游戏区块信息中的资源:<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-oil-ui.png|18px|link=石油|alt=]]</span> [[石油]]。 | ||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | <tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]</td><td>2305</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]</td><td>930</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]</td><td>4953</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]</td><td>105008</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]</td><td>679</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]</td><td>1623</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-oil-ui.png|18px|link=石油|alt=]]</span> [[石油]]</td><td>285</td><td>可抽取流体的地板格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]</td><td>28118</td><td>可抽取流体的地板格数</td></tr> | ||
</table></div> | </table></div> | ||
格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | 格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>地板类型</th><th>格数</th></tr> | <tr><th>地板类型</th><th>格数</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-sand-floor-ui.png|18px|link=沙子(地板)|alt=]]</span> [[沙子(地板)]]</td><td>105008</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-salt-ui.png|18px|link=盐碱地|alt=]]</span> [[盐碱地]]</td><td>43520</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-stone-ui.png|18px|link=石头|alt=]]</span> [[石头]]</td><td>14615</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-sand-water-ui.png|18px|link=浅滩|alt=]]</span> [[浅滩]]</td><td>13616</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shallow-water-ui.png|18px|link=水(地板)|alt=]]</span> [[水(地板)]]</td><td>7762</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-deep-water-ui.png|18px|link=深水|alt=]]</span> [[深水]]</td><td>6740</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-shale-ui.png|18px|link=页岩地|alt=]]</span> [[页岩地]]</td><td>4471</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dacite-ui.png|18px|link=安山岩|alt=]]</span> [[安山岩]]</td><td>1535</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-5-ui.png|18px|link=金属地板 5|alt=]]</span> [[金属地板 5]]</td><td>1046</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-basalt-ui.png|18px|link=玄武岩|alt=]]</span> [[玄武岩]]</td><td>928</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-2-ui.png|18px|link=金属地板 2|alt=]]</span> [[金属地板 2]]</td><td>811</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-damaged-ui.png|18px|link=损坏的金属地板|alt=]]</span> [[损坏的金属地板]]</td><td>713</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-ui.png|18px|link=金属地板 1|alt=]]</span> [[金属地板 1]]</td><td>599</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tar-ui.png|18px|link=石油(地板)|alt=]]</span> [[石油(地板)]]</td><td>285</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-floor-3-ui.png|18px|link=金属地板 3|alt=]]</span> [[金属地板 3]]</td><td>282</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-hotrock-ui.png|18px|link=灼热岩石|alt=]]</span> [[灼热岩石]]</td><td>150</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-zone-ui.png|18px|link=核心区|alt=]]</span> [[核心区]]</td><td>91</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-tiles-1-ui.png|18px|link=金属地基 1|alt=]]</span> [[金属地基 1]]</td><td>89</td></tr> | ||
<tr><td>[[金属地基 8]]</td><td>51</td></tr> | <tr><td>[[金属地基 8]]</td><td>51</td></tr> | ||
<tr><td>[[金属地基 13]]</td><td>48</td></tr> | <tr><td>[[金属地基 13]]</td><td>48</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-magmarock-ui.png|18px|link=熔融岩石|alt=]]</span> [[熔融岩石]]</td><td>35</td></tr> | ||
<tr><td>[[金属地基 6]]</td><td>24</td></tr> | <tr><td>[[金属地基 6]]</td><td>24</td></tr> | ||
<tr><td>[[金属地基 7]]</td><td>24</td></tr> | <tr><td>[[金属地基 7]]</td><td>24</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-tiles-12-ui.png|18px|link=金属地基 12|alt=]]</span> [[金属地基 12]]</td><td>16</td></tr> | ||
<tr><td>[[金属地基 4]]</td><td>16</td></tr> | <tr><td>[[金属地基 4]]</td><td>16</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-crater-stone-ui.png|18px|link=陨石坑|alt=]]</span> [[陨石坑]]</td><td>12</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-metal-tiles-11-ui.png|18px|link=金属地基 11|alt=]]</span> [[金属地基 11]]</td><td>12</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-dark-panel-2-ui.png|18px|link=暗面板 2|alt=]]</span> [[暗面板 2]]</td><td>1</td></tr> | ||
</table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | </table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>战争迷雾</th><td>关闭</td></tr> | <tr><th>战争迷雾</th><td>关闭</td></tr> | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | <tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-nucleus-ui.png|18px|link=终代核心|alt=]]</span> [[终代核心]]</td><td>104, 104</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-nucleus-ui.png|18px|link=终代核心|alt=]]</span> [[终代核心]]</td><td>352, 149</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-nucleus-ui.png|18px|link=终代核心|alt=]]</span> [[终代核心]]</td><td>131, 374</td></tr> | ||
<tr><td>sharded</td><td> | <tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>337, 383</td></tr> | ||
</table></div> | </table></div> | ||
敌人出生标记:(249, 20)。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | 敌人出生标记:(249, 20)。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | <tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | ||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-additive-reconstructor-ui.png|18px|link=数增级单位重构工厂|alt=]]</span> [[数增级单位重构工厂]]</td><td>32</td></tr> | |||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-advanced-launch-pad-ui.png|18px|link=发射台|alt=]]</span> [[发射台]]</td><td>100</td></tr> | |||
<tr><td>crux</td><td> | |||
</table></div> | </table></div> | ||
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | 按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | <tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | ||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] | |||
</table></div> | </table></div> | ||
</div></div> | </div></div> | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>波次</th><th>生成组数量合计</th></tr> | <tr><th>波次</th><th>生成组数量合计</th></tr> | ||
<tr><td>1</td><td><span class="mdtPixelIcon" style="white-space:nowrap" | |||
</table></div> | </table></div> | ||
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | 按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | ||
2026年10月18日 (日) 19:49的最新版本
区域与胜利条件
本区块启用进攻规则,需要摧毁敌方核心。本页按原版 v160.7 的实际区块加载流程生成,包含地图过滤器、基地生成与最终战役规则。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 32 | |
| crux | 100 | |
| crux | 15 | |
| crux | 1542 | |
| crux | 519 | |
| crux | 41 | |
| crux | 162 | |
| crux | 1173 | |
| crux | 831 | |
| crux | 42 | |
| crux | 34 | |
| crux | 21 | |
| crux | 19 | |
| crux | 3 | |
| crux | 39 | |
| crux | 23 | |
| crux | 30 | |
| crux | 20 | |
| crux | 42 | |
| crux | 49 | |
| crux | 2 | |
| crux | 55 | |
| crux | 3 | |
| crux | 77 | |
| crux | 2 | |
| crux | 20 | |
| crux | 1 | |
| crux | 30 | |
| crux | 59 | |
| crux | 47 | |
| crux | 69 | |
| crux | 45 | |
| crux | 17 | |
| crux | 13 | |
| crux | 110 | |
| crux | 233 | |
| crux | 20 | |
| crux | 328 | |
| crux | 10 | |
| crux | 10 | |
| crux | 72 | |
| crux | 3 | |
| crux | 61 | |
| crux | 21 | |
| crux | 1 | |
| crux | 238 | |
| crux | 106 | |
| crux | 4 | |
| crux | 44 | |
| crux | 28 | |
| crux | 14 | |
| crux | 34 | |
| crux | 37 | |
| crux | 81 | |
| crux | 190 | |
| crux | 69 | |
| crux | 91 | |
| crux | 5 | |
| crux | 31 | |
| crux | 286 | |
| crux | 328 | |
| crux | 8 | |
| crux | 16 | |
| crux | 38 | |
| crux | 4528 | |
| crux | 2089 | |
| crux | 156 | |
| crux | 1477 | |
| crux | 40 | |
| crux | 589 | |
| crux | 262 | |
| crux | 644 | |
| crux | 100 | |
| crux | 51 | |
| crux | 30 | |
| crux | 33 | |
| crux | 219 | |
| crux | 219 | |
| crux | 85 | |
| crux | 71 | |
| crux | 45 | |
| crux | 4 | |
| crux | 62 | |
| crux | 1 | |
| crux | 125 | |
| crux | 35 | |
| crux | 145 | |
| crux | 12 | |
| crux | 49 | |
| crux | 11 | |
| crux | 63 | |
| crux | 16 | |
| crux | 10 | |
| crux | 22 | |
| crux | 3774 | |
| crux | 878 | |
| crux | 693 | |
| crux | 1526 | |
| crux | 222 | |
| crux | 30 | |
| crux | 91 | |
| crux | 1012 | |
| crux | 6 | |
| crux | 74 | |
| crux | 20 | |
| derelict | 1 | |
| derelict | 3 | |
| derelict | 63 | |
| derelict | 1 | |
| derelict | 6 | |
| derelict | 20 | |
| derelict | 17 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 2 | |
| derelict | 3 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 9 | |
| derelict | 1 | |
| derelict | 4 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 33 | |
| derelict | 1 | |
| derelict | 76 | |
| derelict | 166 | |
| derelict | 5 | |
| derelict | 5 | |
| derelict | 4 | |
| derelict | 3 | |
| derelict | 173 | |
| derelict | 3 | |
| derelict | 2 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 17 | |
| sharded | 127 | |
| sharded | 2 | |
| sharded | 4 | |
| sharded | 2 | |
| sharded | 3 | |
| sharded | 17 | |
| sharded | 5 | |
| sharded | 1 | |
| sharded | 6 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 6 | |
| sharded | 6 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 4 | |
| sharded | 1 | |
| sharded | 12 | |
| sharded | 9 | |
| sharded | 6 | |
| sharded | 4 | |
| sharded | 2 | |
| sharded | 4 | |
| sharded | 6 | |
| sharded | 9 | |
| sharded | 7 | |
| sharded | 1 | |
| sharded | 14 | |
| sharded | 4 | |
| sharded | 2 | |
| sharded | 6 | |
| sharded | 150 | |
| sharded | 27 | |
| sharded | 7 | |
| sharded | 4 | |
| sharded | 15 |
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 20 | 1 | 2 | 1 | 无 | |
| 1 | 持续 | 1 | 4 | 5 | ||
| 1 | 30 | 3 | 2 | 1 | ||
| 2 | 20 | 1 | 1 | 2 | ||
| 2 | 20 | 2 | 1 | 0.6667 | 无 | |
| 2 | 持续 | 1 | 4 | 2.8571 | 无 | |
| 2 | 30 | 1 | 4 | 0.6667 | 无 | |
| 2 | 30 | 2 | 4 | 0.6667 | ||
| 3 | 20 | 2 | 1 | 1 | 无 | |
| 3 | 19 | 1 | 1 | 1.3333 | 无 | |
| 3 | 30 | 2 | 6 | 0.5 | 无 | |
| 4 | 22 | 3 | 2 | 0.8 | 无 | |
| 4 | 20 | 2 | 4 | 1 | 无 | |
| 5 | 30 | 6 | 4 | 0.5 | 无 | |
| 10 | 34 | 4 | 1 | 2 | 无 | |
| 10 | 15 | 1 | 1 | 1 | 无 | |
| 10 | 15 | 1 | 1 | 1 | 无 | |
| 13 | 持续 | 4 | 1 | 3.3333 | 无 | |
| 15 | 35 | 2 | 1 | 4 | 无 | |
| 16 | 35 | 1 | 6 | 2.5 | 无 | |
| 16 | 35 | 1 | 6 | 2.5 | 无 | |
| 17 | 41 | 3 | 1 | 3.3333 | 无 | |
| 20 | 持续 | 10 | 1 | 2 | ||
| 20 | 30 | 1 | 8 | 1 | 无 | |
| 20 | 28 | 2 | 1 | inf | 无 | |
| 21 | 30 | 1 | 8 | 1 | ||
| 21 | 30 | 2 | 8 | 1 | 无 | |
| 21 | 30 | 1 | 6 | 1 | 无 | |
| 24 | 36 | 3 | 10 | 0.5 | 无 | |
| 24 | 40 | 4 | 1 | 2 | 无 | |
| 30 | 持续 | 20 | 1 | 1 | ||
| 30 | 40 | 1 | 1 | 5 | 无 | |
| 31 | 持续 | 1 | 12 | 1.3333 | ||
| 31 | 40 | 2 | 12 | 1 | 无 | |
| 31 | 持续 | 2 | 8 | 1 | 无 | |
| 31 | 持续 | 1 | 14 | 1.3333 | 无 | |
| 31 | 持续 | 2 | 12 | 0.5 | 无 | |
| 31 | 持续 | 2 | 16 | 0.6667 | ||
| 31 | 持续 | 2 | 12 | 0.5 | 无 | |
| 31 | 持续 | 6 | 12 | 0.5 | 无 | |
| 31 | 持续 | 3 | 8 | 1 | ||
| 35 | 45 | 1 | 2 | 2.8571 | 无 | |
| 36 | 持续 | 2 | 3 | 4 | 无 | |
| 36 | 55 | 1 | 12 | 2 | 无 | |
| 36 | 55 | 1 | 12 | 2 | 无 | |
| 37 | 持续 | 2 | 16 | 1 | 无 | |
| 40 | 持续 | 20 | 2 | 1 | ||
| 41 | 持续 | 2 | 16 | 1.3333 | 无 | |
| 41 | 持续 | 1 | 3 | 5 | 无 | |
| 42 | 持续 | 2 | 3 | 2.8571 | 无 | |
| 43 | 持续 | 3 | 3 | 2.8571 | 无 | |
| 46 | 持续 | 2 | 4 | 2 | 无 | |
| 56 | 持续 | 1 | 20 | 1 | 无 | |
| 56 | 持续 | 1 | 20 | 1 | 无 |
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 |
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。
地图目标
| 目标类型 | 参数与提示 |
|---|---|
| FlagObjective | 标记 nuc1 |
| TimerObjective | 时长(秒) 300;[accent]⚠ 侦测到核打击:[lightgray]{0} |
| FlagObjective | 标记 nuc2 |
| TimerObjective | 时长(秒) 300;[accent]⚠ 侦测到核打击:[lightgray]{0} |
| TimerObjective | 时长(秒) 0 |
| TimerObjective | 时长(秒) 200 |
| TimerObjective | 时长(秒) 400 |
| TimerObjective | 时长(秒) 400 |
| TimerObjective | 时长(秒) 400 |
| TimerObjective | 时长(秒) 600 |
| TimerObjective | 时长(秒) 2700 |
| TimerObjective | 时长(秒) 3700 |
生成条件与版本
数据版本:原版 v160.7;种子偏移为 0,使用无历史存档的初始星球状态,加载 37 组敌方核心基地蓝图。本区块使用游戏内置固定地图,并应用正式区块加载过滤器。威胁、敌军及部分生成内容可能随邻区基地和存档状态变化。游戏版本、发射蓝图或规则改变后,实际地图应以游戏为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
