塞普罗区块 27
来自Mindustry中文wiki
区域与胜利条件
本区块启用进攻规则,需要摧毁敌方核心。本页按原版 v160.7 的实际区块加载流程生成,包含地图过滤器、基地生成与最终战役规则。
初始核心与出生点
| 队伍内部名 | 核心 | 坐标(格) |
|---|---|---|
| crux | 319, 62 | |
| sharded | 467, 63 | |
| crux | 186, 100 | |
| crux | 373, 175 | |
| crux | 517, 181 | |
| crux | 141, 193 | |
| crux | 424, 196 | |
| crux | 82, 226 | |
| crux | 291, 244 | |
| crux | 330, 268 | |
| crux | 57, 273 | |
| crux | 205, 286 | |
| crux | 147, 294 | |
| crux | 300, 300 | |
| crux | 519, 304 | |
| crux | 421, 332 | |
| crux | 81, 337 | |
| crux | 515, 337 | |
| crux | 77, 369 | |
| crux | 331, 376 | |
| crux | 519, 378 | |
| crux | 237, 413 | |
| crux | 341, 438 | |
| crux | 434, 456 | |
| crux | 111, 506 | |
| crux | 195, 515 | |
| crux | 375, 521 | |
| crux | 375, 548 | |
| crux | 454, 549 |
敌人出生标记:(276, 34);(70, 153);(553, 226);(87, 429);(515, 432);(294, 546)。坐标原点在地图左下角;敌军也可能由基地工厂生成。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 20 | |
| crux | 24 | |
| crux | 1 | |
| crux | 157 | |
| crux | 120 | |
| crux | 851 | |
| crux | 1793 | |
| crux | 22 | |
| crux | 76 | |
| crux | 7 | |
| crux | 21 | |
| crux | 87 | |
| crux | 15 | |
| crux | 725 | |
| crux | 77 | |
| crux | 16 | |
| crux | 26 | |
| crux | 34 | |
| crux | 7 | |
| crux | 352 | |
| crux | 264 | |
| crux | 234 | |
| crux | 2 | |
| crux | 8 | |
| crux | 48 | |
| crux | 47 | |
| crux | 189 | |
| crux | 2 | |
| crux | 12 | |
| crux | 598 | |
| crux | 6 | |
| crux | 138 | |
| crux | 176 | |
| crux | 2 | |
| crux | 218 | |
| crux | 609 | |
| crux | 679 | |
| crux | 62 | |
| crux | 14 | |
| crux | 4 | |
| crux | 163 | |
| crux | 2453 | |
| crux | 4 | |
| crux | 30 | |
| crux | 17 | |
| crux | 10 | |
| crux | 53 | |
| crux | 52 | |
| crux | 6 | |
| crux | 177 | |
| crux | 2 | |
| crux | 4 | |
| crux | 255 | |
| crux | 332 | |
| crux | 280 | |
| crux | 1564 | |
| crux | 12 | |
| crux | 4 | |
| crux | 10689 | |
| crux | 5384 | |
| crux | 13 | |
| crux | 34 | |
| crux | 1616 | |
| crux | 7 | |
| crux | 3 | |
| crux | 142 | |
| crux | 112 | |
| crux | 3 | |
| crux | 213 | |
| crux | 319 | |
| crux | 30 | |
| crux | 287 | |
| crux | 27 | |
| crux | 5 | |
| crux | 450 | |
| crux | 15 | |
| crux | 41 | |
| crux | 1746 | |
| crux | 4559 | |
| crux | 380 | |
| crux | 4 | |
| crux | 1 | |
| crux | 2 | |
| crux | 316 | |
| crux | 1805 | |
| crux | 912 | |
| crux | 146 | |
| crux | 515 | |
| crux | 6 | |
| sharded | 1 | |
| sharded | 3 | |
| sharded | 18 | |
| sharded | 8 | |
| sharded | 38 | |
| sharded | 92 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 19 | |
| sharded | 4 | |
| sharded | 5 | |
| sharded | 16 | |
| sharded | 4 | |
| sharded | 18 | |
| sharded | 4 | |
| sharded | 1 | |
| sharded | 6 | |
| sharded | 1 | |
| sharded | 9 | |
| sharded | 7 | |
| sharded | 9 | |
| sharded | 11 | |
| sharded | 19 | |
| sharded | 36 | |
| sharded | 4 | |
| sharded | 8 | |
| sharded | 84 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 12 | |
| sharded | 22 | |
| sharded | 4 | |
| sharded | 15 | |
| sharded | 8 | |
| sharded | 123 | |
| sharded | 457 | |
| sharded | 207 | |
| sharded | 1 | |
| sharded | 84 | |
| sharded | 8 | |
| sharded | 2 | |
| sharded | 23 | |
| sharded | 36 | |
| sharded | 19 | |
| sharded | 10 | |
| sharded | 12 | |
| sharded | 10 | |
| sharded | 184 | |
| sharded | 10 | |
| sharded | 5 | |
| sharded | 12 | |
| sharded | 89 | |
| sharded | 31 | |
| sharded | 5 | |
| sharded | 47 |
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 37 | 6 | 3 | 0.5 | 无 | |
| 1 | 37 | 6 | 3 | 0.6667 | 无 | |
| 1 | 37 | 6 | 2 | 0.4 | 无 | |
| 2 | 38 | 6 | 1 | 1 | 无 | |
| 2 | 38 | 6 | 2 | 0.3333 | 无 | |
| 3 | 39 | 6 | 7 | 0.5 | 无 | |
| 4 | 40 | 6 | 3 | 0.5 | 无 | |
| 4 | 40 | 6 | 2 | 0.4 | 无 | |
| 4 | 40 | 6 | 4 | 0.6667 | 无 | |
| 5 | 41 | 6 | 3 | 0.5714 | 无 | |
| 5 | 41 | 6 | 4 | 0.6667 | 无 | |
| 5 | 41 | 6 | 2 | 0.5 | 无 | |
| 6 | 42 | 6 | 1 | 1 | 无 | |
| 6 | 42 | 6 | 2 | 1 | 无 | |
| 7 | 49 | 6 | 1 | 2 | 无 | |
| 7 | 49 | 6 | 3 | 0.5 | 无 | |
| 8 | 50 | 6 | 6 | 0.3333 | 无 | |
| 8 | 50 | 6 | 2 | 2.5 | 无 | |
| 9 | 51 | 6 | 5 | 0.4 | 无 | |
| 9 | 51 | 6 | 1 | 1 | 无 | |
| 9 | 51 | 6 | 4 | 0.5 | 无 | |
| 10 | 52 | 6 | 4 | 0.5 | 无 | |
| 10 | 52 | 6 | 2 | 0.4 | 无 | |
| 11 | 52 | 6 | 6 | 0.5 | 无 | |
| 11 | 52 | 6 | 1 | 1 | 无 | |
| 12 | 53 | 6 | 1 | 1.25 | 无 | |
| 19 | 61 | 6 | 9 | 0.5 | 无 | |
| 19 | 61 | 6 | 2 | 0.8 | 无 | |
| 20 | 62 | 6 | 4 | 0.3333 | 无 | |
| 20 | 62 | 6 | 2 | 1.001 | 无 | |
| 21 | 63 | 6 | 1 | 0.5 | 无 | |
| 22 | 64 | 6 | 5 | 0.5714 | 无 | |
| 22 | 64 | 6 | 9 | 0.5714 | 无 | |
| 22 | 64 | 6 | 1 | 1.3333 | 无 | |
| 23 | 65 | 6 | 6 | 0.5 | 无 | |
| 24 | 66 | 6 | 1 | 1.25 | ||
| 43 | 79 | 6 | 1 | 0.5 | 无 | |
| 43 | 79 | 6 | 2 | 0.6897 | 无 | |
| 44 | 80 | 6 | 2 | 0.8333 | 无 | |
| 44 | 80 | 6 | 15 | 1 | 无 | |
| 45 | 81 | 6 | 2 | 0.8 | 无 | |
| 46 | 82 | 6 | 2 | 1 | 无 | |
| 47 | 83 | 6 | 1 | 0.5 | 无 | |
| 47 | 83 | 6 | 1 | 0.6667 | 无 | |
| 48 | 84 | 6 | 3 | 0.5714 | 无 | |
| 49 | 96 | 6 | 1 | 0.5 | 无 | |
| 49 | 96 | 6 | 1 | 1 | 无 | |
| 50 | 97 | 6 | 1 | 1 | 无 | |
| 50 | 97 | 6 | 4 | 0.5 | 无 | |
| 51 | 98 | 6 | 1 | 0.5 | 无 | |
| 52 | 99 | 6 | 12 | 0.5 | 无 | |
| 52 | 99 | 6 | 12 | 0.5 | 无 | |
| 52 | 99 | 6 | 1 | 2 | 无 | |
| 53 | 100 | 6 | 3 | 0.5714 | 无 | |
| 53 | 100 | 6 | 3 | 0.5714 | 无 | |
| 54 | 101 | 6 | 2 | 1.3333 | 无 | |
| 55 | 持续 | 24 | 1 | 2 | ||
| 57 | 持续 | 24 | 1 | 2 | ||
| 59 | 持续 | 24 | 1 | 2.9999 | ||
| 67 | 114 | 6 | 2 | 1 | 无 | |
| 68 | 持续 | 24 | 1 | 2 | ||
| 69 | 115 | 6 | 1 | 0.8 | 无 | |
| 69 | 116 | 6 | 2 | 0.6667 | 无 | |
| 70 | 持续 | 24 | 1 | 4 | ||
| 70 | 117 | 6 | 1 | 3.0303 | 无 | |
| 70 | 117 | 6 | 1 | 4 | 无 | |
| 71 | 118 | 6 | 4 | 0.8 | 无 | |
| 72 | 119 | 6 | 4 | 1 | 无 | |
| 72 | 持续 | 24 | 1 | 1.3333 | ||
| 85 | 持续 | 6 | 3 | 0.8333 | 无 | |
| 85 | 持续 | 6 | 3 | 1 | 无 | |
| 85 | 持续 | 6 | 2 | 3 | 无 | |
| 86 | 持续 | 6 | 4 | 0.6667 | 无 | |
| 86 | 持续 | 6 | 2 | 1 | 无 | |
| 86 | 持续 | 6 | 3 | 0.8 | 无 | |
| 87 | 持续 | 6 | 3 | 1.3333 | 无 | |
| 87 | 持续 | 6 | 2 | 3.3333 | 无 | |
| 88 | 持续 | 6 | 1 | 3.3333 | 无 | |
| 88 | 持续 | 6 | 3 | 4 | 无 | |
| 89 | 持续 | 6 | 4 | 1.3333 | 无 | |
| 89 | 持续 | 6 | 4 | 2 | 无 | |
| 90 | 持续 | 6 | 9 | 0.8 | 无 | |
| 90 | 持续 | 6 | 3 | 2.5 | 无 | |
| 90 | 持续 | 6 | 1 | 3.3333 | 无 | |
| 91 | 持续 | 6 | 5 | 1 | 无 | |
| 91 | 持续 | 6 | 4 | 1.3333 | 无 | |
| 92 | 持续 | 6 | 4 | 1 | 无 | |
| 92 | 持续 | 6 | 4 | 0.8 | 无 | |
| 93 | 持续 | 6 | 6 | 2.5 | 无 | |
| 93 | 持续 | 6 | 8 | 2.5 | 无 | |
| 94 | 持续 | 6 | 2 | 4 | 无 | |
| 94 | 持续 | 6 | 1 | 5 | 无 | |
| 95 | 持续 | 6 | 2 | 4 | 无 | |
| 95 | 持续 | 6 | 1 | 5 | 无 | |
| 96 | 持续 | 6 | 2 | 3.003 | 无 | |
| 96 | 持续 | 6 | 2 | 3.0003 | 无 |
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 |
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。
地图目标
没有独立目标定义列表,按战役胜利条件推进。
生成条件与版本
数据版本:原版 v160.7;种子偏移为 0,使用无历史存档的初始星球状态,加载 37 组敌方核心基地蓝图。本区块使用游戏内置固定地图,并应用正式区块加载过滤器。威胁、敌军及部分生成内容可能随邻区基地和存档状态变化。游戏版本、发射蓝图或规则改变后,实际地图应以游戏为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
