塞普罗区块 245
来自Mindustry中文wiki
区域与胜利条件
本区块启用进攻规则,需要摧毁敌方核心。本页按原版 v160.7 的实际区块加载流程生成,包含地图过滤器、基地生成与最终战役规则。
地形与环境
| 地板类型 | 格数 |
|---|---|
| 64745 | |
| 38298 | |
| 金属地基 7 | 12890 |
| 12669 | |
| 12408 | |
| 金属地基 2 | 6299 |
| 5713 | |
| 金属地基 8 | 5568 |
| 金属地基 13 | 5422 |
| 金属地基 5 | 5154 |
| 5071 | |
| 金属地基 10 | 4377 |
| 金属地基 9 | 4154 |
| 3917 | |
| 3406 | |
| 3391 | |
| 金属地基 3 | 2964 |
| 金属地基 4 | 2844 |
| 1766 | |
| 金属地基 6 | 1518 |
| 1374 | |
| 911 | |
| 908 | |
| 807 | |
| 744 | |
| 537 | |
| 468 | |
| 200 | |
| 198 | |
| 174 | |
| 158 | |
| 139 | |
| 126 | |
| 111 | |
| 103 | |
| 91 | |
| 90 | |
| 76 | |
| 75 | |
| 62 | |
| 30 | |
| 15 | |
| 12 | |
| 5 | |
| 5 | |
| 4 | |
| 2 | |
| 1 |
初始核心与出生点
| 队伍内部名 | 核心 | 坐标(格) |
|---|---|---|
| sharded | 151, 71 | |
| crux | 214, 161 | |
| crux | 127, 166 | |
| crux | 269, 170 | |
| crux | 27, 205 | |
| crux | 164, 225 | |
| crux | 93, 235 | |
| crux | 243, 237 | |
| crux | 310, 258 | |
| crux | 156, 286 | |
| crux | 71, 287 | |
| crux | 190, 305 | |
| crux | 259, 323 | |
| crux | 115, 335 | |
| crux | 142, 368 | |
| crux | 290, 368 | |
| crux | 224, 392 | |
| crux | 105, 437 | |
| crux | 269, 442 | |
| crux | 183, 467 | |
| crux | 191, 528 | |
| crux | 108, 552 |
敌人出生标记:(247, 525)。坐标原点在地图左下角;敌军也可能由基地工厂生成。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 44 | |
| crux | 50 | |
| crux | 4 | |
| crux | 436 | |
| crux | 2093 | |
| crux | 75 | |
| crux | 110 | |
| crux | 20 | |
| crux | 1340 | |
| crux | 821 | |
| crux | 6 | |
| crux | 101 | |
| crux | 38 | |
| crux | 5 | |
| crux | 9 | |
| crux | 9 | |
| crux | 3 | |
| crux | 358 | |
| crux | 28 | |
| crux | 74 | |
| crux | 51 | |
| crux | 227 | |
| crux | 100 | |
| crux | 3 | |
| crux | 14 | |
| crux | 347 | |
| crux | 77 | |
| crux | 103 | |
| crux | 3 | |
| crux | 42 | |
| crux | 40 | |
| crux | 50 | |
| crux | 6 | |
| crux | 741 | |
| crux | 10 | |
| crux | 30 | |
| crux | 16 | |
| crux | 13 | |
| crux | 23 | |
| crux | 651 | |
| crux | 194 | |
| crux | 1307 | |
| crux | 50 | |
| crux | 1 | |
| crux | 8 | |
| crux | 22 | |
| crux | 50 | |
| crux | 857 | |
| crux | 1250 | |
| crux | 3 | |
| crux | 79 | |
| crux | 24 | |
| crux | 30 | |
| crux | 11 | |
| crux | 74 | |
| crux | 28 | |
| crux | 86 | |
| crux | 145 | |
| crux | 11 | |
| crux | 10 | |
| crux | 578 | |
| crux | 629 | |
| crux | 149 | |
| crux | 479 | |
| crux | 15 | |
| crux | 47 | |
| crux | 2315 | |
| crux | 2438 | |
| crux | 2146 | |
| crux | 44 | |
| crux | 6 | |
| crux | 967 | |
| crux | 105 | |
| crux | 218 | |
| crux | 89 | |
| crux | 61 | |
| crux | 38 | |
| crux | 26 | |
| crux | 43 | |
| crux | 39 | |
| crux | 5 | |
| crux | 223 | |
| crux | 21 | |
| crux | 45 | |
| crux | 5 | |
| crux | 7 | |
| crux | 180 | |
| crux | 344 | |
| crux | 7 | |
| crux | 23 | |
| crux | 35 | |
| crux | 1411 | |
| crux | 1428 | |
| crux | 60 | |
| crux | 5 | |
| crux | 31 | |
| crux | 181 | |
| crux | 27 | |
| crux | 113 | |
| crux | 36 | |
| crux | 3 | |
| crux | 67 | |
| crux | 371 | |
| crux | 1576 | |
| crux | 150 | |
| crux | 669 | |
| crux | 13 | |
| crux | 26 | |
| derelict | 3 | |
| derelict | 14 | |
| derelict | 1 | |
| derelict | 33 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 4 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 3 | |
| derelict | 2 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 4 | |
| derelict | 15 | |
| derelict | 2 | |
| derelict | 3 | |
| sharded | 61 | |
| sharded | 3 | |
| sharded | 3 | |
| sharded | 1 | |
| sharded | 4 | |
| sharded | 2 | |
| sharded | 14 | |
| sharded | 2 | |
| sharded | 8 | |
| sharded | 1 | |
| sharded | 3 | |
| sharded | 4 | |
| sharded | 1 | |
| sharded | 7 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 2 | |
| sharded | 1 | |
| sharded | 22 | |
| sharded | 2 | |
| sharded | 2 | |
| sharded | 25 | |
| sharded | 10 | |
| sharded | 2 | |
| sharded | 2 | |
| sharded | 22 | |
| sharded | 3 | |
| sharded | 1 | |
| sharded | 8 | |
| sharded | 13 | |
| sharded | 7 | |
| sharded | 9 | |
| sharded | 22 | |
| sharded | 3 | |
| sharded | 51 | |
| sharded | 30 | |
| sharded | 1 | |
| sharded | 6 | |
| sharded | 3 | |
| sharded | 1 | |
| sharded | 1 | |
| sharded | 7 | |
| sharded | 2 | |
| sharded | 11 | |
| sharded | 2 |
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 持续 | 3 | 2 | 1.6667 | 无 | |
| 1 | 持续 | 1 | 5 | 0.4505 | 无 | |
| 1 | 持续 | 2 | 3 | 1.3333 | 无 | |
| 1 | 持续 | 2 | 2 | 0.5263 | 无 | |
| 1 | 持续 | 2 | 1 | 0.7692 | 无 | |
| 1 | 持续 | 3 | 3 | 0.8333 | 无 | |
| 1 | 持续 | 4 | 4 | 0.8333 | 无 | |
| 2 | 持续 | 2 | 2 | 0.8696 | 无 | |
| 2 | 持续 | 2 | 1 | 0.7692 | 无 | |
| 3 | 持续 | 2 | 5 | 0.4762 | 无 | |
| 3 | 持续 | 3 | 2 | 2.2222 | 无 | |
| 3 | 持续 | 3 | 1 | 1.25 | 无 | |
| 5 | 持续 | 5 | 1 | inf | ||
| 7 | 持续 | 10 | 1 | inf | ||
| 15 | 持续 | 5 | 5 | 0.5 | ||
| 20 | 40 | 2 | 5 | 0.3333 | 无 | |
| 30 | 56 | 5 | 5 | 0.3333 | ||
| 35 | 50 | 7 | 2 | 0.5 | 无 |
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 |
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。
地图目标
| 目标类型 | 参数与提示 |
|---|---|
| TimerObjective | 时长(秒) 150;Enemy production escalating in: [accent]{0}[] |
| TimerObjective | 时长(秒) 2080;[red]Final escalation: [accent]{0}[] |
| TimerObjective | 时长(秒) 230;Enemy production escalating in: [accent]{0}[] |
| TimerObjective | 时长(秒) 750;Enemy attacks begin in: [accent]{0}[] |
| TimerObjective | 时长(秒) 90;Enemy production escalating in: [accent]{0}[] |
生成条件与版本
数据版本:原版 v160.7;种子偏移为 0,使用无历史存档的初始星球状态,加载 37 组敌方核心基地蓝图。本区块使用游戏内置固定地图,并应用正式区块加载过滤器。威胁、敌军及部分生成内容可能随邻区基地和存档状态变化。游戏版本、发射蓝图或规则改变后,实际地图应以游戏为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
