塞普罗区块 248:修订间差异
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<div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | <div class="mdtHome"><div class="mdtPanel mdtHomeSection"> | ||
== 地图资源 == | == 地图资源 == | ||
游戏区块信息中的资源: | 游戏区块信息中的资源:<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-scrap-ui.png|18px|link=废料|alt=]]</span> [[废料]]、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]。 | ||
<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | <tr><th>资源</th><th>生成后格数</th><th>统计口径</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-coal-ui.png|18px|link=煤炭|alt=]]</span> [[煤炭]]</td><td>221</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-copper-ui.png|18px|link=铜|alt=]]</span> [[铜]]</td><td>359</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-lead-ui.png|18px|link=铅|alt=]]</span> [[铅]]</td><td>269</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-sand-ui.png|18px|link=沙|alt=]]</span> [[沙]]</td><td>98945</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-scrap-ui.png|18px|link=废料|alt=]]</span> [[废料]]</td><td>41</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-thorium-ui.png|18px|link=钍|alt=]]</span> [[钍]]</td><td>156</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Item-titanium-ui.png|18px|link=钛|alt=]]</span> [[钛]]</td><td>187</td><td>矿物覆盖 / 可掉落地形格数</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Liquid-water-ui.png|18px|link=水|alt=]]</span> [[水]]</td><td>1403</td><td>可抽取流体的地板格数</td></tr> | ||
</table></div> | </table></div> | ||
格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | 格数统计覆盖整张生成地图,包含墙后、封闭或不可达区域;不代表开局可开采储量。液体仅统计地板,不包括地下抽取、环境生产或核心库存。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>地板类型</th><th>格数</th></tr> | <tr><th>地板类型</th><th>格数</th></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-ui.png|18px|link=黑沙|alt=]]</span> [[黑沙]]</td><td>98945</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-snow-ui.png|18px|link=雪|alt=]]</span> [[雪]]</td><td>17321</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-ice-ui.png|18px|link=冰|alt=]]</span> [[冰]]</td><td>12574</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-moss-ui.png|18px|link=苔藓地|alt=]]</span> [[苔藓地]]</td><td>10111</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-darksand-tainted-water-ui.png|18px|link=黑沙污水|alt=]]</span> [[黑沙污水]]</td><td>812</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-tainted-water-ui.png|18px|link=污水|alt=]]</span> [[污水]]</td><td>591</td></tr> | ||
<tr><td> | <tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-spore-moss-ui.png|18px|link=孢子苔藓地|alt=]]</span> [[孢子苔藓地]]</td><td>271</td></tr> | ||
</table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | </table></div><div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>战争迷雾</th><td>关闭</td></tr> | <tr><th>战争迷雾</th><td>关闭</td></tr> | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | <tr><th>队伍内部名</th><th>核心</th><th>坐标(格)</th></tr> | ||
<tr><td>sharded</td><td> | <tr><td>sharded</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>81, 93</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-shard-ui.png|18px|link=初代核心|alt=]]</span> [[初代核心]]</td><td>297, 102</td></tr> | ||
<tr><td>crux</td><td> | <tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-core-foundation-ui.png|18px|link=次代核心|alt=]]</span> [[次代核心]]</td><td>285, 269</td></tr> | ||
</table></div> | </table></div> | ||
敌人出生标记:无固定标记。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | 敌人出生标记:无固定标记。坐标原点在地图左下角;敌军也可能由基地工厂生成。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | <tr><th>队伍内部名</th><th>建筑</th><th>数量</th></tr> | ||
<tr><td>crux</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Block-additive-reconstructor-ui.png|18px|link=数增级单位重构工厂|alt=]]</span> [[数增级单位重构工厂]]</td><td>2</td></tr> | |||
<tr><td>crux</td | |||
</table></div> | </table></div> | ||
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | 按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。 | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | <tr><th>单位</th><th>起始波</th><th>结束波</th><th>波次间隔</th><th>基础数量</th><th>增长间隔参数</th><th>状态</th></tr> | ||
<tr><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]]</td><td>1</td><td>20</td><td>1</td><td | |||
</table></div> | </table></div> | ||
</div></div> | </div></div> | ||
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<div class="mdt-data-table-wrap"><table class="mdtSideTable"> | <div class="mdt-data-table-wrap"><table class="mdtSideTable"> | ||
<tr><th>波次</th><th>生成组数量合计</th></tr> | <tr><th>波次</th><th>生成组数量合计</th></tr> | ||
<tr><td>1</td><td> | <tr><td>1</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 1</td></tr> | ||
<tr><td>2</td><td> | <tr><td>2</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 1</td></tr> | ||
<tr><td>3</td><td> | <tr><td>3</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 1</td></tr> | ||
<tr><td>4</td><td> | <tr><td>4</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 1</td></tr> | ||
<tr><td>5</td><td> | <tr><td>5</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 1</td></tr> | ||
<tr><td>6</td><td> | <tr><td>6</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 2</td></tr> | ||
<tr><td>7</td><td> | <tr><td>7</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 2、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1</td></tr> | ||
<tr><td>8</td><td> | <tr><td>8</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 2</td></tr> | ||
<tr><td>9</td><td> | <tr><td>9</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 2、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1</td></tr> | ||
<tr><td>10</td><td> | <tr><td>10</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 2</td></tr> | ||
<tr><td>11</td><td> | <tr><td>11</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1</td></tr> | ||
<tr><td>12</td><td> | <tr><td>12</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 3</td></tr> | ||
<tr><td>13</td><td> | <tr><td>13</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 1</td></tr> | ||
<tr><td>14</td><td> | <tr><td>14</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 3</td></tr> | ||
<tr><td>15</td><td> | <tr><td>15</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 2</td></tr> | ||
<tr><td>16</td><td> | <tr><td>16</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 4</td></tr> | ||
<tr><td>17</td><td> | <tr><td>17</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 4、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 2</td></tr> | ||
<tr><td>18</td><td> | <tr><td>18</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 4</td></tr> | ||
<tr><td>19</td><td> | <tr><td>19</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 7、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 2</td></tr> | ||
<tr><td>20</td><td> | <tr><td>20</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 4</td></tr> | ||
<tr><td>21</td><td> | <tr><td>21</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 6、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 3</td></tr> | ||
<tr><td>22</td><td> | <tr><td>22</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 3</td></tr> | ||
<tr><td>23</td><td> | <tr><td>23</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 3</td></tr> | ||
<tr><td>24</td><td> | <tr><td>24</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 3</td></tr> | ||
<tr><td>25</td><td> | <tr><td>25</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 4、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 3</td></tr> | ||
<tr><td>26</td><td> | <tr><td>26</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 3</td></tr> | ||
<tr><td>27</td><td> | <tr><td>27</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 4、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-flare-ui.png|18px|link=星辉|alt=]]</span> [[星辉]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 3</td></tr> | ||
<tr><td>28</td><td> | <tr><td>28</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 3</td></tr> | ||
<tr><td>29</td><td> | <tr><td>29</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-dagger-ui.png|18px|link=尖刀|alt=]]</span> [[尖刀]] × 5、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 3、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-horizon-ui.png|18px|link=天垠|alt=]]</span> [[天垠]] × 3</td></tr> | ||
<tr><td>30</td><td> | <tr><td>30</td><td><span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-mace-ui.png|18px|link=战锤|alt=]]</span> [[战锤]] × 4、<span class="mdtPixelIcon" style="white-space:nowrap">[[File:Unit-crawler-ui.png|18px|link=爬虫|alt=]]</span> [[爬虫]] × 1</td></tr> | ||
</table></div> | </table></div> | ||
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | 按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。 | ||
2026年10月18日 (日) 19:52的最新版本
区域与胜利条件
本区块启用进攻规则,需要摧毁敌方核心。本页按原版 v160.7 的实际区块加载流程生成,包含地图过滤器、基地生成与最终战役规则。
初始建筑
| 队伍内部名 | 建筑 | 数量 |
|---|---|---|
| crux | 2 | |
| crux | 2 | |
| crux | 10 | |
| crux | 10 | |
| crux | 1 | |
| crux | 8 | |
| crux | 4 | |
| crux | 87 | |
| crux | 149 | |
| crux | 2 | |
| crux | 6 | |
| crux | 469 | |
| crux | 184 | |
| crux | 14 | |
| crux | 1 | |
| crux | 1 | |
| crux | 1 | |
| crux | 19 | |
| crux | 6 | |
| crux | 13 | |
| crux | 2 | |
| crux | 6 | |
| crux | 28 | |
| crux | 1 | |
| crux | 7 | |
| crux | 4 | |
| crux | 5 | |
| crux | 6 | |
| crux | 4 | |
| crux | 80 | |
| crux | 2 | |
| crux | 10 | |
| crux | 26 | |
| crux | 1 | |
| crux | 67 | |
| crux | 23 | |
| crux | 7 | |
| crux | 11 | |
| crux | 12 | |
| crux | 2 | |
| crux | 1 | |
| crux | 1 | |
| crux | 11 | |
| crux | 3 | |
| crux | 1 | |
| crux | 1 | |
| crux | 110 | |
| crux | 370 | |
| crux | 67 | |
| crux | 25 | |
| crux | 48 | |
| crux | 24 | |
| crux | 484 | |
| crux | 3 | |
| crux | 8 | |
| crux | 5 | |
| crux | 62 | |
| crux | 32 | |
| crux | 34 | |
| crux | 9 | |
| crux | 3 | |
| crux | 4 | |
| crux | 3 | |
| crux | 1 | |
| crux | 18 | |
| crux | 3 | |
| crux | 1 | |
| crux | 2 | |
| crux | 1446 | |
| crux | 443 | |
| crux | 68 | |
| crux | 23 | |
| crux | 28 | |
| crux | 6 | |
| crux | 1 | |
| derelict | 2 | |
| derelict | 1 | |
| derelict | 2 | |
| derelict | 14 | |
| derelict | 2 | |
| derelict | 2 | |
| derelict | 4 | |
| derelict | 3 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 41 | |
| derelict | 5 | |
| derelict | 1 | |
| derelict | 1 | |
| derelict | 1 | |
| sharded | 1 |
按建筑中心计数。sharded 通常为玩家队伍,crux 为敌方队伍,derelict 为废弃队伍。玩家建筑采用默认发射蓝图示例,实际开局取决于所选载荷。
波次生成组
| 单位 | 起始波 | 结束波 | 波次间隔 | 基础数量 | 增长间隔参数 | 状态 |
|---|---|---|---|---|---|---|
| 1 | 20 | 1 | 1 | 4.8614 | 无 | |
| 7 | 22 | 2 | 1 | 3.2977 | 无 | |
| 19 | 29 | 2 | 3 | 2.0154 | 无 | |
| 21 | 44 | 1 | 3 | 8.2032 | 无 | |
| 21 | 29 | 3 | 3 | 2.9758 | 无 | |
| 23 | 41 | 2 | 3 | 5.3017 | 无 | |
| 30 | 43 | 1 | 1 | 4.6177 | 无 | |
| 40 | 51 | 4 | 1 | 2.7137 | 无 | |
| 42 | 50 | 3 | 3 | 3.9342 | 无 | |
| 42 | 69 | 1 | 2 | 10.1233 | 无 | |
| 43 | 51 | 4 | 1 | 2.6857 | 无 | |
| 44 | 65 | 1 | 3 | 6.8719 | 无 | |
| 45 | 70 | 1 | 2 | 10.2626 | 无 | |
| 49 | 61 | 1 | 1 | 3.4106 | 无 | |
| 53 | 持续 | 30 | 1 | 30 | ||
| 60 | 67 | 3 | 3 | 3.4904 | 无 | |
| 62 | 83 | 1 | 3 | 7.6904 | 无 | |
| 64 | 75 | 2 | 1 | 2.233 | 无 | |
| 65 | 82 | 2 | 1 | 3.3591 | 无 | |
| 66 | 87 | 1 | 2 | 12.0788 | 无 | |
| 68 | 76 | 2 | 1 | 3.7491 | 无 | |
| 69 | 76 | 2 | 1 | 3.8802 | 无 | |
| 70 | 95 | 2 | 1 | 10.7103 | 无 | |
| 71 | 100 | 1 | 1 | 16.3616 | 无 | |
| 79 | 94 | 2 | 1 | 3.5167 | 无 | |
| 81 | 88 | 3 | 3 | 2.8513 | 无 | |
| 82 | 93 | 2 | 1 | 2.1029 | 无 | |
| 83 | 102 | 1 | 3 | 5.7348 | 无 | |
| 84 | 109 | 1 | 2 | 10.7232 | 无 | |
| 86 | 97 | 3 | 1 | 3.0908 | 无 | |
| 88 | 111 | 1 | 1 | 15.8964 | 无 | |
| 92 | 111 | 1 | 1 | 3.2848 | 无 | |
| 93 | 100 | 4 | 3 | 2.5405 | 无 | |
| 94 | 101 | 4 | 0 | 3.7244 | 无 | |
| 95 | 117 | 1 | 3 | 9.4817 | 无 | |
| 96 | 124 | 2 | 1 | 16.4444 | 无 | |
| 99 | 110 | 4 | 0 | 2.2311 | 无 | |
| 101 | 112 | 2 | 1 | 2.5665 | 无 | |
| 101 | 130 | 1 | 1 | 10.4277 | 无 | |
| 103 | 127 | 2 | 2 | 8.4178 | 无 | |
| 108 | 119 | 2 | 1 | 3.6039 | 无 | |
| 110 | 118 | 3 | 3 | 3.3349 | 无 | |
| 110 | 140 | 2 | 1 | 11.5196 | 无 | |
| 110 | 118 | 4 | 0 | 3.586 | 无 | |
| 112 | 131 | 2 | 3 | 7.9033 | 无 | |
| 112 | 136 | 1 | 1 | 15.3402 | 无 | |
| 113 | 130 | 1 | 1 | 4.5017 | 无 | |
| 116 | 127 | 4 | 1 | 2.5657 | 无 | |
| 118 | 138 | 1 | 2 | 10.9213 | 无 | |
| 123 | 131 | 3 | 0 | 2.913 | 无 | |
| 125 | 持续 | 2 | 1 | 18.9441 | 无 | |
| 126 | 135 | 4 | 1 | 2.2336 | 无 | |
| 128 | 持续 | 1 | 1 | 10.0572 | 无 | |
| 129 | 136 | 4 | 3 | 2.6398 | 无 | |
| 129 | 138 | 2 | 0 | 2.3135 | 无 | |
| 130 | 138 | 3 | 1 | 3.8359 | 无 | |
| 131 | 147 | 1 | 3 | 9.3683 | 无 | |
| 131 | 持续 | 1 | 1 | 19.5716 | 无 | |
| 132 | 持续 | 2 | 2 | 11.3441 | 无 | |
| 133 | 148 | 2 | 1 | 4.248 | 无 | |
| 135 | 142 | 3 | 0 | 2.6462 | 无 | |
| 137 | 持续 | 1 | 1 | 10.4513 | 无 | |
| 137 | 147 | 2 | 1 | 3.762 | 无 | |
| 139 | 150 | 2 | 0 | 2.7257 | 无 | |
| 139 | 持续 | 1 | 1 | 19.9047 | 无 | |
| 141 | 持续 | 1 | 1 | 15.2102 | 无 | |
| 141 | 持续 | 15 | 1 | 30 | ||
| 146 | 153 | 3 | 1 | 3.9539 | 无 | |
| 147 | 157 | 2 | 3 | 3.8036 | 无 | |
| 148 | 持续 | 2 | 2 | 13.7566 | 无 | |
| 149 | 持续 | 2 | 3 | 8.3363 | 无 | |
| 150 | 160 | 3 | 0 | 2.3464 | 无 | |
| 150 | 持续 | 1 | 1 | 2.7782 | 无 | |
| 156 | 持续 | 15 | 1 | 30 | ||
| 157 | 165 | 4 | 0 | 3.1652 | 无 | |
| 158 | 169 | 4 | 1 | 2.0739 | 无 | |
| 158 | 165 | 3 | 0 | 3.5481 | 无 | |
| 159 | 170 | 3 | 0 | 3.894 | 无 | |
| 164 | 174 | 4 | 0 | 2.1429 | 无 | |
| 164 | 174 | 2 | 1 | 2.7458 | 无 | |
| 165 | 174 | 3 | 0 | 2.6622 | 无 | |
| 167 | 175 | 4 | 3 | 3.3416 | 无 | |
| 172 | 181 | 4 | 1 | 3.1743 | 无 | |
| 203 | 持续 | 30 | 1 | 30 |
波次数量参考(每个适用出生点)
| 波次 | 生成组数量合计 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 |
按 SpawnGroup.getSpawned 计算,每个适用出生点分别出兵;实际全图总量还受有效出生点、路径与规则影响。此表不包含工厂生产和脚本增援。
地图目标
没有独立目标定义列表,按战役胜利条件推进。
生成条件与版本
数据版本:原版 v160.7;种子偏移为 0,使用无历史存档的初始星球状态,加载 37 组敌方核心基地蓝图。本区块使用游戏内置固定地图,并应用正式区块加载过滤器。威胁、敌军及部分生成内容可能随邻区基地和存档状态变化。游戏版本、发射蓝图或规则改变后,实际地图应以游戏为准。
数据来源与说明
数据版本:Mindustry 原版 v160.7,来自已核验 SHA-256 的官方游戏包初始化数据。
所有时间按 60 tick/秒换算,距离按 8 世界单位/格换算。数值为默认定义,地图规则、供给、状态及模组可能改变实际表现。
